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First NU Team

23
Posts
9
Years
  • Okay guys. Please be gentle. I haven't really battled competitively, just what I have watched other people play, but I am interested in Pokemon that don't get used much but I still enjoy too. I tried my best to cover my weaknesses, however I know there are a few types that could pretty much bop most of my team. The SMOGON dex doesn't have many sets of these guys since they are such low tier, so I had to make them up from scratch based on what I was using them for. If you have questions about anything, just ask me. Chances are there are better moves/items/EV Spreads that I could use but am too new to figure it out on my own. Any "constructive" criticism would be much obliged. Thank you.

    Sneasel @ Eviolite
    Ability: Inner Focus
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Low Kick
    - Knock Off
    - Fake Out
    - Ice Shard

    Drifblim @ Flame Orb
    Ability: Flare Boost
    Level: 50
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Hidden Power [Ground]
    - Clear Smog
    - Air Cutter
    - Shadow Ball

    Golem @ Rocky Helmet
    Ability: Sturdy
    Level: 50
    EVs: 108 HP / 200 Atk / 200 Def
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Power-Up Punch

    Camerupt-Mega @ Cameruptite
    Ability: Sheer Force
    Level: 50
    EVs: 252 Atk / 252 SpA / 4 SpD
    Quiet Nature
    - Earth Power
    - Lava Plume
    - Flash Cannon
    - Protect

    Walrein @ Leftovers
    Ability: Thick Fat
    Level: 50
    EVs: 152 HP / 52 Atk / 52 SpA / 252 SpD
    Sassy Nature
    - Ice Beam
    - Waterfall
    - Sleep Talk
    - Rest

    Electivire @ Choice Band
    Ability: Motor Drive
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Wild Charge
    - Fire Punch
    - Power-Up Punch
    - Earthquake

    If you read through this and you are thinking "why would he do that, doesn't make sense" it is probably because I don't know so please don't make me feel bad. I tried to work hard and put a reasonable NU team together by myself so I am proud of my accomplishment at least.

    I absolutely love Sneasel so I wanted to start with him. Eviolite to boost his Attacks, I could also go with Focus Sash since he is frail enough. The set I saw ran Swords Dance, but where he is so frail, I don't know if he would have time to even set up even one. Let me know your input on that.

    From there I tried to cover his weaknesses. Decided to go with Drifblim to take out any fighting types. He is also my Special Attacker. I was intrigued by his ability Flare Boost, and thought it would be good to exploit it with a Flame Orb. In order to have him check Electric Types, I though having him run HP Ground could be an option since he can't learn Earth Power. Not sure if that is good or bad though. Air Cutter and Shadow Ball for STAB and then was thinking Clear Smog to kind of throw the opponent off guard by killing their set-ups. I don't think it would be good though, so if you have ideas to switch out Clear Smog, let me know.

    Golem is my main Physical Wall that also likes to hit back. I have him as my Entry Hazard user too, as well as having Earthquake and Stone Edge STABs. Decided on Power-up Punch for the fourth move. That way he gets a boost to his Attacks.

    Camerupt is my Mega on the team. He is my main Special Attacker. Since he has Sheer Force I decided to play it safe and go for moves that have better accuracy over power, not sure if I should risk it or not. I put Protect on him because I don't have anyone else who has it, and I wasn't sure what move to put there. And then Flash Cannon is just there for wider coverage.

    Walrein is also one of my favorites. Thick Fat is to reduce fire damage so that it goes from neutral to being resisted. Since there really isn't any good physical ice moves, and since his stats are pretty balanced as it is, I chose to make him a mixed attacker. Waterfall and Ice Beam. Since he is my special wall, I wanted to make him somewhat of a staller by throwing on Rest and Sleep Talk with his leftovers. Don't know if a Chesto Berry would be more appropriate, or if the constant healing would help more?

    Finally, one of my favorites again, Electivire. Another physical attacker that is all action. Although he is physical I wasn't sure if it would be worth running Volt Switch on him or if that would be a wasted slot. I tried to give me a well rounded set of moves that can cover just about anything.

    Let me know your thoughts. I tried hard and feel confident, but I am sure there are a lot of holes that I have to work with so like I said, be gentle.

    Thanks!
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • All-out attacking Sneasel should run Life Orb, as it's not that strong without Swords Dance:
    -Knock Off
    -Ice Punch
    -Pursuit
    -Ice Shard
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Abiilty: Inner Focus

    Even though Flare Boost is unique to Drifblim, it's not worth using. Its move pool is decent, sure, but it lacks a good Flying STAB outside of item less Acrobatics (no, Air Cutter doesn't count because of its poor base power). Drifblim's main niche is Unburden, which allows it to outspeed a lot of things once activated, though it will wear off if Drfiblim leaves battle, so you only have one shot to sweep with it:
    -Calm Mind
    -Shadow Ball
    -Hidden Power (Fighting)/Thunderbolt
    -Rest
    Nature: Modest
    EVs: 8 HP/32 Def/252 SAtk/40 SDef/176 Spe
    Item: Chesto Berry
    Ability: Unburden

    or
    -Acrobatics
    -Will-o-Wisp
    -Substitute
    -Knock Off/Destiny Bond
    Nature: Adamant
    EVs: 12 HP/252 Atk/32 Def/36 SDef/176 Spe
    Item: Sitrus Berry/Liechi Berry
    Ability: Unburden

    Golem should be played in the lead position. Setting up with Power-Up Punch isn't worth it, as it would rather go boom with Explosion or have priority with Sucker Punch:
    -Stealth Rock
    -Stone Edge/Rock Blast
    -Earthquake
    -Explosion/Sucker Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Normal Gem/Custap Berry
    Ability: Sturdy

    Mega Camerupt does fine with its STABs alone; Flash Cannon doesn't do anything noteworthy. Also, Lava Plume is completely useless on it because its burn effect is negated by Sheer Force:
    -Fire Blast
    -Earth Power
    -Hidden Power (Electric)/Stealth Rock
    -Will-o-Wisp/Substitute
    Nature: Modest
    EVs: 92 HP/252 SAtk/164 Spe
    Item: Cameruptite
    Ability: Solid Rock

    Walrein isn't that good, mainly because its niche of a hail staller was significantly nerfed, due to the fact that Snow Warning only lasts for 5-8 turns. It's also badly outclassed by the other Water Pokemon in NU, like Samurott, Prinplup, Qwilfish, Lanturn and Mantine, mainly because of better offensive presence and/or utility. Besides, you already have an Ice Pokemon in Sneasel, and given how defensively bad Ice is, it's not worth using 2 or more of them.

    Samurott:
    -Swords Dance
    -Waterfall
    -Megahorn
    -Aqua Jet
    Nature: Adamant
    EVs: 120 HP/252 Atk/136 Spe
    Item: Mystic Water/Splash Plate/Life Orb/Lum Berry
    Ability: Torrent

    or
    -Hydro Pump
    -Ice Beam
    -Grass Knot
    -Taunt/Aqua Jet/Knock Off/Superpower
    Nature: Modest/Rash
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Torrent

    Prinplup:
    -Stealth Rock
    -Scald
    -Defog
    -Toxic
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Eviolite
    Ability: Torrent

    Qwilfish:
    -Spikes
    -Waterfall/Scald
    -Taunt
    -Thunder Wave/Toxic
    Nature: Impish/Bold
    EVs: 252 HP/160 Def/96 Spe
    Item: Black Sludge
    Ability: Intimidate

    Lanturn:
    -Scald
    -Volt Switch
    -Heal Bell
    -Toxic/Thunder Wave
    Nature: Calm
    EVs: 40 HP/252 Def/216 SDef
    Item: Leftovers
    Ability: Volt Absorb

    Mantine:
    -Scald
    -Air Slash
    -Defog
    -Toxic
    Nature: Calm
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Water Absorb

    Choice Band severely limits Electivire because it likes to switch moves to make the most out of its good coverage. Once again, Power-Up Punch isn't worth using:
    -Wild Charge
    -Cross Chop
    -Ice Punch
    -Hidden Power (Grass)
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Expert Belt
    Ability: Motor Drive

    A Grass Pokemon should be considered on this team, mainly because they cover both of Camerupt's weaknesses very nicely. Options are Lilligant, Exeggutor, Quilladin, Leafeon, Vileplume and Tangela:

    Lilligant:
    -Quiver Dance
    -Giga Drain
    -Hidden Power (Fire/Ice)
    -Sleep Powder
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Lum Berry

    Quilladin:
    -Spikes
    -Wood Hammer
    -Roar
    -Synthesis
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Eviolite
    Ability: Bulletproof

    Vileplume:
    -Giga Drain
    -Sludge Bomb
    -Sleep Powder/Aromatherapy
    -Synthesis/Moonlight
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Black Sludge
    Abilty: Effect Spore

    -Giga Drain
    -Sludge Bomb
    -Hidden Power (Fire)/Sleep Powder
    -Moonlight/Synthesis
    Nature: Modest
    EVs: 116 HP/252 SAtk/140 Spe
    Item: Life Orb
    Ability: Effect Spore

    Leafeon:
    -Swords Dance
    -Leaf Blade
    -Knock Off
    -Synthesis/Natural Gift
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Watmel Berry

    Tangela:
    -Leaf Storm
    -Giga Drain/Ancient Power
    -Hidden Power (Fire)
    -Sleep Powder
    Nature: Modest
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Eviolite
    Ability: Regenerator

    or
    -Giga Drain
    -Hiddne Power (Fire)
    -Sleep Powder/Toxic
    -Leech Seed/Synthesis
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Eviolite
    Ability: Regenerator
     

    Nah

    15,949
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    • Age 31
    • she/her, they/them
    • Online now
    lol I didn't even know that Flare Boost was an ability. One thing though:

    Eviolite to boost his Attacks
    Eviolite boosts Defense and Sp.Defense, not Attack and Sp.Attack. And given how ridiculously frail Sneasel is, Eviolite wouldn't help.
     
    23
    Posts
    9
    Years
  • A Grass Pokemon should be considered on this team, mainly because they cover both of Camerupt's weaknesses very nicely. Options are Lilligant, Exeggutor, Quilladin, Leafeon, Vileplume and Tangela:

    Lilligant:
    -Quiver Dance
    -Giga Drain
    -Hidden Power (Fire/Ice)
    -Sleep Powder
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Lum Berry

    Quilladin:
    -Spikes
    -Wood Hammer
    -Roar
    -Synthesis
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Eviolite
    Ability: Bulletproof

    Vileplume:
    -Giga Drain
    -Sludge Bomb
    -Sleep Powder/Aromatherapy
    -Synthesis/Moonlight
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Black Sludge
    Abilty: Effect Spore

    -Giga Drain
    -Sludge Bomb
    -Hidden Power (Fire)/Sleep Powder
    -Moonlight/Synthesis
    Nature: Modest
    EVs: 116 HP/252 SAtk/140 Spe
    Item: Life Orb
    Ability: Effect Spore

    Leafeon:
    -Swords Dance
    -Leaf Blade
    -Knock Off
    -Synthesis/Natural Gift
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Watmel Berry

    Tangela:
    -Leaf Storm
    -Giga Drain/Ancient Power
    -Hidden Power (Fire)
    -Sleep Powder
    Nature: Modest
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Eviolite
    Ability: Regenerator

    or
    -Giga Drain
    -Hiddne Power (Fire)
    -Sleep Powder/Toxic
    -Leech Seed/Synthesis
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Eviolite
    Ability: Regenerator

    Which one of my team members would you recommend removing for a Grass Type? I was thinking either Golem or Drifblim. Leaning toward Golem since he just adds more Fighting weakness and Water weakness, but I was starting to look forward of making him go Boom. lol
    I did like the idea of having Vileplume from your list. Let me know.
     
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