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The fun while it lasted

KorpiklaaniVodka

KID BUU PAWAA
3,318
Posts
10
Years
  • So the Gira-O suspect test was confirmed to be a prank, as I hoped. It was really funny though. This was the team I used on the suspect ladder, will update it tomorrow with pics and full details and stuff like that.

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    Excadrill @ Air Balloon
    Ability: Sand Rush
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Rapid Spin
    - Earthquake
    - Iron Head
    - Swords Dance

    Excadrill is the team's spinner as well as late-game cleaner. Since I saw Giratina-O on about 80% of the teams I faced, I realized I was in need of SD to break through it, since at +2 it 2HKOes all variants except for CroTina (which can be defeated at +4). It also doubles up as a Sand Rush abuser, and is hard to stop unless the opponent has Rotom-W or Slowbro or some bulky water. Air Balloon is chosen to avoid Earthquakes.

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    Slowbro @ Slowbronite
    Ability: Regenerator
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Scald
    - Psyshock
    - Slack Off
    - Flamethrower

    Not sure if RestTalk is better but since Giratina-O already runs it, I don't really want to have Sleep Talk select Rest too many times, so using Slack Off instead. This also gives me a slot for Flamethrower, which kills Ferrothorn and Mega Scizor, as well as some Grass-types.

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    Bisharp @ Assault Vest
    Ability: Defiant
    EVs: 124 HP / 252 Atk / 132 SpD
    Adamant Nature
    - Sucker Punch
    - Iron Head
    - Knock Off
    - Pursuit

    With an Assault Vest, Bisharp is able to checkmate Lati@s and Starmie, as well as threaten Gengar without Focus Blast. It also takes advantage of Defog, which is highly appreciated since this team uses both Stealth Rock and Spikes.

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    Giratina-Origin @ Griseous Orb
    Ability: Levitate
    EVs: 252 Atk / 8 Def / 248 SpD
    Adamant Nature
    - Shadow Sneak
    - Dragon Tail
    - Rest
    - Sleep Talk

    So here it is, the "suspect". Its moveset allows it to abuse the entry hazards placed by Tyranitar and Ferrothorn, and is a great partner to them in general. Its specially defensive spread allows it to lol at almost everything that doesn't hit it super effectively. In fact, it can take a Hyper Voice from Mega Gardy provided SR is off the field. Dragon Tail is the most important move on this set, allowing Giratina-O to lol at set-up sweepers, but more importantly to shuffle the opponent's team and slowly beat it. Even with its low BP, Shadow Sneak is still decently powerful and allows Gira-O to pick off stuff weakened enough from SR and Spikes. RestTalk is not that reliable but is Gira-O's best form of recovery imo, as Pain Split sucks even with the HP stat uninvested.

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    Ferrothorn @ Leftovers / Shed Shell
    Ability: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SpD
    Impish Nature
    IVs: 0 Spe
    - Spikes
    - Gyro Ball
    - Protect
    - Leech Seed

    Provides Spikes support and beats fairies that are immune to Gira-O's Dragon Tail. Since I saw lots of Magnezone on the suspect ladder (and most of them are paired with Fairy-types that carry a Fire-type move), I started to run Shed Shell on Ferro.

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    Tyranitar @ Smooth Rock
    Ability: Sand Stream
    EVs: 252 HP / 152 Def / 104 SpD
    Sassy Nature
    - Stealth Rock
    - Crunch / Dark Pulse
    - Stone Edge
    - Ice Beam

    Aaaand probably the most important member of the team, T-tar, sets up SR and provides sandstorm support for Excadrill. It's also a decent check to Giratina-O, especially if it has Dark Pulse for WoW variants. Aside from this, Tyranitar can also check Talonflame easily, while Ice Beam takes out Gliscor and Lando-T.
     
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