Hi, I have a question: What is the offset of the multichoice (in ruby)?
Greetings!!
Warps? I don't think that is what you should be doing. Check if your map connections are right in A-Map.I can't believe I am havig sucha hard time with AM warp
heres the thing
I decided to expand Virdian forest so i changed the map size
and I did not touch the warps, but i did move them around in the Viridian forest map
now when i try to go from route 2 to viridian forest i get a black screen.
what did i do wrong here?
or do i need to make a warp script in this case.
Warps? I don't think that is what you should be doing. Check if your map connections are right in A-Map.
Hi, I have a question: What is the offset of the multichoice (in ruby)?
Greetings!!
SGB border's palettes are at following addresses:Okay, after finding the tiles in Red and editing them, I'm working on Pokemon BLUE. Anyone know how I can change the Super Gameboy border to be green coloured instead of Blue and the title screen's text so it's green coloured instead of blue?
Again, a table file + a hex editor will work fine. And, again, as I told you, use a ROM Map, to find the data.Also, anyone know how to edit the default names list data? I saw a tool for doing that somewhere, but I was never able to find it again.
SGB border's palettes are at following addresses:
1) 0x72f88-0x72f8f
2) 0x72fa8-0x72faf
3) 0x72fc8-0x72fcf
Palette for titlescreen "blue version" text is at 0x726c8.
SGB palette are formed by 4 colours, each one made up by 2 bytes, structured this way:
basically every colour is formed by Red, Green and Blue, each ones of these three is defined by 5 bits (so each basic colour will have a value range between 0 and 31) so in binary format you'll have this (bytes in little endian format, bits are from highest to lowest):
1st byte = GGGR RRRR
2nd byte = 0BBB BBGG
(highest bit of second byte is unused)
You're gonna need to be a lot more specific than that. What, exactly, are you trying to locate?
Okay, sorry. I am trying to locate all multichoices to modificate it with an hex editor.
I don't know if I have explained well, but my english isn't very good xD.
Okay, do I find these in a Hex editor or another program.
EDIT: Thanks for the info on the default names. I actually got rid of the default names with it, which is what I was trying to do all along. Now, you HAVE to choose a name. All I need to do is edit some of the text, which I can do without help, and figure out what to use to get those palettes edited to Green, and I'll be set! The only thing I can think of that I need to do other than that is change some of the trades you do and edit the wild Pokemon data, which I can easily do on my own. So thanks for the help so far and I appreciate any info I can get to edit those palettes. PS, I only read part of the answer, I was face palming at my own stupidity for not realizing that the data was under my nose the whole time. I'm editing Blue, which is MUCH easier for me to work with than Red, so I'm having an easier time editing the data. Thanks for the help!
I've two questions
1. Is it possible to add RTC to fire red.
2. You know the day & night system from (i haven't done enough post to add a link) pokecommunity.com/showthread.php?t=204047, in pokemon dppt and hgss there are some pokemon that only appears at night like a hoothoot. is there some program to add that to a gba pokemon game?
1. Yes. It requires knowledge of ASM though.
2. Since it is tied in with the RTC, that too, would require ASM.
I don't think its connections because do you remember in route 2 you enter that small building, then that bulding will lead you to viridian forest.
the warp in that building is correct according to AM i tested it by using the goto button, but when playing i walk through the door in the building and i get a black screen.
does the postion of the warp have any effect in this case?
A part of this question (colcolstyles xD), I have another:
I have converted a text in hexadecimal, "hola" (because I am spanish xD): 686F6C61
But if I compile the same text with XSE: DCE3E0D5
What happen? What method is used to compile a text?