Ideas for challenge
Hi all,
I'm working on a LocoChallenge (practically a Nuzlocke Challenge but my personal input), and I'd like to have some ideas to make OmegaRuby just a bit more challenging as a veteran player, without the "annoying" difficulties of a Nuzlocke Challenge (for instance I really dislike having to part with a fainted Pokémon, or being restrained from catching that Pokémon I want even if I won't use it anyway).
The motivation to make my own set of rules came because I did not want to restrict myself in my end game too much - being that I want to complete my Pokédex and build a strong, dependable team.
Most challenges either restrict you in your ability to catch Pokémon as you go, or have you release Pokémon. Ignoring these is generally not optimal as these may be the rules the challenge is based around.
So, this is what I've got:
Pokémon Loco Challenge:
A challenge to make your way to becoming the Pokémon Champion just a little bit more challenging.
-Only use Pokémon of a single type.
To explain, I will use apply the Dark type to this rule. This rule takes effect the moment you catch your first Dark Pokémon. Before you do, you are not allowed to use any other Pokémon except your starter. Once your Dark Pokémon has been caught, all other Pokémon must be stored in a Box. As an optional addition: All Dark type Pokémon must be nicknamed.
-You are not allowed to purchase any items at Pokémarts.
As an optional addition: you may not sell any item at the Pokémart either.
-Usage of stat boosting items (such as Calcium or Xattack), held items (such as Magnet). berries, and TMs is prohibited.
-With the exception of Legendaries, all Pokémon must be caught on the first try. If it fails, you may not try again during this battle.
-Usage of the Day Care is prohibited.
-Usage of Legendaries is prohibited.
-Usage of Potions during combat is prohibited.
-Usage of hunting ground rest houses is prohibited.
-Pokémon may not evolve until they reach level 35. If they have one, their second evolution may not take place until level 50.
The exception to this rule are bug type Pokémon, because they evolve faster by nature. Their first evolution comes at level 20 and their second at level 35.
This rule includes evolution through trading or any other way of evolving.
So, this is where I'm at.
If anyone would like to add to this, please shoot me up with some ideas. :)
-Loco
Edit: thought of a new one, added to the list.
Edit2: I also have a request for ideas to make it "harder" to overlevel content. I am okay with having to switch to new Pokémon at certain times, but I can't figure out a neat rule to go with my type rule.
Edit3: Thought of a new rule, added to the list.