As long as you feel like its a "missed opportunity" for something that could have changed the gaming market or something, its okay to say it. We are here to listen and discuss.
Okay, before I get into the process of playing Haze and Hatred (OH GOD HELP ME!), Imma rant a bit about a game that I actually like, played for a couple of months, but then i realized there are things wrong with it, but this is all in my worldview so bite me in my... oh wait.. xD. And its part of the discussion, refering to this question: "Could have some already decent games could have been even better games than they were?"
BORDERLANDS 1. because this is a game that I've played long enough for me to actually say something about.
OH WAIT!? NOOOOOO! BOOOOOOOOOOO HOW DARE YA TOUCH BORDERLANDS XIN! YOU MOTHER...
hold on people, I bet Uranus that i love Borderlands. Call it what you say it. Borderlands is something but I'm here to actually discuss on things that I felt were missed opportunities in the game:
So I've been silent on this but having played Borderlands (1 and a bit of 2 somewhere in an alternate universe) has got me thinking of what could have made this game a lil bit better, and it has something to do with the whole "flow and control"..
so, we know that Borderlands 1 came around the year 2009, the same year and time period where Call of Duty was basically being the king of the FPS market. So that means, the whole "iron sights" and "gun withheld sprinting" became two mechanical norms in the more modern FPS shootin age. Okay, that's my theory, but why Borderlands? Because Gearbox and 2k thought that yes, let us put those same mechanics in our own Action FPS-RPG game that will blow the market away! WEEEEEEE..
But here's the thing. Why would you put "Call of Duty" style sprinting in a game where most of the encounters and firefights are basically short to medium ranged effective, with much of the combat is rather extended meaning, it takes time to kill things. The "CoD sprinting" really conflicts with the flow of combat in the game were 90's style circle strafing is the key to victory in the many encounters in the game, especially against the many boss fights in Borderlands. You are basically conflicted with two things... You want to circle strafe (O-strafe), and moving faster while aiming your firearm to shoot an enemy while avoiding enemy fire all at the same time, is the whole point of O-strafing. But no, instead, we get these CoD style controls that are not designed for the likes of Circle strafing at all. You can still basically just circle strafe with base movement but the thing is that the player characters generally move like they were walking CoD soldiers so the point of O-strafing dangerous encounters is really risky.
So the point is, the "combat flow" of Borderlands is really messed up for me. Its like Gearbox has no idea on how to put perfect combat flow in a first person shooter game, and that's not going to be the first time that I'll say some venom against them (heck it was never the first time i said something critical with Gearbox and first person shooters). The main reason why Doom and its contemporaries and CoD and its own contemporaries work well with their designed control schemes because their respective games respectfully complement the way they have designed the games in terms of combat and how enemy encounters work. In Borderlands, its a mixed bag. A really mixed one. its something that you may all not understand the first time reading this, but if you've played the game long enough, You'll know what I'll mean.
So TLDR: The missed opportunity here in Borderlands is simple:
A perfect "combat flow". I already mentioned that the reason why Doom and 90s fps games overall AND CoD and its contemporaries fit well with their respective control schemes because its how they have designed their respective games. The main reason why FPS games are the way they are is that most of the most well designed ones make you feel that you are ONE with the game. I feel that the combat flow in Borderlands is really messed in a way that it feels like it has an identity crisis. You are split between wanting to circle strafe and shoot, or risk the rather mixed bag of mechanics and get your face torn off.
I can only imagine how MUCH BETTER Borderlands would be if the control scheme and design was better. Borderlands could easily be the GOTY with BL2 being a potential GOAT just because a much better "combat flow" was in the game.
So please Gearbox, if you ever make Borderlands 3, here's a simple solution to make your game EVEN BETTER in terms of flow and combat: Keep the iron sights aiming, since at least you get that part of the shooting mechanics right.
But please dear god remove the CoD style sprining and just put a 90's shooter style "Run mechanic" where you basically just move faster while holding the damn Shift button (or whatever key is bound into). It will complement the gameplay way better than how it was for your 3 BL games. Just imagine picture perfect circle strafing and shooting in a Borderlands game. none of that CoD style sprinting that I really do not see fitting well. It will basically make the game feel even better to play and make the encounters, especially the boss fights feel even more fluent and enjoyable, rather than being a chore to work with.
Oh and i almost forgot, that stupid floaty Halo-like Jump also has to go. Gearbox, figure out a new Jumping thing with your characters in Borderlands 3. I want straight up Bunny hopping and Strafe jumping!
PS: Those who have played Borderlands will probably remember how unnecessarily tedious some of the boss fights were. Like Motharakk in Playthrough 2.5. OH GOD!