Does it really matter?
If you really can't wait 45 seconds.
-A person inside Littlepond's mart mentioned BALLS as NALLS.
-In Littlepond when facing your rival, she disappears before the script ends instead of walking off screen.
-Pikachu in Red's house doesn't have a cry. A little bit of adjustments to its script wouldn't hurt (4C xx yy 83 19 00 53 49 90).
-Scientist in Prof. Oak's lab walks away (with no good reason, I think?) during the script (I know, you're using the existing event that is launched going inside Mr. Pokemon's house but still, it could be worked on).
-The ones blocking Route 3 could be made to act so that they would first face you, and say whatever they need say, and then face back towards the direction they were facing before.
-In Junction Park, there is a leftover text-script that can be read by talking to a tree, same with Russet Town (I actually noticed these when I was taking a look at the maps so that I could see what map Route 1 was based on and started doing some bug-hunting while at it).
Other minor oddities:
Code:-A person inside Littlepond's mart mentioned BALLS as NALLS. -In Littlepond when facing your rival, she disappears before the script ends instead of walking off screen. -Pikachu in Red's house doesn't have a cry. A little bit of adjustments to its script wouldn't hurt (4C xx yy 83 19 00 53 49 90). [/QUOTE] Thanks for the feedback, people. I've fixed the NALLS error, I think the rival disappearing before going off screen is I ran out of space to add one more step_right to the code, it's only a one time thing so I don't think I need to change it. Pikachu without a cry, I would have put it in but I could not find anywhere at all a list of Pokemon crys and their hex value so I had to leave it blank. Do you know where one is, miksy?
It's easy so let's just fix it shall we ;) ?I think the rival disappearing before going off screen is I ran out of space to add one more step_right to the code, it's only a one time thing so I don't think I need to change it.
Pikachu's cry value is the same 0x19 just like it's pokedex number is (25 in decimal). What I wrote above (4C xx yy 83 19 00 53 49 90) is a code you can use to make the game display text and keep text box open until Pikachu's cry is played and let the player close the text box by pressing A button and end the script.Pikachu without a cry, I would have put it in but I could not find anywhere at all a list of Pokemon crys and their hex value so I had to leave it blank.
Do you know where one is, miksy