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Cello's guide to everything tile insertion/placement (HUGE Guide, Tips, FAQ)

10
Posts
14
Years
    • Seen Dec 19, 2009
    i have a problem.
    when i load the block/pallete after i have used gale this comes up

    error:
    the pallete file is missing
    blah/blah/blah/blah(bla is location :p)titleset2.pal
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    i have a problem.
    when i load the block/pallete after i have used gale this comes up

    error:
    the pallete file is missing
    blah/blah/blah/blah(bla is location :p)titleset2.pal

    You should put the tileset.dib file with the tileset.pal file in one folder.

    Hey Cello, I've got this problem. Everytime I import the .act file, the palettes change positions I need help.
     
    119
    Posts
    14
    Years
  • Hi, another question. I seem to have a problem with palettes created by IrfanView (haven't got Photoshop on this PC), and it seems to be the same problem as the GraphicsGale palette saving bug. (The colors end up completely different in Amap.) However, when using GG to view the palette (created by IrfanView) everything seems fine.

    So not only are GG's palettes not compatible with Amap, IrfanView's palettes aren't either.

    Is there an alternative to Photoshop/IrfanView/GraphicsGale for palette editing? GIMP maybe? (Haven't searched yet, but maybe someone here already knows...?)
     

    Opalescent

    Ninja Mapper
    39
    Posts
    14
    Years
    • Seen May 25, 2012
    Awesome

    I have a slightly different method, but this is awesome :)
    This'll be handy if my method turns out to be a giant mistake...which is almost certain!

    Thanks for the tutorial :3
     
    190
    Posts
    14
    Years
    • Seen Apr 14, 2016
    hey i have a question. when i make the palette and "force" black and white, the white makes it 17 colors. and white isnt in the image so how can i get rid of it?
    @Jm20
    how do u move the colors around the way u said. in photoshop?
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    hey i have a question. when i make the palette and "force" black and white, the white makes it 17 colors. and white isnt in the image so how can i get rid of it?
    @Jm20
    how do u move the colors around the way u said. in photoshop?

    Instead of forcing black and white, select none or transparent. Any of those 2 works, just make sure you're colors is 16 or lower.
     

    Opalescent

    Ninja Mapper
    39
    Posts
    14
    Years
    • Seen May 25, 2012
    Actually, I found an easier way of doing it :)
    But this is excellent for people new to Tile Inserting. Hmmmm now all I need is a guide to changing the animations :)

    Awesome
     

    874521

    School days again...
    489
    Posts
    15
    Years
  • I'm having a problem here, I put all the palettes at the Advance Map, but because the palettes are not exact, I put the ones which are nearest to the original. Here's what happened: (When I put it in the tileset but I'm not inserting it yet, it looked fine)

    Spoiler:
     

    Doublet

    Zelda PWNs!
    7
    Posts
    14
    Years
  • That was a pretty detailed tutorial, too bad I figured it out on my own before I read this! XD

    anyhow, I am still encountering one problem; In AM the tiles look fine... But when I play the rom its bassically Anarchy! I've already made sure theres no animations, and have deleted and replaced the tiles a good amount of times.

    Could someone help?
     
    Last edited:
    3
    Posts
    15
    Years
    • Seen Jan 24, 2013
    Hey, great tutorial, very well set out, easy to read and helpful.
    BUUT.. I was wondering if you could help me. I can insert tiles just fine but when it comes to door animations I am at a total loss.
    Right now all that I am trying to do is move the door with the "R" on it from the "Five Isle Meadow" map on fire red onto tileset0. Managed this without a problem but I can't manage to associate the animation of the door opening with my new tile. I presumed setting the behaviour byte to 69 would do the job but it does not. Any help would be greatly greatly appreciated. Thanks.
     

    Learath2

    Scripter
    114
    Posts
    14
    Years
  • :(

    every thing gets weird after i add a secon tree i made the pallets but the left side of the left tree and everything up at left side gets very weird
    h t t p ://i48.tinypic.com/2uopc01.jpg
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024
    every thing gets weird after i add a secon tree i made the pallets but the left side of the left tree and everything up at left side gets very weird
    h t t p ://i48.tinypic.com/2uopc01.jpg

    Well, yeah? you edited the colours of the whole Tileset, so all the tiles will change colour if they use that pallette. If that is what you were saying. If it is not that that is the problem, then what exactly is wrong, as the screenshot gives no hint.
     

    Learath2

    Scripter
    114
    Posts
    14
    Years
  • a better screen

    h t t p://img689.imageshack.us/img689/5753/helpl.png

    a better screenshot after adding the tree right side this happens i did make the pallets same
     
    Last edited:

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024
    h t t p://img689.imageshack.us/img689/5753/helpl.png

    a better screenshot after adding the tree right side this happens i did make the pallets same

    You've recoloured it wrong. You need to make all the tree colours fit the Tileset pallette exactly. Redo the tile, making sure that the tree fits the pallette perfectly.
     
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