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[Developing] PokeFrontier

24
Posts
9
Years
    • Seen Feb 8, 2015


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    PokeFrontier is a fan made game. The game will have all of the regions up to generation 5. There are many plans that we have for this game we strive for a modern pokemon game filled with content and containing all the story lines from the pokemon anime. This is a personal project this game is created by fans for fans we will gladly accept any donations to keep this game running when we finish it. You will have a lot of options in the game such as choosing your own ending there will be several tasks that will affect the ending of the game. You will be able to join team rockets or oppose them. You will be able to create your own secret base or gym and battle against other trainers. We will also be having underground mining where you can dig for fossils and gems with your peers! As you travel the kanto region you will meet several characters from the anime. Correlating with events from the pokemon anime expect to find a few insiders and events that occurred in the show ;) this are some of the small things that we are going to have in our game now lets go on forward with the media shall we? ^^



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    Community: Website be released at a later date.

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    Website Media
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    Media
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    Development Team
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    Credits
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    Want to join the team?!
    Send me a message if you're an experienced java programmer or graphics artist :)
    :yay:Making progress! :yay:
     
    Last edited:
    24
    Posts
    9
    Years
    • Seen Feb 8, 2015
    Tools
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    Gifs
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    Battle Animations
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    Support us!
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    Code:
     [url=http://www.pokecommunity.com/showthread.php?t=342386[img]http://s8.postimg.org/5idvvshl1/support.png[ /img][ /url]

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    24
    Posts
    9
    Years
    • Seen Feb 8, 2015
    Good luck wherever this heads, Is there any word on an ETA at all?

    Not yet thank you

    Transition system added
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    Added a trainer system
    Created a battle packet determining the battle type whether its a trainer wild pokemon or player battle
    I also fixed a small issue with rendering

    MovePacket has been created sending the information to the client

    packetsent.png


    Modified cache to load from dropbox
    dumper updated
    compile error
    added fields to the added pokemon class
    Modified packet sender and config loader
    type checking
    refactored the opponent variable + moved it to Entity class
    refactoring + battle simulator added
    resolved bug
    removed 1 pokemon class and moved its variables to the other
    resolved compilation error
    added support for attack packet
    approach packet mob to player
    Ability added to pokemon class
    pokemon ability reloading moved to configuration loader
    removed alberts shitty hardcoding
    Added Accessors to our stored data
    Wrote configuration loader for definition loading on start up
    Trainer class modified
    removed clipping (temporary)
    Added trainer class
    Added the enterBattle packet
    refactor
    client now checks status of server, does not initialize if server is offline
    moved convertmaps to util, removed duplicate code, cleaned warnings
    more map processing
    Fixed some bugs
    Modified mapper for new ORRE region maps
    converting maps support
    Gif Player
    Tweaked the transition system and added a new transition of a pokeball
    fixed oves file bug and strings for perfection
    Battle Animations can now be transitioned through states
    You can now switch from active to battle state pressing A
    When you successfully fled the battle you are returned to the game
    bug fix refactoring and music player
    battle option functionality
    battle networking and documentation updates
    battle networking logic progress
    implemented interface request
    interface requests can now be made through the server
    sending battle data
    all buttons sending packet data
    battle state updates
    ArrayUtility upgrade, friends, configs, Item.java, and that should be it
    ArrayUtility.java, MySQLUtility.java, Rand.java, ItemContainer.java, Item.java
    battle code started need to speak with anthony further
    cleaning up packets
    removed a packet that i thought i was going to need but dont (yet)
    getting battle networking started
    pokemon json added
    battle networking logic
    New loading screen for cache downloading
    Made some modifications on pokemon rendering so it supports all
    Flawless auto scaling for battle gui
    added coordinate based event system + sample door event
    All the Front Pokemon gifs have been dumped
    All the Back Pokemon gifs have been dumped

    battle.png

    battle.png

    pallet_Town.png


    Heres a video showing what we have so far with the region and battle system (wild pokemon)

    Ignore the small kyogre lol

    https://www.youtube.com/watch?v=RPY0ayGYY6I

    Heres another video of our battle system so far we integrated all the formulas they are working great its not synced with the client this is only the beginning of it we still need to do more work on this

    https://www.youtube.com/watch?v=97E2_e_x7K4
     

    LeahB

    Le-ha88
    37
    Posts
    9
    Years
  • You will be able to join team rockets or oppose them.

    That's all the info I needed. I've been waiting for a long time for a game that includes the option to join Team Rocket or play as a regular trainer. Other features sound cool as well. I'll definitely be keeping my eye on this.
     
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