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Improved team please rate

MidnightDarkrai

Champion in the making
11
Posts
11
Years
Ok my team is made of by

Muki the Swampert
Nature:Rash
Item: Leftovers
Ability: Torrent
Moves: Earthquake, Protect, Toxic, Waterfall

Luca the Lucario
Nature: Hardy
Item: Expert Belt
Ability: Inner Focus
Moves: nasty plot, hidden power (ice), Aura sphere, dragon pulse

Dragonite the Dragonite
Nature: Relaxed
Item: Dragon Fang
Ability: Inner focus
Moves: Roost, Substitute,Dragon claw, toxic

Aggron
Nature: Rash
Item: None
Ability: sturdy
Moves:protect, toxic,dragon claw, earthquake

Latios
Nature: Modest
Item: Draco Plate
Ability: Levitate
Moves: dragon pulse, surf, hidden power (fire), recover

Thunder the Zapdos
Nature:Bold
Item: Magnet
Ability: Pressure
Moves: Drill peck, thundebolt, volt switch, discharge

Please rate my team thanx
 

PlatinumDude

Nyeh?
12,964
Posts
13
Years
This is a Gen V team, right? Also, EVs would be helpful. Very helpful.

Anyway, why is Swampert Rash when it has no Special moves whatsoever? It should be using this set to support the team:
-Stealth Rock
-Earthquake
-Ice Beam
-Scald/Superpower/Protect
Nature: Relaxed
EVs: 240 HP/216 Def/52 SDef
Item: Leftovers

But then again, Swampert isn't as good as it used to be because of more bulky walls slowly taking its role, like Ferrothorn. It's also outclassed by Gastrodon to an extent, but I'll post Ferrothorn's set here:
-Stealth Rock/Spikes
-Leech Seed
-Gyro Ball/Thunder Wave/Protect
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Hardy doesn't benefit Lucario in any way. Make it Modest or Timid with 252 SAtk/4 SDef/252 Spe and replace Dragon Pulse with Shadow Ball or Dark Pulse for (near) unresisted coverage with Aura Sphere.

I get where you're going with Dragonite here (bulky DD set), but a Relaxed nature wastes away the Speed boost from Dragon Dance. It should also use Multiscale as the ability to make the most out of its good bulk:
-Dragon Dance
-Dragon Claw/Outrage
-Fire Punch
-Roost
Nature: Adamant/Jolly
EVs: 252 HP/44 Atk/212 Spe
Item: Leftovers
Ability: Multiscale

or
-Substitute
-Dragon Dance
-Dragon Claw
-Roost
Nature: Jolly
EVs: 252 HP/80 SDef/176 Spe
Item: Leftovers
Ability: Multiscale

Let's face it: Aggron is terrible in OU play because of its common weaknesses to Water, Ground and Fighting. Rash is also a terrible nature on it not only because its Special Attack is terrible, but because of the lack of Special moves. And the lack of STAB seriously hurts here. You're better off using Heatran because of its better defensive typing and more potent offensive presence:
-Lava Plume
-Stealth Rock/Roar
-Will-o-Wisp/Toxic
-Protect
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

or
-Fire Blast
-Earth Power
-Hidden Power (Ice/Grass)
-Stealth Rock
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Air Balloon

Latios should always use a Timid nature to make the most out of its good Speed, along with 4 HP/252 SAtk/252 Spe. Change the item to Life Orb or Expert Belt.

Giving Zapdos 3 moves of the same type is a big no-no (Skuntank is an exception, however, but don't think about using it in OU either). This is because this leaves Zapdos walled by other types (Ground in this case), and not even Drill Peck can save you (because it runs off of its weaker offensive stat, which is lowered even further with Bold). This set should be better, as Zapdos can go defensive as well as offensive:
-Thunderbolt
-Roost
-Hidden Power (Ice)/Heat Wave
-Roar/Thunder Wave
Nature: Bold
EVs: 248 HP/228 Def/8 SDef/24 Spe
Item: Leftovers

But then again, Zapdos isn't as good as it used to be because of Jolteon, Rotom-W and Thundurus' Therian forme doing its jobs better than it can:

Jolteon:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Grass)
-Shadow Ball/Signal Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Choice Specs

Rotom-W:
-Thunderbolt/Volt Switch
-Hydro Pump
-Hidden Power (Ice/Fire)
-Trick
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs/Choice Scarf

or
-Thunderbolt/Volt Switch
-Hydro Pump
-Will-o-Wisp/Hidden Power (Fire)
-Pain Split
Nature: Modest
EVs: 112 HP/252 SAtk/144 Spe
Item: Leftovers

or
-Substitute
-Pain Split
-Thunderbolt
-Hydro Pump
Nature: Modest
EVs: 236 SAtk/20 SDef/252 Spe
Item: Life Orb

Thundurus-T (Thundurus' Therian forme):
-Nasty Plot
-Thunderbolt
-Hidden Power (Ice)/Agility
-Focus Blast/Agility
Nature: Modest/Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

or
-Thunderbolt
-Volt Switch
-Hidden Power (Ice)
-Focus Blast
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs/Choice Scarf

or
-Thunderbolt
-Hidden Power (Ice)
-Focus Blast
-Grass Knot
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Expert Belt
 
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