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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Flameguru

Pokemon: Metallic Silver
517
Posts
18
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    • Seen May 1, 2024
    Minorthreat0987:

    As I've learned, a reason why the game can freeze is that the game has to load a very large tileset bitmap, which is the case for the sample outdoor maps. I had therefore modified the RPG::Cache class to handle this case, namely that if loading the bitmap would cause the script to hang, it tries again. (As I've learned, RGSS raises the hanging-up exception only once per run.)

    Not only that, but I'm starting to think the more maps linked to each other, then there is more lag. Like one or two maps has no lag for me (Violet City linked to Route 32) and then I have huge links like New Bark, Route 29, CherryGrove, Route 30 and Route 31 are all linked in a chain and those areas experience some lag.
     

    phoenixprime88b5

    From the ashes, I rise...
    216
    Posts
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  • Not only that, but I'm starting to think the more maps linked to each other, then there is more lag. Like one or two maps has no lag for me (Violet City linked to Route 32) and then I have huge links like New Bark, Route 29, CherryGrove, Route 30 and Route 31 are all linked in a chain and those areas experience some lag.

    That's funny how everyone is saying that they're having lagging problems, I have connected Newbark and all the following routes up to azaalea town including pokemon encounters and trainers and NPC's and the game is running smooth and I have it at the normal resoultion not the smaller one that you can change in the option menu. I have no idea why some of you guys are having laggin problems.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    That's funny how everyone is saying that they're having lagging problems, I have connected Newbark and all the following routes up to azaalea town including pokemon encounters and trainers and NPC's and the game is running smooth and I have it at the normal resoultion not the smaller one that you can change in the option menu. I have no idea why some of you guys are having laggin problems.

    You know...Whenever I play the games i am in the lower resolution which does make more processes because of scaling everything down every second. Who knows, all I know is that Golden Heights lagged tons more than my game...
     
    Last edited:

    OblivionMew

    Spriter in the Making!
    67
    Posts
    17
    Years
  • I just had a thought! Maybe you could do a Pal Park sorta thing by editing the load boxes script.
     

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    I am getting RMXP in about a couple of hours so I can't wait to try out the starter kit I already download the starter kit.
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    A new version of Pokemon Essentials is now available.

    Changes:

    Implemented abilities that trigger on direct attacks
    Added custom music function to Pokegear radio
    Fixed bug where item GUARDSPEC wasn't defined
    Fixed bug where Repel step count wasn't decreasing
    Fixed bug where Flash darkness sprite disappeared after
    Pokegear was closed
    Fixed bug where trainer music failed to be set
    Added support for a new format for windowskins
    Improved performance of custom Tilemap class even more
    Some performance changes in map connections feature
    Using predefined Tilemap instead of custom Tilemap
    in 480x320 screen size

    Modified scripts:


    Added: StringIO
    Changed: PokemonMap
    Changed: PokeBattle_Pokemon
    Changed: PokemonOption
    Changed: PokemonDayCare
    Changed: PokemonPokedex
    Changed: PokeBattle_MoveEffects
    Changed: Scene_Map
    Changed: RPGCache
    Changed: Pokegear
    Changed: PokemonField
    Changed: PokeBattle_ActualScene
    Changed: PokemonTrainers
    Changed: PokemonTilesetEditor
    Changed: SpriteResizer
    Changed: PBFile
    Changed: Main
    Changed: BitmapCache
    Changed: WindowAndTilemap
    Changed: Game_Event*
    Changed: Game_System
    Changed: Credits
    Changed: PBItems
    Changed: PokemonEvolution
    Changed: PBTrainers
    Changed: Spriteset_Map
    Changed: PokemonMessages
    Changed: - Radio
    Changed: SpriteWindow
    Changed: PokemonUtilities
    Changed: PokeBattle_Battle
    Changed: PokemonItems
    Changed: PokemonScreen
    Changed: PokeBattle_Battler
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    Yayz for asking the Custom music support :)

    EDIT: I think If found a Good Bug. When you are in a battle while listening to a song you keep listening to it. I like this a lot, so don't fix it lol ;)
     

    blueguy

    No capitalization required. ;D
    738
    Posts
    19
    Years
    • Age 33
    • Seen Aug 20, 2013
    I hope this doesn't sound stupid, but how do I add the updated stuff into my already started game? Which files from the updated kit will I have to add into or replace and where do I put them?

    Will all I need to replace be the "scripts.rxdata"? Or is there more? I apologize; I'm sort of daft sometimes.
     
    Last edited:
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    EDIT: I think If found a Good Bug. When you are in a battle while listening to a song you keep listening to it. I like this a lot, so don't fix it lol ;)

    It's not a bug, it's intentional. It will work normally again after selecting "Default" from the "custom" menu.

    The following files were added or changed since the last release:

    PBS/items.txt
    PBS/trainers.txt
    PBS/trainernames.txt
    Graphics/Windowskins/*.png
    Graphics/Windowskins/*.txt
    Audio/BGM/Descent.mid

    That's about it.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    Oh, ok....:)

    Whats that Descent.mid for anyway? Just to show off custom songs if im not mistaken, correct?
     

    NytewolfAU2k7

    Game Modder & Creator
    175
    Posts
    17
    Years
  • How do I change the title instead of it saying pokemon starter kit

    I could not discern exactly what title you wanted, but I'll give you both;

    Title screen graphic:

    Take a look in the Graphics folder for your game, there should be a subfolder named 'Titles' the title images should be in there...

    Use paint, or some other program to edit the images.

    Game Window Title:

    In RPG Maker XP, Go to the 'Game' menu, click it.
    There should be a menu, one of the options is 'change title'
    Click that and a window should pop-up that'll let you edit your games title.

    hope this helps...
     
    Last edited:

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    Ah, the new release fixed the horrible lag problem. Thats so awsome.

    Theres a few things that I think would be nice in the kit and i dont think they would be to hard to program.
    1. The little arrow that shows up under the door mats for indoor maps, I know it can be done with events but i also dont think it would be that hard to script.

    2. If you press shift before the $PokemonGlobal.runningShoes is set true, the sprite still changes, Is there a way to fix it?

    They are both little things so please DO NOT rush to get them done, I just think after all the important things are done they would be a nice little touch to make the kit feel more true to the games. but please do not rush to get them into the kit.
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    To expand on the response from NytewolfAU2k7:

    Essentially, though, the title screen just calls the game-loading screen. Here is an example of a very simple title scene:

    Code:
     class Scene_Xxxx
       def main
         # Prepare scene
         Graphics.transition
         while $scene != self
            Graphics.update
            Input.update
            update
         end     
         Graphics.freeze
         # Dispose sprites
       end
       def update
         if Input.trigger?(Input::C)
           # Close scene here
           sscene=PokemonLoadScene.new
           sscreen=PokemonLoad.new(sscene)
           sscreen.pbStartLoadScreen # Will change scene if appropriate
         end
       end
     end
     
    312
    Posts
    16
    Years
    • Seen Jul 16, 2023
    I still need my question answered: how do I add Pokémon to the party after receiving them from the Professor?
     
    64
    Posts
    17
    Years
    • Seen May 16, 2008
    I think we should work together to make a perfect working system ;)
    There are still many features we could add...

    We should discuss it on an a external forum.

    Sry for my bad english.... Iam german ;)
     

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    I get this weird error that my player just moves down without me touching the arrow key, and when he hits like a tree or something I lose control and cant move. its really weird.
     
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