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Pokemon Neon: Chapter One- Kanto

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19
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  • New POKEMON ALERT
    A silhouette has been leaked through some of our backscene artists.. take a gander.
    i923906_skarmpresil.PNG
     

    Revolution

    Da Bestest Pokemon Master
    122
    Posts
    16
    Years
  • Question: Why is there no grass its just a plain green? Not the grass that you catch Pokemon but the walking on Grass with non Pokemon? Because otherwise your maps look plain. Also, the Pokecenter looks very Bad. I think you really need to redo it.

    P.S. Why not just make some test maps of your own to get better and making maps, also why dong you make the maps with Black in them like the real games?
     

    Fallen Angel_Messiah Of Black Roses

    The one you hate to love. :P
    1,613
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    18
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    • Seen Sep 29, 2017
    Pewter City!

    pewtercitypicsap2.png


    This shows the main city, Took out the Mesuem and replaced with special Area where you can catch special pokemon and get special items, but you have to get eight badges first.
     

    Fallen Angel_Messiah Of Black Roses

    The one you hate to love. :P
    1,613
    Posts
    18
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    • Seen Sep 29, 2017
    Some more Pics, Route 3. And a big update: I Implemented a hedge system.

    route3picsgj4.png


    And Heres Mt. Moon

    mtmoonpicsonepe4.png


    mtmoonpics2jk3.png


    I'll post some Route 4, Cerulian City and the gym up soon.
     

    Flameguru

    Pokemon: Metallic Silver
    517
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    18
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    • Seen May 4, 2024
    Don't take this the wrong way but your maps need a lot of work :/
     

    Shadow Pingu

    Pokemon Slayer
    52
    Posts
    17
    Years
    • Seen Mar 29, 2009
    hey i got a pm asking about coding help so do you still need me, if so what should i do. (note i cant do any work for about a week and 1/2 cos im at my grannies and she only has mac)

    also for a cms try this:
    1. make a common event and call it 'cms call' or something like that
    make it parrallell and have a switch- menu availiable required to be on
    make another called menu code- under the 'autostart' codition requireing switch 'menu code' to be on

    2. in th code section:
    key input prosscessing (password)- stoage var: 'key input'
    wait untill key is pressed
    select 'esc' (6)
    now make a conditional branch- if var 'key input' = 6
    {
    switch 'menu availiable' off
    show picture --- x:--- y:--- (this displays the cursor a the top off the menu in *1 pic)
    for options such as have not got pokedex or pokemon make more conditional branches in this one under the switch which says you have a pokemon and/ or pokedex and display the pictures there instead
    (out of picture display conditions)
    var - 'key input' = 0
    switch- 'menu code' on
    }
    *important

    i will add code for menu code tomorrow or later today

    hope that helps
     
    Last edited:

    Shadow Pingu

    Pokemon Slayer
    52
    Posts
    17
    Years
    • Seen Mar 29, 2009
    ok here is step 3 for the cms- making the menu move and stuff
    3.
    i/ open the common event menu code

    ii/ enter this code

    label 1
    variable- 'key input' = 0 (for when the event restarts for the next option)
    condition - variable - 'menu area' (the command you are on in the menu) = 0
    { (= 0 represents the selection at the top of the menu)
    key input- 'key input' - wait untill pressed - now tick- up(4), down(1), esc(6) and enter(5)
    condition- variable key input = 1 (if you press down)
    {
    var 'menu area' = 1
    show picture- exactly the same as before but cursor 1 option down
    jump to label 1
    }
    condition- variable key input = 4 (if you push up)
    {
    var 'menu area' = (the no. the lowest option would equal)(for multiple options add more conditions here)
    show picture- the one from the bottom of the list
    }
    condition- variable 'key input' = 5 (enter)
    {
    (link this to the common event that represents the selected choice)
    }
    condition - var 'key input' = 6 (esc)
    {
    switch 'menu code'- off
    swtich 'menu availiable'- on (you can fork this with conditions if the menu is force called in a place where it is unnavailiable)
    jump to label 2 (this may or may not work if not remove this line and the line stating label 2)
    }
    }
    now do the same with menu area = 1, 2, 3 etc. Just change the numbers and of menu area when up/ down is pushed and the picture displayed, you should not have linked the (enter) conditions yet
    (bottom of event)
    label 2

    end of part 3.

    Part 4- Trainer Card
    i/ create a common event named 'Trainer Card'- auto start- switch 'trainer card' on
    ii/ open the common event 'Menu Code' and go to the section which represents the trainer card
    iii/ go to the push enter condition and enter this code-
    switch 'menu code' off
    switch 'trainer card' on
    show picture (of trainer card in centre, use the menu pic no. +1)
    iv/ open the 'Trainer Card' common event
    I have no Idea where to go from here so i will need to experiment when I get back on my own pc.

    Fallen Angel_Messiah Of Black Roses- try what I have so far and tell me if it works :p
     
    Last edited:

    Shadow Pingu

    Pokemon Slayer
    52
    Posts
    17
    Years
    • Seen Mar 29, 2009
    im going to be working on the cbs (according to the pm i recieved from Fallen Angel_Messiah Of Black Roses
     
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