Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?
how do i map on ds diamond or pearl?
Well, I've noticed that most CUT trees have their movement set to Look around, and a People ID from 0010 to 001F. Try to give that to your tree. If that doesn't fix it, then there might something wrong with your ROM. I've had that problem once myself. (Except it was with a regular OW, not a tree, but it also reappeared when I walked 1 step, and it was in FR instead of Emerald.)Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?
Okay, changing my question.
Now- is there a tool for remixing music?
Is there any way to edit Giovanni's text in the Silph Co.? I think it might be a map script because advance map doesn't let me view the script.
#org $ begin
lock
faceplayer
message $poke
$poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask.
boxset 6
message $poke1
$poke1 1 = Would you take the Pokémon Egg?
boxset 5
compare LASTRESULT 1
if 1 goto $get
message $toobad
$toobad 1 = B-but... PROF.ELM asked for you...
boxset 6
release
end
#org $get
lock
message $get1
$get1 1 = \v\h01 received EGG.
boxset 6
#raw 0x7A 0xAF 0x00
message $received
$received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches!
boxset 6
applymovement 0x05 $move
pausemove 0
release
end
#org $move
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
Check to see if there are any sprites in that map who are set to the movement "Hidden".After I warp in a script I walk a couple of steps and the game resets :\ whats wrong?
Please ask any questions relating to scripts in the Script Help thread. Its been a while since I've done any scripting but it might be because you've used Lock before the applymovement.I'm just wondering what's wrong with this script.
The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? This is for a FireRed hack not Ruby.Spoiler:Code:#org $ begin lock faceplayer message $poke $poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask. boxset 6 message $poke1 $poke1 1 = Would you take the Pokémon Egg? boxset 5 compare LASTRESULT 1 if 1 goto $get message $toobad $toobad 1 = B-but... PROF.ELM asked for you... boxset 6 release end #org $get lock message $get1 $get1 1 = \v\h01 received EGG. boxset 6 #raw 0x7A 0xAF 0x00 message $received $received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches! boxset 6 applymovement 0x05 $move pausemove 0 release end #org $move #raw 0x12 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0xFE
Thanks in advance.
Advance Text can help you with that.
Please ask any questions relating to scripts in the Script Help thread. Its been a while since I've done any scripting but it might be because you've used Lock before the applymovement.
Ohh.. Thanks dudeUhm, sure. No credit needed...
[B]#org 0x6B5200
msgbox 0x86B5223 MSG_NORMAL '"Vileplume: Vahh! Vaaaa[.]\..."
nop
removeitem 0x12 0x1
nop
wildbattle2 0x2D 0x10 0x0 0x5
bufferitem 0x0 0x2929
compare 0x853 0x20[/B]0
Ohh.. Thanks dude
do you know anyway to make this script normal [a.k.a Decompile it]
Code:[B]#org 0x6B5200 msgbox 0x86B5223 MSG_NORMAL '"Vileplume: Vahh! Vaaaa[.]\..." nop removeitem 0x12 0x1 nop wildbattle2 0x2D 0x10 0x0 0x5 bufferitem 0x0 0x2929 compare 0x853 0x20[/B]0