I haven't been too active as It's nearing the end of the simester, so I've got lots of work. (5 assignments, 3 tests in the next two weeks) But I have been slowly working on 0.7.
Like I've said its been greatly expanded from a normal content update to a refreshening of the game.
Because I changed a lot of stuff (Item indexes, wild encounter system, enemy balance) every point in the game where you vs an enemy, or get an item is now glitched up (ie: every time you're meant to get a potion you get a tetra elemental) So, i have to systematically go through the game and fix everything. to kill 2 birds with one stone; Im also documenting everything in a new walkthrough.
Anyways, tl;dr- lots of work. but plenty of payoff.
The rebalance feels great. Actually feels a bit hard at first, lv3 caterpies can kill lv5 jolteon in 5 turns or so. Actually had to give the player lots of potions at the start.
Now some new features that I've made over the last week:
Updated Limit System.
I loved FF8, one of the awesome things was it's limitbreak system, when low on HP, you could use a limitbreak- a powerful attack.
https://www.youtube.com/watch?v=q1C9WTuNPPE
It was a really cool feature and made training less of a grind, Since you could defeat enemies quickly if you got them before they got you.
So now SPEE is gonna have limitbreaks too. basically, when you're in limit status, your speed is already doubled, but you have a chance that Struggle will be replaced with Limitbreak. the chance increases the lower your HP is (1/4 chance at 25% hp)
A limitbreak costs no PP, But deals, around 500 damage.
Currently all pokemon have the same limitbreak (based on FF8 one, even the sound effects are ripped from it) but I want to have 1 limit per type. or somehting like that.
Battle Music Changer
This feature sorta already existed, but most people didn't know how to work it.
Theres a radio in the main charcter's room, now when you click on it, you can change battle music. It'll have it's own proper menu and it will be much easier to navigate.
I have battle music from FF1-8, and some classic pokemon battle music too.
Now, you can set a main theme and an alt theme.
You can also select the play mode.
Normal- It will play the main theme in battle, but the alt theme if you mange to get a suprise battle.
AlternatingThe battle music will alternate between main and alt. So you get into one fight, you'll have the main music, then in your next battle you'll get the alt music.
ShuffleThis will just randomly select music each time you get into battle.
Really great if you find yourself getting bored of the Man with Machine gun default battle music. Or if you want to hear the other themes more (
XDR's battle music: J-E-N-O-V-A AC remix is awesome)
Trainer ID Number
I've been learining about encryption at uni, and put some of skills to use, Trainer ID will now display a Trainer ID number; yeah. big woop.
Except now, at the rainbow tower, you'll be able to enter in someone elses trainer ID to get free items. The more closely accoiated the trainer ID, the rarer the item(ie: the closer the numbers are.)
I wouldn't try guessing either, theres 10,000,000 combinations, but only 50,000 valid trainer IDs. thats a 0.5% (ie: 1 in 200) chance of the fake ID being valid.
Optimisation
The game now also uses 20mb less ram, removed all unused heroes. Should make the game run smoother. (now "only" 120mb of ram used. Rm2k3 must be very bad at memory management)
The script's also getting a tune-up. making it tighter, the main character being more talkative, Oak being a bit more crazy, and the rival...being more rivaler.