Yes, but the map quality is still very good.I would let him join, but we must wait for Bolens.Almost every tree has an error in that map you forgot to add the tree connecting thing :/
Anytime'.Fingers crossed for you joining!Yup! Im A Beginner In Mapping .. I Usually Go For Grahics. Thnx For The Compliments Anyway ^_^
I was kidding.Oh and BTW ignore the message i sent you.We can work together or on separate pieces, don't worry about losing your spot. I can always just do side-quests and offer suggestions or idea's every now and then. You're new and I'm not looking for a big hack to be the sole writer of/for. It doesn't hurt to have more than one writer. Relax man.
Yayyyy meeeeeeeeeeeeeeeeeeeeee!!!Crunch=Mapper, your Hired!
XxXRy0MaEcHiZenXxX=Spriter, your Hired!
M.L=Already have a Mapper, thanks anyway.
Soul Saint=Secondary Storyliner, for minor events...Hired! Report to Septim for tasks relating to the Story.
AustinWolff=Need proof of work...Pending!
Thanks everyone who applied. I'm ridiculously tired right now, so I'm going to get some sleep. Work on the game tomorrow :)
Hmm ohk well thats fine i would of done anikations and tiles for you but oh well :/
'---------------
#org 0x8100B3
lock
checkflag 0x1000
if 0x1 goto 0x88018ED
showsprite 0x1
applymovement MOVE_PLAYER 0x8810625
waitmovement 0xFF
applymovement 0x1 0x8810628
waitmovement 0x1
msgbox 0x88101E6 MSG_NORMAL '"???: Hello!\nMy name is SwiftSign...."
msgbox 0x881026C MSG_NORMAL '"[player]: My name is [player].\nI ..."
msgbox 0x88102ED MSG_NORMAL '"SwiftSign: WHAT?!\nEveryone was ki..."
showsprite 0x2
msgbox 0x881037B MSG_NORMAL '"???: Survivors!\nThe boss isn't go..."
waitmsg
applymovement 0x1 0x8810625
waitmovement 0x1
applymovement MOVE_PLAYER 0x8810625
waitmovement 0xFF
applymovement 0x1 0x8810633
waitmovement 0x1
applymovement 0x2 0x8810636
waitmovement 0x2
msgbox 0x88103BA MSG_NORMAL '"Raven Grunt: Prepare to die,\njust..."
msgbox 0x88103F9 MSG_NORMAL '"SwiftSign: I don't think I'm\ngoin..."
msgbox 0x8810426 MSG_NORMAL '"Raven Grunt: You don't think?\nGo ..."
showsprite 0x5
cry 0xA9 0x0
waitcry
msgbox 0x881045F MSG_NORMAL '"SwiftSign: Go CHARIZARD!"
showsprite 0x6
cry 0x6 0x0
waitcry
msgbox 0x881047A MSG_NORMAL '"SwiftSign: Charizard use\lFLAMETHR..."
applymovement 0x6 0x8810640
waitmovement 0x6
msgbox 0x88104A3 MSG_NORMAL '"CROBAT fainted..."
hidesprite 0x5
msgbox 0x88104B7 MSG_NORMAL '"Raven Grunt: NOOOOOO!\nYou will pa..."
waitmsg
applymovement 0x2 0x8810643
waitmovement 0x2
hidesprite 0x2
msgbox 0x8810528 MSG_NORMAL '"SwifSign: Good work Charizard,\lCo..."
hidesprite 0x6
applymovement 0x1 0x881064D
waitmovement 0x1
msgbox 0x8810554 MSG_NORMAL '"It looks like your in a lot of\ntr..."
givepokemon 0x3A 0x5 0x0 0x0 0x0 0x0
bufferpokemon 0x0 0x3A
preparemsg 0x88105A7 '"[player] obtained [buffer1]!"
waitmsg
fanfare 0x13E
waitfanfare
msgbox 0x88105B9 MSG_NORMAL '"SwiftSign: It's a Growlithe.\nI wa..."
setflag 0x828
applymovement MOVE_PLAYER 0x8810650
waitmovement 0xFF
applymovement 0x1 0x8810654
waitmovement 0x1
hidesprite 0x1
setflag 0x1000
release
end
'---------------
#org 0x8018ED
release
end
'---------
' Strings
'---------
#org 0x8101E6
= ???: Hello!\nMy name is SwiftSign.\lI'm gym leader from another town\land I'm going to visit\lmy grandma here in Tinto.\lAnd you are...?
#org 0x81026C
= [player]: My name is [player].\nI hate to tell you but[.]\lthe whole town was attacked\lby Team Raven last night\land I'm only one who survived.
#org 0x8102ED
= SwiftSign: WHAT?!\nEveryone was killed?!\lThat's horrible!\lI will go and check the town\lfor myslef,\lyou will stay here\lwhile I'll be in town.
#org 0x81037B
= ???: Survivors!\nThe boss isn't going to\lbe happy about this!
#org 0x8103BA
= Raven Grunt: Prepare to die,\njust like the rest\lof the town!
#org 0x8103F9
= SwiftSign: I don't think I'm\ngoing to die.
#org 0x810426
= Raven Grunt: You don't think?\nGo CROBAT and kill them!
#org 0x81045F
= SwiftSign: Go CHARIZARD!
#org 0x81047A
= SwiftSign: Charizard use\lFLAMETHROWER!
#org 0x8104A3
= CROBAT fainted...
#org 0x8104B7
= Raven Grunt: NOOOOOO!\nYou will pay for this!\lYou've made a\lnew enemy today SwiftSign!\lSwiftSign: I don't care.
#org 0x810528
= SwifSign: Good work Charizard,\lCome back!
#org 0x810554
= It looks like your in a lot of\ntrouble with Team Raven.\lHere, take this Pokemon.
#org 0x8105A7
= [player] obtained [buffer1]!
#org 0x8105B9
= SwiftSign: It's a Growlithe.\nI want you to be safe\lon your journey,\ltake good care of him.\lSee ya around.
'-----------
' Movements
'-----------
#org 0x810625
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org 0x810628
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org 0x810633
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org 0x810636
#raw 0x1D 'Step Down (Fast)
#raw 0x4E 'Jump Down
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x20 'Step Right (Fast)
#raw 0xFE 'End of Movements
#org 0x810640
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements
#org 0x810643
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0xFE 'End of Movements
#org 0x81064D
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org 0x810650
#raw 0x11 'Step Up (Normal)
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements
#org 0x810654
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
.align 2
.thumb
.thumb_func
main:
push {r3-r4}
;
Load players gender into r3 and comparision value into r4
ldr r3,
.PLAYER_DATA
ldr r3, [r3]
ldrb r3, [r3, #0x8]
ldr r4,
.BOY
; These two were in dissasembly of original codez, I didnt played
with them
mov r1, #0x60
mov r2, #0x40
cmp r3,r4
bne girl
;If player is boy
pop
{r3-r4}
push {r3}
ldr r0, .IMAGE_1a
ldr r3, .FUN1
push {r3}
ldr r3, .HACK1
mov lr, r3
pop {r3}
bx r3
ldr r0, .IMAGE_1
ldr r2, .RETURN
pop {r3}
bx r2
girl:
;If player is
girl
pop {r3-r4}
push {r3}
ldr r0,
.IMAGE_2a
ldr r3, .FUN1
push {r3}
ldr r3, .HACK2
mov lr, r3
pop {r3}
bx r3
ldr r0, .IMAGE_2
ldr r2, .RETURN
pop {r3}
bx r2
.align 2
.PLAYER_DATA:
.word
0x0300500C
.IMAGE_1:
.word 0x084623EC
;Gary
.IMAGE_2:
.word 0x08460F14 ;Heroine
.IMAGE_1a:
.word 0x084623AC ;Header
Gary
.IMAGE_2a:
.word 0x08460ED4 ;Header
Heroine
.BOY:
.word 0x0
.RETURN:
.word
0x08131255
.FUN1:
.word 0x080703ED
.HACK1:
.word
0x08900027 ;BLX doesnt wants to work, workaround
.HACK2:
.word
0x08900041 ;Same as HACK1
Position: Scripting & ASM hacking
Proof of Work:
-I worked with you on Crona (i think that was the name of the hack)
Scripting:
ASM:Spoiler:
It is dissassembled because I forgot to save it and closed XSE (anyway you should know this script(if I remember correctly!)
Code:'--------------- #org 0x8100B3 lock checkflag 0x1000 if 0x1 goto 0x88018ED showsprite 0x1 applymovement MOVE_PLAYER 0x8810625 waitmovement 0xFF applymovement 0x1 0x8810628 waitmovement 0x1 msgbox 0x88101E6 MSG_NORMAL '"???: Hello!\nMy name is SwiftSign...." msgbox 0x881026C MSG_NORMAL '"[player]: My name is [player].\nI ..." msgbox 0x88102ED MSG_NORMAL '"SwiftSign: WHAT?!\nEveryone was ki..." showsprite 0x2 msgbox 0x881037B MSG_NORMAL '"???: Survivors!\nThe boss isn't go..." waitmsg applymovement 0x1 0x8810625 waitmovement 0x1 applymovement MOVE_PLAYER 0x8810625 waitmovement 0xFF applymovement 0x1 0x8810633 waitmovement 0x1 applymovement 0x2 0x8810636 waitmovement 0x2 msgbox 0x88103BA MSG_NORMAL '"Raven Grunt: Prepare to die,\njust..." msgbox 0x88103F9 MSG_NORMAL '"SwiftSign: I don't think I'm\ngoin..." msgbox 0x8810426 MSG_NORMAL '"Raven Grunt: You don't think?\nGo ..." showsprite 0x5 cry 0xA9 0x0 waitcry msgbox 0x881045F MSG_NORMAL '"SwiftSign: Go CHARIZARD!" showsprite 0x6 cry 0x6 0x0 waitcry msgbox 0x881047A MSG_NORMAL '"SwiftSign: Charizard use\lFLAMETHR..." applymovement 0x6 0x8810640 waitmovement 0x6 msgbox 0x88104A3 MSG_NORMAL '"CROBAT fainted..." hidesprite 0x5 msgbox 0x88104B7 MSG_NORMAL '"Raven Grunt: NOOOOOO!\nYou will pa..." waitmsg applymovement 0x2 0x8810643 waitmovement 0x2 hidesprite 0x2 msgbox 0x8810528 MSG_NORMAL '"SwifSign: Good work Charizard,\lCo..." hidesprite 0x6 applymovement 0x1 0x881064D waitmovement 0x1 msgbox 0x8810554 MSG_NORMAL '"It looks like your in a lot of\ntr..." givepokemon 0x3A 0x5 0x0 0x0 0x0 0x0 bufferpokemon 0x0 0x3A preparemsg 0x88105A7 '"[player] obtained [buffer1]!" waitmsg fanfare 0x13E waitfanfare msgbox 0x88105B9 MSG_NORMAL '"SwiftSign: It's a Growlithe.\nI wa..." setflag 0x828 applymovement MOVE_PLAYER 0x8810650 waitmovement 0xFF applymovement 0x1 0x8810654 waitmovement 0x1 hidesprite 0x1 setflag 0x1000 release end '--------------- #org 0x8018ED release end '--------- ' Strings '--------- #org 0x8101E6 = ???: Hello!\nMy name is SwiftSign.\lI'm gym leader from another town\land I'm going to visit\lmy grandma here in Tinto.\lAnd you are...? #org 0x81026C = [player]: My name is [player].\nI hate to tell you but[.]\lthe whole town was attacked\lby Team Raven last night\land I'm only one who survived. #org 0x8102ED = SwiftSign: WHAT?!\nEveryone was killed?!\lThat's horrible!\lI will go and check the town\lfor myslef,\lyou will stay here\lwhile I'll be in town. #org 0x81037B = ???: Survivors!\nThe boss isn't going to\lbe happy about this! #org 0x8103BA = Raven Grunt: Prepare to die,\njust like the rest\lof the town! #org 0x8103F9 = SwiftSign: I don't think I'm\ngoing to die. #org 0x810426 = Raven Grunt: You don't think?\nGo CROBAT and kill them! #org 0x81045F = SwiftSign: Go CHARIZARD! #org 0x81047A = SwiftSign: Charizard use\lFLAMETHROWER! #org 0x8104A3 = CROBAT fainted... #org 0x8104B7 = Raven Grunt: NOOOOOO!\nYou will pay for this!\lYou've made a\lnew enemy today SwiftSign!\lSwiftSign: I don't care. #org 0x810528 = SwifSign: Good work Charizard,\lCome back! #org 0x810554 = It looks like your in a lot of\ntrouble with Team Raven.\lHere, take this Pokemon. #org 0x8105A7 = [player] obtained [buffer1]! #org 0x8105B9 = SwiftSign: It's a Growlithe.\nI want you to be safe\lon your journey,\ltake good care of him.\lSee ya around. '----------- ' Movements '----------- #org 0x810625 #raw 0x62 'Exclamation Mark (!) #raw 0xFE 'End of Movements #org 0x810628 #raw 0x10 'Step Down (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0xFE 'End of Movements #org 0x810633 #raw 0x2 'Face Left #raw 0xFE 'End of Movements #org 0x810636 #raw 0x1D 'Step Down (Fast) #raw 0x4E 'Jump Down #raw 0x1D 'Step Down (Fast) #raw 0x1D 'Step Down (Fast) #raw 0x1D 'Step Down (Fast) #raw 0x1D 'Step Down (Fast) #raw 0x1D 'Step Down (Fast) #raw 0x20 'Step Right (Fast) #raw 0xFE 'End of Movements #org 0x810640 #raw 0x54 'Jump in Place (Facing Left) #raw 0xFE 'End of Movements #org 0x810643 #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0x1F 'Step Left (Fast) #raw 0xFE 'End of Movements #org 0x81064D #raw 0x3 'Face Right #raw 0xFE 'End of Movements #org 0x810650 #raw 0x11 'Step Up (Normal) #raw 0x0 'Face Down #raw 0xFE 'End of Movements #org 0x810654 #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0xFE 'End of Movements
Spoiler:
This code changes the rival sprite in FR intro depending on gender
Code:.align 2 .thumb .thumb_func main: push {r3-r4} ; Load players gender into r3 and comparision value into r4 ldr r3, .PLAYER_DATA ldr r3, [r3] ldrb r3, [r3, #0x8] ldr r4, .BOY ; These two were in dissasembly of original codez, I didnt played with them mov r1, #0x60 mov r2, #0x40 cmp r3,r4 bne girl ;If player is boy pop {r3-r4} push {r3} ldr r0, .IMAGE_1a ldr r3, .FUN1 push {r3} ldr r3, .HACK1 mov lr, r3 pop {r3} bx r3 ldr r0, .IMAGE_1 ldr r2, .RETURN pop {r3} bx r2 girl: ;If player is girl pop {r3-r4} push {r3} ldr r0, .IMAGE_2a ldr r3, .FUN1 push {r3} ldr r3, .HACK2 mov lr, r3 pop {r3} bx r3 ldr r0, .IMAGE_2 ldr r2, .RETURN pop {r3} bx r2 .align 2 .PLAYER_DATA: .word 0x0300500C .IMAGE_1: .word 0x084623EC ;Gary .IMAGE_2: .word 0x08460F14 ;Heroine .IMAGE_1a: .word 0x084623AC ;Header Gary .IMAGE_2a: .word 0x08460ED4 ;Header Heroine .BOY: .word 0x0 .RETURN: .word 0x08131255 .FUN1: .word 0x080703ED .HACK1: .word 0x08900027 ;BLX doesnt wants to work, workaround .HACK2: .word 0x08900041 ;Same as HACK1