- 52
- Posts
- 15
- Years
- Australia, Victoria
- Seen Nov 30, 2009
Nice tut. I will test it once my hack goes into the fursther stages.
this is a GREAT tutorial! very clear! i just had two problems witht he programs and i was wondering if you knew what to do about them.
first, when i try to open Poke Edit Pro, this message comes up:
"Component 'comdlg32.ocz' or one of its dependencies not correctly registered: a file is missing or invalid"
i really don't knwo what that means, i was hoping you could help with that.
also, when i try importing my sprite onto unZL, it says it isnt indexed :s. have no clue what its talking about. if you could help me out id REALLY appreaciate it :D. thanks.
this is a GREAT tutorial! very clear! i just had two problems witht he programs and i was wondering if you knew what to do about them.
first, when i try to open Poke Edit Pro, this message comes up:
"Component 'comdlg32.ocz' or one of its dependencies not correctly registered: a file is missing or invalid"
i really don't knwo what that means, i was hoping you could help with that.
also, when i try importing my sprite onto unZL, it says it isnt indexed :s. have no clue what its talking about. if you could help me out id REALLY appreaciate it :D. thanks.
Yeah i figured out the second problem:p. i was just being stupid, it was so obvioud.
but the Poke Edit Pro still ain't working. i also tried YAPE and tried getting it from several different websites but i still always get the same message:s. anyways, if you dont know thats fine, thanks anyways.
The answer to the first problem is simple: You don't have 'comdlg32.ocz'. Search the net and download it if you find it. I'm not sure where you must place it though, you might wanna search for that too. Google is your best friend.
Hm, this seems to be a very well put together tutorial and it seems that it should work fine, but I guess I just have that bad luck >.>
I'm replacing Bulbasaur with Turtwig and I followed all of your steps, but when I go to choose him as one of my starter Pokemon... I'd show with Imageshack, but it's getting all weird on me right now : (
Anyways, that's what it looks like. Any idea why?
l l
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I had same problem about 4 days ago. My Turtwig messed up because I first made it and imported it into the game but I didn't like it so I fixed it a little and imported it again and it was messed up and it messed my game... So I just took a new rom to hack and I imported it only once and it works.
I have already Turtwig and Grotle, I messed up with Torterra (first it got black Torterra, then I tried to fix it and my game was messed up again). So, I'm going to put Torterra to my game (again..).
I'm not sure, but it seems to me like it should be placed in the 'sytem 32' file... But I'm not sure. Better look it up, because 'system 32' is one you really want to mess with...
The sprites you are trying to import could be too big. Import the new sprite somewhere where you have free space (i.e. 0x800000 or above), and use Poke Edit Pro to change the offset to that one.
Okay, so should I check the ROM with a hex editor to look for free space? Because I don't exactly understand how the FSF is supposed to find free space, or if it even DOES find it.
Edit: Okay, I found out that the free space starts at 00734820.
Okay, to be COMPLETELY safe. How far away from the first completely empty offset would I have to go to not accidentally overwrite the image's space that I will be importing?
I understand that one block of space is for the image, and the other is for it's palette, so as an estimate, how far from one offset would I have to go to be completely sure that the next offset I will use is going to be empty?
If it helps, the size of the image I'm using is 604kb.
I tried the tut and when ever I add a sprite it ether dosen't change or it ends up distort
help?