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Pokémon BW2 Menu

95
Posts
9
Years
"I did read the updates, but my mouse is still messed. Is there a way to show the mouse on the menu so I know if it's working properly?"

the mouse isn't messed, i just deleted the methods, where you go with your mouse over a sprite. i delted that, because its not like in pokemon bw2.
 

Bowlstir

Media Arts and Game Development
199
Posts
16
Years
Uh oh, no Pokemon or Pokedex for me...
Spoiler:
 
119
Posts
10
Years
No way to access Pokegear with this script.

just create the pokegear as an item. like this

after this here

Code:
   $PokemonMap.whiteFluteUsed=false
   next 1
})

add

Code:
# make the pokegear an item
ItemHandlers::UseFromBag.add(:POKEGEAR,proc{|item|
   Kernel.pbMessage(_INTL("{1} used the {2}.",$Trainer.name,PBItems.getName(item)))
   pbLoadRpgxpScene(Scene_Pokegear.new)
   next 1
})

and add this in the items txt file in the pbs

632,POKEGEAR,Pokegear,8,0,"Oh cool, a pokegear.",2,0,6
 

Deoxysomega314

And Egg
16
Posts
13
Years
Exception: TypeError
Message: cannot convert false into Integer
Menu:333:in `&'
Menu:333:in `update'
Menu:170:in `pbMenuLoop'
Menu:244:in `pbStartAnimation'
Menu:135:in `pbStartScene'
Menu:619:in `pbStartPokemonMenu'
Scene_Map:188:in `call_menu'
Scene_Map:159:in `updateOldFL'
HUD by FL/Sunakazekun:135:in `update'
Scene_Map:68:in `main'

This is popping up everytime I try to access the menu. I'm not talented enough when it comes to scripting to see what's going on. Has anyone else had this problem?
 
Last edited:

Erassus

I'm back.
50
Posts
9
Years
EDIT: Finally i managed to push Debug button and Pokegear Button.

Experimenting with Online features and autosave progress with a server, i tried this:

for anyone who want to replace Save dialog with Debug Menu and Options with Pokegear (Otherwise you can choose the order manually)

1. First change in line #154 "SAVE" with "DEBUG"
2. Change in line #155 "OPTIONS" with "POKÉGEAR"
2. In line 561 to 581 replace that section with this:

Code:
  def save
    pbSEPlay("BW2MenuChoose")
    pbFadeOutIn(99999) {
       pbDebugMenu
    }
    pbShowMenu
  end
      
  def options
    pbSEPlay("BW2MenuChoose")
    pbFadeOutIn(99999) {
       pbLoadRpgxpScene(Scene_Pokegear.new)
    }
    pbShowMenu
  end

If you can see, i used "pbDebugMenu" and "pbLoadRpgxpScene(Scene_Pokegear.new)"

U6COeNy.png


No crashes and errors.

You can try with other things Like "Logout" (Exit RGSS Player), Mini-Games, and other custom scenes, etc.
 
Last edited:
95
Posts
9
Years
EDIT: Finally i managed to push Debug button and Pokegear Button.

Experimenting with Online features and autosave progress with a server, i tried this:

for anyone who want to replace Save dialog with Debug Menu and Options with Pokegear (Otherwise you can choose the order manually)

1. First change in line #154 "SAVE" with "DEBUG"
2. Change in line #155 "OPTIONS" with "POKÉGEAR"
2. In line 561 to 581 replace that section with this:

Code:
  def save
    pbSEPlay("BW2MenuChoose")
    pbFadeOutIn(99999) {
       pbDebugMenu
    }
    pbShowMenu
  end
      
  def options
    pbSEPlay("BW2MenuChoose")
    pbFadeOutIn(99999) {
       pbLoadRpgxpScene(Scene_Pokegear.new)
    }
    pbShowMenu
  end

If you can see, i used "pbDebugMenu" and "pbLoadRpgxpScene(Scene_Pokegear.new)"

U6COeNy.png


No crashes and errors.

You can try with other things Like "Logout" (Exit RGSS Player), Mini-Games, and other custom scenes, etc.

I hope you know, that you won't be able to access the save and options the way you set it up? and by the way... i would recommend to change the name of the methods too, for no confusion.
 
46
Posts
10
Years
  • Seen Jan 19, 2017
why I can not access the Pokedex? I still accessible Pokedex if not used this script. please tell me how to fix it
sorry for bad english
 
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