ppooookkkkkkk
Banned
- 229
- Posts
- 12
- Years
- Age 23
- Newbud town (Pokemon Morning/Night)
- Seen Apr 14, 2014
oh really sorry about my mistake i'll fix it.
Edit: map fixed in the above post.
Edit: map fixed in the above post.
Last edited:
ppooookkkkkkk, mapping is not all about random placings. You're still doing it. Your flowers look random. In real life, they don't grow like that. They grow in patches near each other. Same with trees. There shouldn't be any spaces in between them unless it's for a secret area where you find an item. Every pathway has to have a purpose. Also, ledges are meant for going backwards from a route easier, so if they do not fill that purpose, remove them or move them elsewhere.
I suggest you start studying official maps before you continue making your own. An idea: Go to Bulbapedia and look at D/P/Ppt routes and try to emulate them. They should have full map images there. Don't copy 100%, but just take a bunch of pieces and merge them into your own. Just look at the design patterns.
ppooookkkkkkk, mapping is not all about random placings. You're still doing it. Your flowers look random. In real life, they don't grow like that. They grow in patches near each other. Same with trees. There shouldn't be any spaces in between them unless it's for a secret area where you find an item. Every pathway has to have a purpose. Also, ledges are meant for going backwards from a route easier, so if they do not fill that purpose, remove them or move them elsewhere.
I suggest you start studying official maps before you continue making your own. An idea: Go to Bulbapedia and look at D/P/Ppt routes and try to emulate them. They should have full map images there. Don't copy 100%, but just take a bunch of pieces and merge them into your own. Just look at the design patterns.
First of all Making games isn't Known Here. Programs like RMXP,Game maker,Sphere, Etc aren't very much mentioned here
Second No one here doesn't have sense of a Perfect maps All they think of it that it should be difficult.
Third I'm just eleven. So, I don't have very great skills at mapping,Scripting,English. Thats why, i hear people say this is wrong that is bad. I'm upset no one takes it from the point of view of a 11 year old Game devolper.
And Last. My tilesets Won't accept the Filling the gaps. Thats why, those have to be there.
im sorry For my rage.
About the flower's i'll fix it.
Would that really matter? For as far as I know it's the same in almost every country, including mine (I only know three users of RPG Maker in The Netherlands) and I can't say I had much problems because of this. As long as you understand a decent amount of English and search on communities dedicated to RPG Maker, you'll be fine, I think.I'm sorry i was in rage thats why i said things like these :P
About things i said above. I live in Pakistan here game devolpment is not commonly mentioned. Programs like rmxp,sphere gamemaker, etc are considered useless here.
About tilesets wont accept it. My layer three is full. And, the tree tiles i use are more than two tiles wide and They won't fit there. Thats why I said that.
I'll still see what i can do to fix my untidiness.
Rayquaza: Add more trees. And don't put them so separate and don't throw them aroud map. They have to me together more like official maps, have a look at them. Its better then previous map but still its really empty.
Everyone's a critic.....
This is something that I continue to see that is really starting to annoy me, I'll explain. People keep saying "Like the official maps", last I checked these are fan games being made by different people with different styles. A little creativity, change, should be encouraged not frowned upon. You want to explore the official maps go play the official games.
I find that a good size for maps is 30x30 traversable area per tile on the Town Map. For instance, I would make something three map tiles wide be 90x30, or something like Jubilife be 60x60. Take a look at my attachment for an example of the former. A good size map with plenty of variation, a good amount of paths, shortcuts back, and areas for later. Note there's some custom tiles there, so don't go stealing anything.
With the tilesets problem, I think you just need to understand how tilesets and mapping works. To use the trees as an example, in my tilesets I have maybe a dozen or so tiles. Four tiles are the base and middle of the tree; I place these on layer two in the placement I desire. Then I have the edges and tops of the tree. These go on layer three wherever I have bases on layer two. Then there's the joiny bits where things would usually overlap; they also go on layer three.
Take a look at my second attachment for an example. Highlighted in orange are the layer two tiles. I start with the bottom four, put trees wherever I want them, then at any place there there are multiple trees in a line, I replace them with the top four. Then, I place the tops of the trees on layer three, and outline all of the outermost trees with the appropriate edge pieces. Easy as pie. All you need to do is make a similar setup in your tilesets using your tiles.
Also, if I may make a recommendation, avoid using DPPt or BW/2 maps as inspiration. While there are some good examples of mapping in there, there are also a lot of blocky, unnatural maps present in those games. A better source would be HGSS. Much improvement was made in regards to mapping in those games.
I don't know what to say, That map is just pure awesome! <3
How bout my map does it looked fixed?
It looks better, than it did.
Good job.
Anytime Dude.
Spoiler:
Random Map; route 52, for Pokémon Eon.