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Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

33
Posts
14
Years
  • Hello all!
    I am a problem with the edit of the terrain...
    How i convert the terrain file?
    Where i can find the nintendo tools?
    Help please :(
    p.s= Thanks for the program Spiky-Eared Pichu!

    (Sorry for the probally bad English but i'm an Italian boy :) )

    hint the name, link or whatever to that tools is not allowed. actually Team Fail tutorial was have a few word is can be key on google search.
     

    XxBestOnXx

    NDS Hacker/ Youtube Graphic
    8
    Posts
    11
    Years
  • Ah ok thanks!!!
    But i have not found those tools...
    I search for the terrain, for nintendo tools bdhc converter but nothing....
    But i learn to place some buildings and how to change the texture :D
     
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    Ah ok thanks!!!
    But i have not found those tools...
    I search for the terrain, for nintendo tools bdhc converter but nothing....
    But i learn to place some buildings and how to change the texture :D

    How did you placed building plz tell me i really wanna know that.
     

    xalien95

    Developer of Pokémon Omicron
    76
    Posts
    13
    Years
  • How did you placed building plz tell me i really wanna know that.
    You have to use Edit Buildings (tab Map Editor).
    In the Buildings Editor you can change models (change model, position, zoom values) or add new ones.
    In the Model list you can view models by ID and import new ones in .nsbmd format.
     
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    You have to use Edit Buildings (tab Map Editor).
    In the Buildings Editor you can change models (change model, position, zoom values) or add new ones.
    In the Model list you can view models by ID and import new ones in .nsbmd format.

    Thats nice. Are you able to do so you can enter a builing??
     

    VERGUNDAI

    RomHacker, Unity 3D Maker
    112
    Posts
    14
    Years
  • there was a texture editor for nsbmd files but ill check it in my folder when i get home during the weekend....

    also i havnt touched this tool for awhile now i keep getting this error for SPDSME 1.5.0:

    Spoiler:
     
    Last edited by a moderator:
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    2u6elq8.png
    why does this happend when i try to add objects?? What am i doing wrong??
     

    Spiky-Eared Pichu

    NDS Hacker/Researcher
    257
    Posts
    14
    Years
    • Seen Oct 2, 2019
    why does this happend when i try to add objects?? What am i doing wrong??

    I need more info about the problem. Which building IDs have you added to that map? Which textures (Texture 1 and Texture 2) is that map using? Were those buildings official models or imported models? I have a feeling buildings may be as complex as maps themselves, they may be using tilesets as well.

    I've taken a look at the saving error and it looks like a typo in the save path or a folder that doesn't exist when it should. I'll try to get it fixed in the next version.
     

    mikelan98

    Bendiciones y buenas noches
    72
    Posts
    12
    Years
    • Seen Mar 25, 2023
    That happens when you try to put "buildings" that are only loaded inside houses and other enclosed areas. So to speak, that happens when you put an inside object outside.
     
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    i did just ut out some objects. And i dont know which textures. And the id was 337
     
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    Per map, there are 2 texture settings in the header. Textures 1 is for the map itself, textures 2 is, what I presume is, for models. I believe that model textures are loaded according to the value of Textures 2 in the header, but I'm not 100% sure as I read that textures are stored with the .nsbmd. If that's the case, in theory, any model should render correctly on any map, however that doesn't seem to be the case.

    So if i change to textures 2 it should work??
     
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    Well thats sad. Because it would be really funny. If you would be able to add objects.
     

    VERGUNDAI

    RomHacker, Unity 3D Maker
    112
    Posts
    14
    Years
  • Just wondering, Has anyone tried editing nsbtx with the MKDS editor.?

    I did, but textures load only on SDSME.

    When i play the game no texture that i edited loaded.:(

    never mind that found solution!

    You must have to edit all the tilesets to be the same!
    NOooooooooooooooooo!

    But ima do it anyways...
     
    Last edited:

    xalien95

    Developer of Pokémon Omicron
    76
    Posts
    13
    Years
  • Just wondering, Has anyone tried editing nsbtx with the MKDS editor.?

    I did, but textures load only on SDSME.

    When i play the game no texture that i edited loaded.:(

    never mind that found solution!

    You must have to edit all the tilesets to be the same!
    NOooooooooooooooooo!

    But ima do it anyways...
    I'm using MKDS Coure Editor and textures work fine.
    Senzanome-8.png
    Note that I'm using BW2 grass.

    Simple: Go to the header viewer, find the appropriate header for your map, and modify "Textures 2", then save the headers. However, I'm not sure if that's all that needs to be done.
    I don't think texture 1 and 2 are the textures ID for each map.
    Senzanome-9.png
    New Bark Town and Goldenrod City have the same textures 1 and 2, but different objects.
    You cannot add to New Bark Town a Goldenrod City's house.
     
    168
    Posts
    12
    Years
    • Seen Oct 10, 2013
    I'm using MKDS Coure Editor and textures work fine.
    Senzanome-8.png
    Note that I'm using BW2 grass.


    I don't think texture 1 and 2 are the textures ID for each map.
    Senzanome-9.png
    New Bark Town and Goldenrod City have the same textures 1 and 2, but different objects.
    You cannot add to New Bark Town a Goldenrod City's house.

    Awsome so if i download mkds course editor i coul be able to map hack?? Note: How did you added bw2 grass??
     

    Spiky-Eared Pichu

    NDS Hacker/Researcher
    257
    Posts
    14
    Years
    • Seen Oct 2, 2019
    I've been working on building tilesets and now they are supported in the tool. Now you can switch between map and building tilesets in Tileset Editor, and the Building List has a tileset selector similar to that of the Map Editor. However, instead of showing buildings without textures, they are shown with internal textures (might be useful in some way, who knows).

    Spoiler:


    As for map headers in HGSS, GameFreak probably changed the association system. In DPPt it works fine, as far as I know. However, I'll have to research a bit to fix it.
     
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