BallHandlers::OnCatch.add(:SHINYBALL,proc{|ball,battle,pokemon|
pokemon.makeShiny
})
Sweet, thanks a bunch! (Sorry but this is only my second day using RPGMaker, so I just wanted to ask, how would I go about making the catch rate 100%?)
EDIT: Oh wair... actually it didn't work anyway :/ a bidoof I used as a test isn't shiny.
BallHandlers::OnCatch.add(:SHINYBALL,proc{|ball,battle,pokemon|
pokemon.makeShiny
})
this code:
Code:BallHandlers::OnCatch.add(:SHINYBALL,proc{|ball,battle,pokemon| pokemon.makeShiny })
It does work, someone just forgot to explain that where it says "SHINYBALL" you should change that to whatever the pokeball's internal name is. (EG: GREATBALL, ULTRABALL, ect.)