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[Other FULL] Reapers: Attack on Atlantis (M)(OOC)

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  • Reapers: Attack on Atlantis

    6eef042ba629b9f59fd3ea2acaa11546.jpg

    GM'd by gimmepie and Nakuzami


    Thousands of years before the great civilizations of today, long before the Balance War fought between the Reapers and Harbingers, another great civilization existed. The Atlantean people were a peaceful race who dwelled in island cities; they did not war with the other civilizations of the day and were never attacked for nobody on Earth could hope to topple them. Despite their power, they kept to themselves.

    For hundreds of years the Kingdom of Atlantis prospered and developed, but there is a reason that Atlantis exists only in legends in today's society: for despite the kingdom's success, it was doomed. The Atlanteans possessed power and technology that no other civilizations could obtain. The Reapers could no longer allow their existence as it upset the balance of the Earth, and so it was determined that on the day of the festival of Betsalel Atlantis would be destroyed.

    This roleplay chronicles the final days of the kingdom of Atlantis as the Atlantean people fight desperately to survive the attack of the Reapers. Despite their superior power by human standards, the Atlanteans were greatly outmatched in this conflict.



    The Atlanteans

    Atlantis is a small country made of cities and communities built on an archipelago in the Atlantic Ocean with the city of Atlantis on the largest and most central island serving as the capital. Atlantean life is based largely around the ocean: Atlantean cities are home to many canals, and boats pulled by sea creatures or powered by steam are the primary means of transportation other than moving about on foot. The limited farmland available to the Atlantean people is used primarily to grow necessary vegetation. Most Atlantean livestock comes in the form of sea creatures with most "traditional" livestock being quite rare.

    Aside from their ocean-based lifestyle, water plays another vital role in Atlantean society: the vast majority of the Atlantean people are aquakinetic, having the ability to telekinetically manipulate water and change its phase. Only a very small percentage of Atlanteans are born with a different ability or no ability whatsoever. This unique trait of the Atlantean people is what gives rise to their technology, far superior for their era. The Atlanteans use their ability to manipulate water to aid in farming sea creatures, in purifying their water, in moving their boats and also in their weaponry.

    The Atlantean Guard, a combination of an army and police force notable for the silver or golden armour they wear, are almost all skilled in the use of their aquakinetic abilities and in combat. These soldier carry tanks of water on their backs for use in combat and wear unique armoured gloves containing special compartments—one housing a blade and the other a grappling hook. By manipulating water in these compartments the blade can be deployed or retracted and the grappling hook launched/retracted.

    It is this tendency towards aquakinesis and the technology and weaponry significantly more advanced than other civilizations that Atlantis produces that threatens the balance of the universe and is forcing the Reapers into action.


    The Reapers

    For as long as sentient life has existed the Reapers have existed alongside it. Beginning with the original seven hundred Reapers, the skeletal Grim Reapers, and expanding as life in various realms evolved and became more complex. The role of the Reapers in the multiverse is simple in nature; they exist to maintain the natural balance of the various universes. Throughout the multiverse there is a natural equilibrium of good and evil, progress and stagnation, power and weakness, life and death and so forth that must remain intact in order for the various universes to remain healthy. The Reapers reside in an immortal universe known as Limbo and "dimension hop" to other universes to enact their duties. A wide variety of species make up the Reapers, however only humans are usually permitted to work on the Earth.

    Aside from their ability to travel between dimensions, Reapers possess a number of special abilities. In Limbo, Reapers are immortal and do not age nor require food or drink. Outside of Limbo, Reapers can be harmed and even killed but are extremely resilient, able to take extreme levels of damage before succumbing to their wounds. Generally speaking, one needs to put a lot of holes in a Reaper or totally annihilate them before they will die. Reapers also possess incredible strength, speed and stamina. They are capable of punching through concrete, can out run any animal with ease and can generally do so for long periods of time. Beyond this, most Reapers also have the ability to cast spells and many possess unique gifts.

    Despite these many strengths, Reapers do have weaknesses. Contact with advanced technology (such as the water purifiers or steam motors found on Atlantis) saps their power and the use of their magic, strength and speed is relative to their stamina with greater tasks causing them greater exertion.

    The Reapers are not evil; they are neutral entities (excluding individual personalities) that exist for the good of the multiverse. Unfortunately for the Atlanteans though, they are their enemies.


    You

    Unlike in the original Reapers, in this roleplay the Reapers are the antagonists. In Attack on Atlantis, you are a member of The Atlantean Guard either on duty during the Festival of Betsalel or off-duty and enjoying the festivities yourself. Like most Atlanteans you are aquakinetic and you have access to both the unique weaponry included with Guard armour as well as historical staples such as swords, shields, pikes etc.


    Gameplay

    Attack on Atlantis has a relatively short plot chronicling the duration of the conflict between the Reapers and Atlanteans that lasts several days. The roleplay itself makes use of a combination of structured and sandbox elements in which parts of the RP's plot are separated into loose chapters. Within these chapters you will be able to react to the situations presented however you wish for the most part with the GMs steering the plot with our own characters and event posts when necessary for the RPs progression.


    Rules

    ☞GM word is law
    ☞All RPC/L rules apply
    ☞Do not god mod and do not bunny without permission (if you don't know these terms, you need to read the RPC rules)
    ☞Try to be as active as you can, if for any reason you will be inactive for a noticeable period of time please inform us so we can work around it. Players who are inactive for a lengthy period without giving a reason will have their characters killed off and be removed from the RP (but can sign back up at a later date)
    ☞Be respectful OOC at all times
    ☞Have fun or else​


    Sign-Up

    Name:
    Age: Characters younger than the age of 16 will not be accepted and whilst there is no maximum age, try to be somewhat realistic considering you will be playing an active soldier.
    Gender:

    Appearance: Fashion in Atlantis tends to be outfits similar to a medieval pants and tunic look but feel free to be as creative with this as you like. On-duty soldiers of a low rank wear silver armour over their attire; higher ranking soldiers wear gold armour. Atlantean armour somewhat resembles this.

    Personality:

    Weaponry: Other than the weaponry integrated with armour, what arms does your character carry, if any.

    Background Information: A relatively brief description of important events in your characters past.

    Roleplay sample: Either write "a day in the life of your character" or provide a link from a previous RP.


    Accepted Characters
    We will keep SUs open until we feel there are too many players for us to keep up with.​

    gimmepie (GM) as Samael Arcanum
    Nakuzami (GM) as ???
    ♒<Challenger> as ???
    Crunch Punch as Amelia "Amy" Dnes
    Sonata as Marcella Laquatus
    Xilfer as Alistair Morrows
    ♒Sire General Admiral Fancy Swank as Nesoi Halodyne Cerulua


    A link to the original for your convenience
     
    Last edited:

    Jay

    [font=Brawler][color=#91a8d4][i]Here comes the boi
    904
    Posts
    9
    Years
  • Put me down for a reservation my friend! I'll begin to work on a suitable SU at the earliest convenience, you shouldn't have to wait all too long for a first draft.

    (Probably not going to do a dark or excessively thoughtful character here, for once on this site, XD)
     
    25,530
    Posts
    12
    Years
  • Put me down for a reservation my friend! I'll begin to work on a suitable SU at the earliest convenience, you shouldn't have to wait all too long for a first draft.

    (Probably not going to do a dark or excessively thoughtful character here, for once on this site, XD)

    Consider it done!
    Hopefully more people will jump in to give Reapers some love soon too!
     

    Sonata

    Don't let me disappear
    13,642
    Posts
    11
    Years
  • I think I could make time for one more RP. Maybe. Reserve me a spot would you? I'll put this on my to do list for when I wake up later.
     

    <Challenger>

    Goodbye PC...for now.
    2,479
    Posts
    11
    Years
  • Just gonna leave this here while I work on it.

    Name: Hunter Xet
    Age: 27
    Gender: Male

    Appearance: Fashion in Atlantis tends to be outfits similar to a medieval pants and tunic look but feel free to be as creative with this as you like. On-duty soldiers of a low rank wear silver armour over their attire; higher ranking soldiers wear gold armour. Atlantean armour somewhat resembles this.
    http://imgs.inkfrog.com/pix/ROYALCOFFERS/mens_peasant_tunic_green_brn.jpg

    Personality: None

    Weaponry: Hunter's right arm was cut off during a training exercise and was replaced with a steam powered bionic arm, complete with a working hand and all. The arm hits a good deal harder than regular punches with steam powered servos and pistons...And you know. Metal hurts more than bone.

    Background Information: A relatively brief description of important events in your characters past.

    Roleplay sample: Either write "a day in the life of your character" or provide a link from a previous RP.
     
    Last edited:

    Geras

    Roleplayer
    957
    Posts
    13
    Years
  • Reservation please. Was there ever any doubt I'd be joining? Though I'll probably have a tough time figuring out a character for this.

    And out of curiosity, is every Reapers RP going to involve ol' Betsy in some way?
     
    25,530
    Posts
    12
    Years
  • Reservation please. Was there ever any doubt I'd be joining? Though I'll probably have a tough time figuring out a character for this.

    And out of curiosity, is every Reapers RP going to involve ol' Betsy in some way?

    Of course you're reserved, share the love for Reapers xD
    As for "Old Betsy", I don't really intend for him to be of any importance in this one, nor to reference him in every instalment of the Reapers universe - but you never know.
     
    25,530
    Posts
    12
    Years
  • Samael Arcanum
    Aged 32 | Male | General of the Atlantean Guard

    bVw5p4K.png

    Appearance


    Samael is a tall man standing at 6'5 and is stocky and well built with thick muscles developed in his years as a soldier and broad shoulders. His skin bears a light tan, something typical of the Atlantean people but is lighter than many since he spends more time indoors than he once did. Samael has long brown hair, which he wears in a ponytail that reaches the height of his shoulders and has a bear of the same colour that follows his somewhat pronounced jawline. Samael has relatively small brown eyes and is usually seen donning a stern expression.

    Samael tends to be working, even if he doesn't spend much time in the field anymore so his clothes tend to be of a style appropriate for one who deals with high-ranking members of society. More often than not, Samael wears simple black pants and a matching tunic, over which he wears a thin but long coat in traditional Atlantean shades of aqua colours. Samael wears long, durable boots made of leather and a matching belt from which a simple axe usually hangs. Over his clothes he tends to wear a poncho that matches his coat and the pendant that signifies his position is always worn around his neck. When Samael is in the field he wears typical Atlantean armour over his tunic and carries a water tank on his back, his armour being gold to signify him as one of high rank. On the off chance you catch him when he isn't working, Samael can be seen wearing just his black pants and tunic, maybe with his coat on if the weather is cold.


    Personality

    Samael is a stern but caring man and he longs to see his city continue to thrive in peace and for his family to be happy and healthy. He is the type of person who puts up a tough front in public, adopting a stern demeanor fit for his position in public but who is a doting husband and father behind closed doors.

    Samael is a man who believes rules are made to be followed. He does not tolerate those who break the law but he is also a reasonable and forgiving person who seeks to reform rather than to punish.

    A hard worker, Samael is often scene within the Atlantean Palace where the council and other higher-ups conduct their business and is prepared to go above and beyond the requirements of his position to ensure peace and prosperity for the Atlantean people. Despite this nature though, he is not an ambitious person and is content with his lot in life. He makes a comfortable living and has the respect of his family and comrades and that is all the he asks for.



    Weaponry

    Other than the weaponry built into the armour he wears in the field, Samael is well known for his tendency to carry around a small axe with which he is surprisingly formidable. Samael is also a competent swordsman and has at least a rudimentary knowledge of other weapons as required by his duties.


    Background Info

    Samael comes from a family of sea-farmers but ever since he was a child he had no intention of remaining in that profession. His parents and upbringing may have given him a taste for the simple things in life, however Samael always longed to be a soldier as a child. At first he dreamed of glory and honour like all young boys do but as he got older he developed a genuine interest in the safety and prosperity of Atlantis.

    This sense of civic duty has never left Samael since its development. Upon his sixteenth birthday he all but immediately signed up to be trained as a member of the Atlantean Guard. He worked hard as a recruit and was quick to be noticed by his superiors for his dedication. He was not the most naturally talented of the group but he was skilled at strategizing and he worked hard to hone his abilities.

    It was not long before Samael earned his silver armour and begun to serve as an active member of the Atlantean Guard. It was during these years that he laid the foundations for his future building his reputation with the Guard but also meeting the woman who is now his wife.

    After many years in the silver ranks, Samael made it to the golds. He continued his hard work and even when discontent with the council and the guard would rise he was often able to find the best solution for volatile situations. It was because of his ability to simultaneously please the public and carry out his duties that he was offered the position of General and trainer. With his first child on the way, Samael gladly left active duty behind in favour of running things from behind the scenes and training new recruits.

    Several years later and Samael is now considered a candidate for the next council elections – although he disagrees with anybody who suggests such a thing – and is continuing his duties as a General and a trainer.



    RP Sample

    I don't have to give one because I'm a GM :P


     
    Last edited:

    Crunch Punch

    fire > ice
    1,374
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  • SU below: (WIP!!)

    Name: Amelia "Amy" Dnes
    Age: 25
    Gender: Female ♀
    Theme

    Appearance: Being 5'6 Amy is slightly taller than the average girl in Atlantis. She would be considered beautiful by many men who've at least glanced at her; her facial features include chestnut brown hair that naturally curl when they reach her shoulders, sparkling light blue eyes which match the same colour as the Atlantic Ocean in a bright summer's day, soft pink lips and a slightly pointed nose. Her head is of an oval shape, and is a smitch smaller than what would be normal for someone her height, which normally results on most people mistaking her to be several years younger than her real age.

    Being in the Atlantean Guard Amy trains herself near everyday to keep as fit as possible; therefore her body is extremely athletic, with not a soft spot anywhere near her abs nor her arms. However this doesn't mean that she has any bulging muscles in her biceps and triceps, she mostly trains her core and flexibility more than anything, making her extremely agile and fast to compensate for any strength advantage her opponent may have. think scarlett johansson's body with alison brie's appearance attached

    As far as clothes go Amy prefers to wear as less armour when in duty as possible, as she believes the weight would just slow her down on whatever she's trying to do in combat. For everyday attire Amy's normally seen sporting a cerulean tunic and grey trousers, with a brown belt and a pair of tough leather-skinned boots to match.

    Personality: Amy is out-going, charismatic with a larger-than-life view of the world. She's popular among her Guard peers, and every weekend she is seen out with at least five other girls following her lead. Unless you've really got her going she is normally sweet and affable, though she is notoriously known to use her feminine wiles on men for simple favours. If you were to see her out you wouldn't think of her as an Atlantean Guard. Some people would even perceive her to be vain and fake, though their opinions quickly change once they ever talk to her.

    However Amy isn't always like this. Though she loves to socialise she doesn't like to talk about herself to others; she changes the subject a lot whenever an obligation for opening up occurs. Dnes doesn't have any close friends at all, as her distant nature keeps her from having any kind of intimacy, and because of her past she prefers it this way. She is also extremely dedicated to her job; if she is not out having a drink or in duty she would be training furiously, on her own or with her peers. She has an immense sense of pride serving for the Atlantean Guard and would give her own life to protect her country.

    Weaponry: Including the weaponry integrated with her armour Amy likes to dual wield daggers (holstered on her belt) for hand-to-hand combat. She also keeps two mini throwing knives on the back of her boots.

    Background Information: Born to a father who donned the silver clad armour of the Atlantean Guard, Amy grew up with the dream of becoming a soldier just like her old man. Amy's father is the reason for many of her characteristics and traits; he himself, while being popular among his friends and colleagues kept his private life mostly in the dark, only really opening up and showing deep intimacy to his loving wife and only child.

    As he knew his daughter aspired to become just like him when she grew up, Dnes trained his daughter by the time she was seven, teaching her to swim and embrace her water manipulation power. This training made the pair more close knit than ever, and when asked upon by his daughter Dnes promised that they would one day work together in the Guard. As years went by Amy became extremely agile and fit for her age, and with her looks to compliment was hugely popular in her teenage years. However, a month before her sixteenth birthday and initiation to the Guard tragic news hit and shook Amy, like a huge wave coming down and crashing on a tiny fishing boat.

    Mr Dnes had died in duty.

    Amy, as you could probably guess, was devastated. Her whole view on the world came crashing down, her mind unable to comprehend the situation. Hit with deep depression Amy's sixteenth birthday came and went with her lying on her bed emotionless. Her Guard initiation was scrapped and it was only after another month that Amy stepped outside of her house, besides for the funeral of her father. Here she was confused and hazy on whether she wanted to continue to pursue being part of the Atlantean Guard; sure her father was shaping her to become one all her life but now that he was gone the position held too much of an emotional value for her to comprehend.

    A few more days passed by with Amy still unsure what she wanted to do, when a knock came on her front door. A man who Amy knew as one of her dad's fellow comrades gave her a note, said that it was from her father, and that he was instructed to give it to her only after a fair amount of time had passed since his passing.

    The note read:
    Spoiler:


    And that was the moment Amy knew what she wanted to do.

    Roleplay sample: A bit old, but it'll be much faster this way :d
     
    Last edited:

    Geras

    Roleplayer
    957
    Posts
    13
    Years
  • What is the state of Atlantis as far as crime is concerned? I'd like to get an idea of how much action the Atlantean Guard sees, as well as what sorts of things they face. That way I can avoid things like writing "Character X wanted to be like their parent, who became famous after taking down an elusive drug ring" then have it turn out there is no drug trade on Atlantis or something like that.
     
    25,530
    Posts
    12
    Years
  • What is the state of Atlantis as far as crime is concerned? I'd like to get an idea of how much action the Atlantean Guard sees, as well as what sorts of things they face. That way I can avoid things like writing "Character X wanted to be like their parent, who became famous after taking down an elusive drug ring" then have it turn out there is no drug trade on Atlantis or something like that.

    Whilst Atlantis faces no trouble from outside threats, with most Atlanean people possessing aquakinesis, or even some other gift, there is less to dissuade Atlantean citizens from going against the guard than there are outsiders as they have a somewhat more even playing field. The way I see it Atlantis has a fairly average crime rate for the era with some places being all but totally free of crime and others being places you wouldn't want to go too frequently.

    I'd go by that assumption unless Naku magically pops in and voices a different opinion.
     

    Nakuzami

    [img]https://i.imgur.com/iwlpePA.png[/img]
    6,896
    Posts
    13
    Years
  • personally I'd love to build an Atlantis that looks all shiny and neat at first glance but has a rampant criminal underground and a government filled with corruption and bent on mass murder

    so I say go for it
     

    Xilfer

    Just won't die.
    1,880
    Posts
    13
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  • I hath returned... and this looks really interesting. As expected of one of gimme's RPs.
    Reserve me please! :D
     
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