-snorts-
There's only like, 3 or 4 competitive doubles people active on PC and out of them all, I'm the only one who regularly posts. -shakes head-
Here's the dealie. For the most part, your team can't absorb hits. The last team you posted lacked crucial information, like EVs and abilities. Only Zapdos can absorb hits, -maybe- Garchomp and Hitmontop. Your team looks like you just cobbled together a bunch of good stuff with singles movesets, which won't work in doubles. Tossing out a move for Protect does NOT make your team a doubles team.
I don't know Tailwind. I've never used it and I rarely fight against it. All I DO know is that it's not an easy team to work with.
I may as well show you my old rain team.
Timid Ludicolo w/ Absorb Bulb
Ability: Swift Swim
EVs: 252 SpA|252 Speed|4 HP?
Surf|Scald|Ice Beam|Energy Ball
Quiet Politoed w/ Wacan Berry
Ability: Drizzle
EVs: 252 HP|252 SpA|4 SpD
HP Grass|Surf|Protect|Ice Beam
Brave Machamp w/ Iron Ball
Ability: No Guard
EVs: 252 HP|252 Att|4 Def
Dynamic Punch|Ice Punch|Bullet Punch|Wide Guard
Adamant Staraptor w/ Choice Scarf
Ability: Intimidate
EVs: 252 Att|252 Speed|4 Def
Return|Close Combat|Brave Bird|U-turn
Adamant Dragonite w/ Lum Berry
Ability: Multiscale
EVs: 252 Att|252 HP|4 SpD?
Earthquake|ExtremeSpeed|Fire Punch|Outrage
Calm Togekiss w/ Leftovers
Ability: Serene Grace
EVs: 252 HP|252 SpD|4 SpA?
Thunder Wave|Air Slash|Aura Sphere|Roost
This is my old team from my first venture into competitive doubles. Do you see how the team works together? If I want to scout a team without risking Ludicolo, I send Staraptor out and use whatever move I find necessary against the opponent. The second lead depends on the opponent's team. How Ludi and Politoed work together is obvious, double Surf... or not. Absorb Bulb powers up Ludicolo. Togekiss chosen if I believe that it's more important for me to cripple or stall out hits. Machamp is for Trick Room teams (it worked only half the time). Dragonite is the attacking jack-of-all-trades. This team is highly out of date now, since I was using it before BW2 was released.
It's important to set up your team so that not only can they all support each other and take advantage of each other's abilities, but that if they have to, they can also stand alone.
This team here, Machamp was the most useless because I pretty much had it for one reason only: Trick Room. Eventually, I had to replace him with something else. Staraptor was the second weakest, but not for the reason you'd think. He was weak because many of my opponents kept using Fake Out on it and killing it outright on the first turn. They recognized the threat and took it out as quickly as possible. Third weak was Ludicolo, because literally everyone who battles competitively knows that Ludi in rain is a friggin' monster, so more likely than not, Ludi dies quickly. ALL of them except for Staraptor is able to absorb one or two hits, then dish the amount of pain back.
I've long since updated my team but this team here, won me 30th place at a regional.
Seriously, half the trick is to work out how to make your team mesh well together. Except for Zapdos, your team is literally a singles team, and probably not a very good one.