Well, I just downloaded the latest version, because I wanted to see the new changes. I found out that everything looked OK, and was better than expected. I realized that the program was running exceptionally slow for the map I was on, and decided to take a look at the scripts. All I can say it, you need to fix them, Poccil.
The scripts for Pokemon Essentials are, in total, the biggest mess I have ever seen. Not only is everything disorganized, uncommented, and abbreviated, the scripts are so tangled that the processor is jumping from script to script like a hot potato from hand to hand. My recommendation is to start up a new project, and rework the scripts from scratch, using the current ones as an idea, but not as a base. Not only that, but I'm almost certain that contained within is also a rat's warren of now defunct, unused scripting that should be removed.
Yes, the scripts work, but they are nowhere near perfect. The jumping from place to place slows down a processor like a map full of events, (including on a half-a-year-old machine), and the lack of comments or intelligible command names creates a daunting task for editors, even for you to edit, Poccil. (Yes, I can tell what most of the commands are, but they could do without the constant prefix "PB" and the unnecessary names) Overall, I thing that although the scripting is functional, it needs a lot of work.
I don't mean to be harsh, but I'm just pointing out that these scripts create obvious porblems. They slow down computers, they're half-legible, and they make no sense in their structure or format.
Also, i finally found the clock script that was one of the reasons I downloaded the game. Is it OK if I take an edited version of that script and use it (with credit) in a kit I'm making? (If you need to know what I'm doing with it, just PM me, Poccil)
As always, thanks for the great kit. I'm just saying that it could be a better, faster kit.