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A bit of an indepth Uber Singles guide

ShinyGyaradosisShiny

Just some Neckbeard who plays Pokemon
118
Posts
12
Years
    • Seen Oct 22, 2020
    Hello everyone and welcome to my
    uber singles team guide
    hopefully with this guide you can
    either make your gameplay improve
    or you can learn a thing or two
    from my standpoint
    so without any further small talk
    let's begin shall we?

    one note i should probably start this
    on is the fact i will be using
    pokemon showdown to demonstrate how
    you might want to start out.
    disclaimer aside, let's jump right
    into it.

    For starters you might want to
    find a type coverage chart online,
    google is your friend here guys.
    What this allows you to do is
    make a team and see how little of
    a weakness gap you can make.
    A good example is having minimal
    ground weakness. A lot of powerful
    ground type users exist, but not
    all of them are actually ground type
    a good example of this is
    altaria with earthquake.

    I will put a spoiler containing
    the team comp i'll be focusing on
    down below. --v
    Spoiler:


    a basic example of an anti ground
    moveset. this team also has a lot of
    good type coverage overall if you
    play a battle out correctly.
    Just keep in mind that you won't win
    every time and this game is based on
    RNG (Random Generated Numbers), and by certain
    stats of course.

    now in terms of weakness coverage,
    one thing to keep in mind, is not
    how many pokemon are weak to one
    specific typing, for example mine
    being fire with bronzong and breloom
    but how you can cover that weakness
    and make your opponent either flunk
    or mispredict your next course of '
    action.

    let's take a great example like
    Talonflame, analyze how you can make
    a good outplay into your favor.

    For instance, my bronzong has max
    HP, and max defense. but his ability
    is levitate, so i would NOT be able
    to tank a flare blitz in this case.
    if it was heatproof then he could
    easily.
    but sacrificing something as
    valueable as levitate for something
    like heatproof doesn't make certain
    team comps have to worry about it
    and i bet a lot of people are going
    to see my next solution to it pretty
    obvious.
    slowbro is
    literally a wonder drug for
    Talonflame haters. he has a superb
    move set, great type coverage,
    high defense, and crazy OHKO
    resistance from physical damage.
    not to mention having his own
    recovery is absolutely awesome.


    I went over defenses first for this
    guide because it is the more
    important thing to be focusing on
    in some areas, simply because
    leaving something like a landorus t
    out against for instance a Mamoswine
    with ice shard after landorus already
    went. you want to have good outs
    to something problematic but at the
    same time you want to keep what
    sweepers you have left.

    now we can go into offenses and
    such. but before we go there, there
    is one more thing i should mention.
    this guide is probably not going
    to help you in vgc / double formats
    because when it comes to vgc, it is
    a lot more difficult (for me) to
    make a good outcome against primals
    because of how vgc's rules work.
    VGC's 2016 format is consisted of ;
    being able to run 2 legendaries in
    any party, 2 of the same item cannot
    be used, specific time limits, yada
    yada not as important. Having 2
    legendaries is fine and all, but for
    some reason it is actually a lot more
    challenging for more diverse team
    coverages, and instead becomes easier
    with building against certain outcomes
    and specific movesets / gimmicks.
    you can have a bulky slow type of pokemon, but if a smeargle
    dark voids both of your pokemon,
    you have one of two options
    switch out and lose either whatever
    advantage you had, or just waiting
    it out and risk a KO. it's super
    unhealthy, and can only be countered
    with certain things. if you feel
    otherwise, i am not opposed to you,
    i just have a different standpoint
    on what i prefer playing. Glad we
    got that across civilly.

    moving forward here,
    offense is detrimental for sweeping
    teams when they least expect it, or
    overthink a situation.
    this is where switches come in. as
    obvious as it may feel, switching
    in and out of certain situations is
    key into staying alive or making a
    comeback but is also very risky.
    one thing very difficult with making
    certain team comps is knowing what
    is going to counter you hardest,
    having 2 physical sweepers of any
    useful movepools is really awesome
    to start with, and having 2 special
    sweepers can make anything unprepared punished hard.

    We'll start with physical attackers,
    with physical attackers you want to
    do something rather less known for
    most. Having at least 1 bulky max
    hp sweeper on your physical damage
    roster, - preferably with access to
    priority moves like Mach Punch.
    Breloom fits this job very well,
    just keep him away from talonflame
    and ice.

    the next type of physical sweeper
    you should at least try to have 1
    of is something with very high speed
    and very high base damage output.
    Salamence can fit this case very well
    due to his access of both physical
    and special attacks that benefit him
    greatly.
    should probably use choice scarf
    or assault vest with a moveset like
    this depending on outspeeding something
    or making you have a better chance
    against special attacks.

    as for special attackers, you can
    run just about anything that fits
    your type coverage, as for me, i
    prefer using mega gengar and
    volcarona, because they both can
    become severe problems if left un-
    checked.

    Be sure to let me know if i did an
    alright job on giving you guys ins-
    ight on uber singles and maybe some-
    thing more. i hope you all learned
    at least something from getting this
    far in the wall of text.

    Have a good day everyone! Be sure
    to leave criticisms down below!
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
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  • I'll have you know that Ubers is a totally different environment from OU and below. For starters, the Pokemon found there are incredibly powerful, like Primal Groudon (which should be in just about every serious Uber team because of how stupidly good it is).

    Bronzong is a terrible option in Ubers. Ancient Power as a sole attack isn't doing it any favors, given its low PP and mediocre base power without STAB. Primal Groudon, as mentioned earlier, is one of the best defensive Pokemon to fall back on:
    -Stealth Rock
    -Precipice Blades/Earthquake
    -Lava Plume/Stone Edge
    -Roar/Dragon Tail/Thunder Wave
    Nature: Relaxed
    EVs: 252 HP/56 Def/200 SDef
    Item: Red Orb

    The only use for Thunderbolt is to hit Ho-Oh, and that's about it. Better offensive trapping Gengar sets below:
    -Shadow Ball/Focus Blast
    -Sludge Wave
    -Taunt/Protect
    -Destiny Bond
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Gengarite

    or
    -Hex
    -Sludge Bomb/Will-o-Wisp
    -Focus Blast
    -Protect
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Gengarite

    The first set utilizes Destiny Bond to let Gengar take an opponent down with it. The second set uses status moves that are spread by the above Primal Groudon set to its advantage with Hex.

    Here's a particularly cruel way to have Mega Gengar trap and eliminate targets:
    -Perish Song
    -Protect
    -Taunt/Disable
    -Substitute/Disable
    Nature: Timid
    EVs: 248 HP/84 SDef/176 Spe
    Item: Gengarite

    This set focuses on trapping opponents with Perish Song, then stalling out the turns before Gengar's own perish count hits 0; when Gengar's perish count hits 1, that's when it should get out of the battle.

    Breloom is a particularly poor sleep inducer in Ubers because of its extreme frailty and terrible Speed by Uber standards. Darkrai is superior because it's faster and hits (slightly) harder:
    -Dark Pulse
    -Nasty Plot/Thunder
    -Sludge Bomb/Thunder
    -Dark Void
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    Slowbro /could/ work in Ubers, but the extreme presence of Primal Groudon makes this a difficult task. Primal Kyogre is a better bulky Water Pokemon to turn to because it can get rid of Desolate Land with Primordial Sea. This is somewhat shaky, since Kyogre can risk getting hit hard by Precipice Blades on the switch:
    -Calm Mind
    -Origin Pulse
    -Ice Beam/Blizzard
    -Thunder/Hidden Power (Ground)
    Nature: Modest
    EVs: 172 HP/252 SAtk/84 Spe
    Item: Blue Orb

    or
    -Scald
    -Ice Beam/Roar
    -Rest
    -Sleep Talk
    Nature: Bold
    EVs: 248 HP/248 Def/12 Spe
    Item: Blue Orb

    or
    -Waterfall
    -Earthquake
    -Ice Beam
    -Thunder Wave
    Nature: Adamant/Brave
    EVs: 248 HP/252 Atk/8 SDef
    Item: Blue Orb

    Mega Salamence is superior to its regular counterpart in just about every way possible. This is because of the former's massive physical bulk and Aerilate, an ability turns Normal moves into Flying ones. This makes Salamence threatening to even Fairy Pokemon, as they risk getting hit hard by Aerilate Return/Double-Edge. Your Mega slot is already taken up by Gengar, so Mega Salamence is a no-go. Rayquaza is a harder-hitting substitute:
    -Dragon Dance/Swords Dance
    -Dragon Ascent
    -Extreme Speed
    -Earthquake/Waterfall/V-Create
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Lum Berry/Charti Berry

    or
    -Draco Meteor
    -Dragon Ascent
    -Extreme Speed
    -Earthquake/V-Create
    Nature: Naive
    EVs: 252 Atk/40 SAtk/216 Spe
    Item: Life Orb

    or
    -Dragon Ascent
    -V-Create
    -Earthquake
    -Extreme Speed
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band

    You can also use Normal Arceus as one of the best revenge killers in the game:
    -Swords Dance
    -Extreme Speed
    -Earthquake
    -Stone Edge/Shadow Claw
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    Volcarona is just terrible in Ubers. It's walled by Ho-Oh, another common Uber threat, and has plenty of common weaknesses. If you want a mid/late-game special boosting sweeper, Xerneas is your best bet, as it has the bulk and typing to do its job:
    -Geomancy
    -Moonblast
    -Focus Blast/Hidden Power (Ground)
    -Thunder/Aromatherapy
    Nature: Modest
    EVs: 184 HP/28 Def/252 SAtk/44 Spe
    Item: Power Herb

    Yes, Geomancy takes 2 turns to fully set up, but the Power Herb removes the charge turn (only once).

    If you're using Rayquaza over Arceus, use the last team slot for Rapid Spin/Defog support to get Stealth Rock off the field. Fairy Arceus can do this viably:
    -Judgment
    -Defog
    -Earth Power/Toxic
    -Recover
    Nature: Bold/Timid
    EVs: 248 HP/204 Def/52 Spe
    Item: Pixie Plate

    Origin Giratina also works well as a Defogger, as it can also be paired with Hex Mega Gengar to keep up offensive pressure with status and Hex:
    -Hex
    -Draco Meteor
    -Thunder Wave
    -Defog
    Nature: Modest
    EVs: 252 Def/244 SAtk/12 Spe
    Item: Griseous Orb

    Tl;dr, you don't seem to have adequate knowledge of the Ubers metagame. Have a good, long read at this forum here and see which Pokemon work and which ones don't.

    Edit: if you really want more Ground immunities, Yveltal, Ho-oh, and Lugia are viable options. Remember that they need Rapid Spin/Defog support, too:

    Yveltal:
    -Dark Pulse
    -Oblivion Wing
    -Sucker Punch
    -Heat Wave/Focus Blast
    Nature: Mild/Rash
    EVs: 132 HP/28 Atk/252 SAtk/96 Spe
    Item: Life Orb/Black Glasses/Dread Plate

    or
    -Foul Play
    -Sucker Punch/Toxic
    -Taunt
    -Roost
    Nature: Impish/Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers/Charti Berry

    or
    -Dark Pulse
    -Oblivion Wing
    -Foul Play
    -U-turn
    Nature: Modest
    EVs: 32 HP/4 Def/248 SAtk/224 Spe
    Item: Choice Scarf

    Ho-oh:
    -Sacred Fire
    -Brave Bird
    -Earthquake/Thunder Wave
    -Recover
    Nature: Adamant
    EVs: 248 HP/196 Atk/52 SDef/12 Spe
    Item: Life Orb
    Ability: Regenerator

    or
    -Sacred Fire
    -Brave Bird
    -Earthquake
    -Sleep Talk
    EVs: 248 HP/196 Atk/52 SDef/12 Spe
    Item: Choice Band
    Ability: Regenerator

    Lugia:
    -Ice Beam/Reflect
    -Toxic
    -Whirlwind
    -Roost
    Nature: Bold
    EVs: 252 HP/120 Def/136 Spe
    Item: Leftovers
     
    Last edited:
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  • PlatinumDude, there are actually lower-tiered Pokemon that fare very well in Ubers. I peaked #1 on Pokemon Showdown's Ubers ladder under two different names with a team that features Bronzong; it is far from a terrible Pokemon in the tier.
     

    Nah

    15,947
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    I, uh....well, if you want criticisms, OP:

    -This format is difficult/obnoxious to read, please fix that.

    -I don't see how this is an Ubers-specific guide. There's no mention of any common Uber tier pokes (other than literally one mention of Mega Gengar in the sample team) or anything about the Ubers metagame in general.

    -The majority of your advice basically comes down to "cover type weaknesses and have 2 physical sweepers+2 special sweepers on your team", and team-building ain't anywhere near that simple.
     

    PlatinumDude

    Nyeh?
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  • PlatinumDude, there are actually lower-tiered Pokemon that fare very well in Ubers. I peaked #1 on Pokemon Showdown's Ubers ladder under two different names with a team that features Bronzong; it is far from a terrible Pokemon in the tier.

    I'm aware of this. I'm just giving some examples of good Uber-tier Pokemon.

    That being said, this is a better set for Bronzong to use outside of a mediocre Calm Mind set:
    -Stealth Rock
    -Gyro Ball
    -Toxic
    -Protect/Skill Swap/Trick Room
    Nature: Sassy
    EVs: 252 HP/4 Def/252 SDef
    Item: Leftovers
    Ability: Levitate

    Skill Swap may seem like a weird option, but it lets Bronzong set up Stealth Rock in front of the Magic Bounce users Mega Sableye and Mega Diancie.

    To elaborate for the OP, Skarmory, Tyranitar, Excadrill, Klefki, and Lati@s are better examples of viable non-Ubers:

    Skarmory:
    -Spikes/Stealth Rock
    -Whirlwind
    -Toxic
    -Roost
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Shed Shell
    Ability: Sturdy

    This plays similarly to Skarmory's OU set, but it lacks offensive moves completely, mainly because Skarmory is way too weak by Uber standards to damage anything.

    Tyranitar:
    -Stealth Rock
    -Stone Edge/Rock Slide
    -Pursuit/Low Kick
    -Thunder Wave/Roar
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers/Shuca Berry
    Ability: Sand Stream

    Excadrill:
    -Stealth Rock
    -Earthquake
    -Toxic
    -Rapid Spin
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash
    Ability: Mold Breaker

    The main niche of this set is to allow Excadrill to beat Origin Giratina and Ghost Arceus, common Defog users and Rapid Spin blockers. Mold Breaker also ignores Magic Bounce completely to set up Stealth Rock.

    or (must be paired with Tyranitar)
    -Earthquake
    -Iron Head
    -Rapid Spin/Rock Slide
    -Swords Dance/Rock Slide
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Air Balloon
    Ability: Sand Rush

    Klefki:
    -Spikes
    -Play Rough
    -Thunder Wave
    -Toxic
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Prankster

    Latias:
    -Draco Meteor
    -Psyshock/Grass Knot
    -Defog
    -Roost
    Nature: Timid
    EVs: 212 HP/120 SAtk/176 Spe
    Item: Soul Dew

    Latios:
    -Draco Meteor
    -Psyshock
    -Defog
    -Roost/Hidden Power (Fire)/Memento
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Soul Dew

    or
    -Draco Meteor
    -Psyshock
    -Grass Knot
    -Thunder/Hidden Power (Fire)
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Soul Dew

    The Latis are capable of using Soul Dew in Ubers, making them viable options there. Soul Dew is banned in OU because it essentially gives them a free Calm Mind boost.

    I touched upon Mega Sableye and Mega Diancie as Magic Bounce users. They work well in Ubers because of said ability stopping common hazard leads like Speed Deoxys and Greninja:

    Diancie:
    -Diamond Storm
    -Moonblast
    -Earth Power
    -Protect/Heal Bell/Calm Mind
    Nature: Timid/Naive
    EVs: 80 Atk/252 SAtk/176 Spe
    Item: Diancite

    or
    -Diamond Storm
    -Moonblast/Toxic
    -Heal Bell
    -Protect
    Nature: Bold/Impish
    EVs: 248 HP/124 Def/136 Spe
    Item: Diancite

    The former set is similar to how Diancie would play in OU if you're interested in that, while the latter lets you take advantage of Diancie's ability to check Ho-oh and Mega Salamence lacking Earthquake.

    Sableye:
    -Foul Play
    -Will-o-Wisp
    -Fake Out/Protect
    -Recover
    Nature: Impish/Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Sablenite
    Ability: Prankster

    To add to what Nah said, there isn't a fixed style for building teams. Yes, covering weaknesses is important, but some Pokemon are better for certain play styles than others. For example, Chansey and Blissey (yes, they are viable in Ubers) are better in stall teams than offensive ones because of their passiveness and momentum-killing in said offensive teams.
     
    Last edited:
    91
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  • You seem to have extensive knowledge of the meta; this is an excellent guide, PlatinumDude! It makes me happy that someone else appreciates Ubers as much as I do! The only thing I would add to this guide besides more Pokemon is perhaps a note about Speed creeping. While the spreads that you have provided are definitely viable, I tend to run a few more Speed EVs at the cost of a small power or bulk dip, as long as I don't miss out on any 2HKOs or OHKOS/don't allow my opponent to OHKO or 2HKO me with a specific attack. For example, Smogon's Latias spread makes it such that Lati is outsped by Landorus-I by 1 point. Pulling 8 EVs out of Latias' Special Attack won't hurt it in the long run, and while Landorus-I isn't used very often, it's nice to have insurance in that regard. Such creep also lets you outpace other Latiases in a pinch, which is also quite helpful.
     

    ShinyGyaradosisShiny

    Just some Neckbeard who plays Pokemon
    118
    Posts
    12
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    • Seen Oct 22, 2020
    I, uh....well, if you want criticisms, OP:

    -This format is difficult/obnoxious to read, please fix that.

    -I don't see how this is an Ubers-specific guide. There's no mention of any common Uber tier pokes (other than literally one mention of Mega Gengar in the sample team) or anything about the Ubers metagame in general.

    -The majority of your advice basically comes down to "cover type weaknesses and have 2 physical sweepers+2 special sweepers on your team", and team-building ain't anywhere near that simple.

    - If I am pointing out why this is singles related only then I'm going to keep my input on VGC to further explain my standpoint.

    -Having Ubers on your team alone can be counted as an Uber team, I'm making a team that is unorthodox for ubers but still works decently well sense I don't really see Primals and such running around.

    - If you found pieces of information either misleading or not specific enough then maybe you can either quote or say what more I should cover more of.

    As for lacking anything above psuedo-legendary, I try to make more of an effort to use less legends simply because I prefer having a challenge, and i deem legendaries to be countered pretty easily if mis used, so i tend to stray away from them in general.
     

    ShinyGyaradosisShiny

    Just some Neckbeard who plays Pokemon
    118
    Posts
    12
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    • Seen Oct 22, 2020
    I'm aware of this. I'm just giving some examples of good Uber-tier Pokemon.

    That being said, this is a better set for Bronzong to use outside of a mediocre Calm Mind set:
    -Stealth Rock
    -Gyro Ball
    -Toxic
    -Protect/Skill Swap/Trick Room
    Nature: Sassy
    EVs: 252 HP/4 Def/252 SDef
    Item: Leftovers
    Ability: Levitate

    Skill Swap may seem like a weird option, but it lets Bronzong set up Stealth Rock in front of the Magic Bounce users Mega Sableye and Mega Diancie.

    To elaborate for the OP, Skarmory, Tyranitar, Excadrill, Klefki, and Lati@s are better examples of viable non-Ubers:

    Skarmory:
    -Spikes/Stealth Rock
    -Whirlwind
    -Toxic
    -Roost
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Shed Shell
    Ability: Sturdy

    This plays similarly to Skarmory's OU set, but it lacks offensive moves completely, mainly because Skarmory is way too weak by Uber standards to damage anything.

    Tyranitar:
    -Stealth Rock
    -Stone Edge/Rock Slide
    -Pursuit/Low Kick
    -Thunder Wave/Roar
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers/Shuca Berry
    Ability: Sand Stream

    Excadrill:
    -Stealth Rock
    -Earthquake
    -Toxic
    -Rapid Spin
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash
    Ability: Mold Breaker

    The main niche of this set is to allow Excadrill to beat Origin Giratina and Ghost Arceus, common Defog users and Rapid Spin blockers. Mold Breaker also ignores Magic Bounce completely to set up Stealth Rock.

    or (must be paired with Tyranitar)
    -Earthquake
    -Iron Head
    -Rapid Spin/Rock Slide
    -Swords Dance/Rock Slide
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Air Balloon
    Ability: Sand Rush

    Klefki:
    -Spikes
    -Play Rough
    -Thunder Wave
    -Toxic
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Prankster

    Latias:
    -Draco Meteor
    -Psyshock/Grass Knot
    -Defog
    -Roost
    Nature: Timid
    EVs: 212 HP/120 SAtk/176 Spe
    Item: Soul Dew

    Latios:
    -Draco Meteor
    -Psyshock
    -Defog
    -Roost/Hidden Power (Fire)/Memento
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Soul Dew

    or
    -Draco Meteor
    -Psyshock
    -Grass Knot
    -Thunder/Hidden Power (Fire)
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Soul Dew

    The Latis are capable of using Soul Dew in Ubers, making them viable options there. Soul Dew is banned in OU because it essentially gives them a free Calm Mind boost.

    I touched upon Mega Sableye and Mega Diancie as Magic Bounce users. They work well in Ubers because of said ability stopping common hazard leads like Speed Deoxys and Greninja:

    Diancie:
    -Diamond Storm
    -Moonblast
    -Earth Power
    -Protect/Heal Bell/Calm Mind
    Nature: Timid/Naive
    EVs: 80 Atk/252 SAtk/176 Spe
    Item: Diancite

    or
    -Diamond Storm
    -Moonblast/Toxic
    -Heal Bell
    -Protect
    Nature: Bold/Impish
    EVs: 248 HP/124 Def/136 Spe
    Item: Diancite

    The former set is similar to how Diancie would play in OU if you're interested in that, while the latter lets you take advantage of Diancie's ability to check Ho-oh and Mega Salamence lacking Earthquake.

    Sableye:
    -Foul Play
    -Will-o-Wisp
    -Fake Out/Protect
    -Recover
    Nature: Impish/Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Sablenite
    Ability: Prankster

    To add to what Nah said, there isn't a fixed style for building teams. Yes, covering weaknesses is important, but some Pokemon are better for certain play styles than others. For example, Chansey and Blissey (yes, they are viable in Ubers) are better in stall teams than offensive ones because of their passiveness and momentum-killing in said offensive teams.
    I'll be sure to look more into your advice you've given so far! Great builds all around, I just have a set playstyle I'm sort of sticking to, chances are if what I'm currently trying to do doesn't work out I'll make some changes :P
     

    Nah

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    - If I am pointing out why this is singles related only then I'm going to keep my input on VGC to further explain my standpoint.
    Sorry, I meant that literally the way you typed the OP makes it hard to read, not anything about battle formats.

    Having Ubers on your team alone can be counted as an Uber team, I'm making a team that is unorthodox for ubers but still works decently well
    That is fine, but since this is a guide, wouldn't it make sense to at least begin with more common/basic stuff and then get into more unorthodox things?

    sense I don't really see Primals and such running around
    ....we are playing the same meta though, right? Smogon Ubers? Cuz In my experience Primals and legendaries are everywhere in Ubers.


    As for lacking anything above psuedo-legendary, I try to make more of an effort to use less legends simply because I prefer having a challenge, and i deem legendaries to be countered pretty easily if mis used, so i tend to stray away from them in general.
    That's just your personal preference though. If this is a guide for Ubers in general, you need to include the common stuff, ie legendaries.

    Unless this is specifically meant to be a "how to succeed while being unorthodox in Ubers" guide. Then that changes things.

    Also "and i deem legendaries to be countered pretty easily if mis used" is true of all 'mons, not just legendaries.
     

    Aurora

    seven years here and i finally figure out how to d
    859
    Posts
    11
    Years
  • Hi. I play Ubers. I might as well post a couple of sets, plus some general advice.

    ORAS Ubers is a very offensive tier where the only two really good team archetypes are hyper offence and balance. Stall is mediocre at best as there are so many powerful threats that dunk it, but it's workable.

    Primal Groudon is mandatory for every serious team. It is just that good. Think of Snorlax in GSC OU. There are so many different sets it can run and roles it can fill: it can be a Stealth Rock setter, Thunder Wave + Swords Dance wallbreaker, a fully physical and mixed Rock Polish sweeper, a Swords Dance wallbreaker, a full-blown special attacker... it is simply that incredible.

    Here's a Stealth Rock set:
    Groudon-Primal @ Red Orb
    Ability: Desolate Land
    EVs: 248 HP / 144 Def / 56 SpD / 60 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Fire Punch
    - Roar

    I like to run Speed creep to catch out other Primal Groudon that think I'm running the analysis spread, which trades winning mirror matches for beating Primal Kyogre (which isn't really that difficult in this metagame). I subtract EVs from Defense rather than Special Defense so that Groudon can remain a half-decent Xerneas check. Roar phases out Xerneas that think they can sweep, Earthquake is mandatory STAB, and Fire Punch lets me get past Ferrothorn, Skarmory, and Bronzong. You could run Stone Edge in place of Fire Punch if you don't want to be walled by Ho-Oh and Dragon Tail in place of Roar if you want to deal good damage to predicted Latios, Latias, and Giratina-O switch-ins, but then you can't phase out Xerneas.

    Something no one has posted is Water Arceus:
    Arceus-Water @ Splash Plate
    Ability: Multitype
    EVs: 252 HP / 200 Def / 56 Spe
    Bold Nature
    - Recover
    - Toxic
    - Ice Beam
    - Judgment

    This is awesome glue for balanced teams. It can't check Swords Dance Primal Groudon, but it beats most other variants thanks to its excellent bulk allowing it to Toxic stall Groudon. Defog is a slash for both Judgment and Ice Beam on the Smogon analysis, but Water Arceus is a crappy Defogger since it does not want to lose either Judgement, which gives it STAB, or Ice Beam, which lets it deter Mega Salamence from switching in and chip Primal Groudon. Use Dragon Arceus if you need a Defogging Arceus forme.

    One of the most common sets on the ladder is:
    Arceus-Fairy @ Pixie Plate
    Ability: Multitype
    EVs: 248 HP / 204 Def / 56 Spe
    Bold / Timid Nature
    - Stealth Rock
    - Recover
    - Judgment
    - Toxic / Earth Power

    Fairy Arceus beats both Magic Bouncers and all common Defoggers thanks to its Fairy-type Judgement. It has the same bulk as all Arceus formes do, so it can do it reliably and well. Earth Power is usable over Toxic to whack Steel-types, but then you're Ho-Oh bait, which isn't good in a metagame where Ho-Oh is one of the top 5 Pokemon. There is certain opportunity cost to running Fairy Arceus, but hey. If you build your team around it, anything is possible.

    A few other things:
    - Latias kind of sucks. It faces massive competition with Latios for a teamslot, as the extra special bulk really doesn't make much difference in this metagame - the extra power Latios brings is just too good to pass up. It gets Healing Wish if you must run it, though. It can also check Ground Arceus better than Latios; always run Grass Knot on Latias.

    - There are many Arceus formes you should avoid:
    • Bug Arceus - loses to 39 million common Pokemon including Ho-Oh and Primal Groudon and must run a Swords Dance set to be remotely useful, which is laughably weak
    • Fire Arceus - fried by Primal Groudon, Tyranitar, Blissey + Chansey, most Dragon types; cannot run Recover since it loses to even more Pokemon than it already does if it forgoes a coverage move
    • Psychic Arceus - absolute garbage Arceus forme that has absolutely no niche in the tier and loses to pretty much anything good
    • Fighting Arceus - provides very little utility outside of checking Extreme Killer Arceus + Darkrai; insignificant niche - although there is a weird set consisting of Judgment / Ice Beam / Stone Edge / Recover that lures things like Ho-Oh; not recommended for new players
    • Electric Arceus - invalidated by Primal Groudon and is forced to run dual status to be of any use
    • Poison Arceus - complete waste of your Arceus slot that does nothing else aside from check Xerneas; there is always something you can run that does that and more (or more in general)
    • Grass Arceus - loses to both Primals and has a mediocre offensive and defensive typing
    • Flying Arceus - stallbreaker that loses to stall
    • Dark Arceus - stallbreaker that loses to stall slightly less badly than Flying Arceus
    • Steel Arceus - meh in general; can't check Xerneas thanks to Fighting weakness, loses to Primal Groudon - only 'good' set is Swords Dance, which has power issues similar to Bug Arceus and must rely on a mediocre STAB typing and move

    - The Geomancy Xerneas spread on the analysis is suboptimal. Xerneas now runs 0 HP / 200 Defense EVs instead of 184 HP / 28 Defense EVs so it doesn't get smacked by Latios's Psyshock as much (Modest Latios is in vogue and that spread was devised when Timid Latios was a thing, if I recall correctly).

    I could write (a lot) more but I can't be bothered right now. I hope I am of assistance!
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Hi. I play Ubers. I might as well post a couple of sets, plus some general advice.

    ORAS Ubers is a very offensive tier where the only two really good team archetypes are hyper offence and balance. Stall is mediocre at best as there are so many powerful threats that dunk it, but it's workable.

    Primal Groudon is mandatory for every serious team. It is just that good. Think of Snorlax in GSC OU. There are so many different sets it can run and roles it can fill: it can be a Stealth Rock setter, Thunder Wave + Swords Dance wallbreaker, a fully physical and mixed Rock Polish sweeper, a Swords Dance wallbreaker, a full-blown special attacker... it is simply that incredible.

    Here's a Stealth Rock set:
    Groudon-Primal @ Red Orb
    Ability: Desolate Land
    EVs: 248 HP / 144 Def / 56 SpD / 60 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Fire Punch
    - Roar

    I like to run Speed creep to catch out other Primal Groudon that think I'm running the analysis spread, which trades winning mirror matches for beating Primal Kyogre (which isn't really that difficult in this metagame). I subtract EVs from Defense rather than Special Defense so that Groudon can remain a half-decent Xerneas check. Roar phases out Xerneas that think they can sweep, Earthquake is mandatory STAB, and Fire Punch lets me get past Ferrothorn, Skarmory, and Bronzong. You could run Stone Edge in place of Fire Punch if you don't want to be walled by Ho-Oh and Dragon Tail in place of Roar if you want to deal good damage to predicted Latios, Latias, and Giratina-O switch-ins, but then you can't phase out Xerneas.

    Something no one has posted is Water Arceus:
    Arceus-Water @ Splash Plate
    Ability: Multitype
    EVs: 252 HP / 200 Def / 56 Spe
    Bold Nature
    - Recover
    - Toxic
    - Ice Beam
    - Judgment

    This is awesome glue for balanced teams. It can't check Swords Dance Primal Groudon, but it beats most other variants thanks to its excellent bulk allowing it to Toxic stall Groudon. Defog is a slash for both Judgment and Ice Beam on the Smogon analysis, but Water Arceus is a crappy Defogger since it does not want to lose either Judgement, which gives it STAB, or Ice Beam, which lets it deter Mega Salamence from switching in and chip Primal Groudon. Use Dragon Arceus if you need a Defogging Arceus forme.

    One of the most common sets on the ladder is:
    Arceus-Fairy @ Pixie Plate
    Ability: Multitype
    EVs: 248 HP / 204 Def / 56 Spe
    Bold / Timid Nature
    - Stealth Rock
    - Recover
    - Judgment
    - Toxic / Earth Power

    Fairy Arceus beats both Magic Bouncers and all common Defoggers thanks to its Fairy-type Judgement. It has the same bulk as all Arceus formes do, so it can do it reliably and well. Earth Power is usable over Toxic to whack Steel-types, but then you're Ho-Oh bait, which isn't good in a metagame where Ho-Oh is one of the top 5 Pokemon. There is certain opportunity cost to running Fairy Arceus, but hey. If you build your team around it, anything is possible.

    A few other things:
    - Latias kind of sucks. It faces massive competition with Latios for a teamslot, as the extra special bulk really doesn't make much difference in this metagame - the extra power Latios brings is just too good to pass up. It gets Healing Wish if you must run it, though. It can also check Ground Arceus better than Latios; always run Grass Knot on Latias.

    - There are many Arceus formes you should avoid:
    • Bug Arceus - loses to 39 million common Pokemon including Ho-Oh and Primal Groudon and must run a Swords Dance set to be remotely useful, which is laughably weak
    • Fire Arceus - fried by Primal Groudon, Tyranitar, Blissey + Chansey, most Dragon types; cannot run Recover since it loses to even more Pokemon than it already does if it forgoes a coverage move
    • Psychic Arceus - absolute garbage Arceus forme that has absolutely no niche in the tier and loses to pretty much anything good
    • Fighting Arceus - provides very little utility outside of checking Extreme Killer Arceus + Darkrai; insignificant niche - although there is a weird set consisting of Judgment / Ice Beam / Stone Edge / Recover that lures things like Ho-Oh; not recommended for new players
    • Electric Arceus - invalidated by Primal Groudon and is forced to run dual status to be of any use
    • Poison Arceus - complete waste of your Arceus slot that does nothing else aside from check Xerneas; there is always something you can run that does that and more (or more in general)
    • Grass Arceus - loses to both Primals and has a mediocre offensive and defensive typing
    • Flying Arceus - stallbreaker that loses to stall
    • Dark Arceus - stallbreaker that loses to stall slightly less badly than Flying Arceus
    • Steel Arceus - meh in general; can't check Xerneas thanks to Fighting weakness, loses to Primal Groudon - only 'good' set is Swords Dance, which has power issues similar to Bug Arceus and must rely on a mediocre STAB typing and move

    - The Geomancy Xerneas spread on the analysis is suboptimal. Xerneas now runs 0 HP / 200 Defense EVs instead of 184 HP / 28 Defense EVs so it doesn't get smacked by Latios's Psyshock as much (Modest Latios is in vogue and that spread was devised when Timid Latios was a thing, if I recall correctly).

    I could write (a lot) more but I can't be bothered right now. I hope I am of assistance!
    I don't necessarily agree with Dark Arceus being a bad Arceus forme. It's usable, but not as popular. How does it lose to stall not as badly as Flying Arceus? Last I checked, it can afford to use mono-Dark effectively, since nothing is immune to it. It can also Perish-trap when your Mega slot is already taken.

    But yeah, I'm in agreement that the other Arceus formes on the list you mentioned aren't as good.

    This is just my opinion, but sometimes it's okay for Primal Groudon to be slower than Primal Kyogre, so that the latter's weather will be overridden by the former in the event both get into battle at the same time.
     
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