The error occurs because you have a move whose effect isn't defined in PokeBattle_MoveEffects.
How can I fix this?The error occurs because you have a move whose effect isn't defined in PokeBattle_MoveEffects.
You'll either have to change the move's function to one which is already defined, or add the functions in.
And yeah, poccil kindly gave me the D/P version of the Pokemon.txt file. All D/P moves are already in the text file, thanks to poccil again, but they don't work without the necessary scripts.
HoF: the PokeBattle_MoveEffects script contains the move effect info.
JJM: try using one of the RTP animations.
Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!
RTP??? what dose that mean... also dose anyone have a rapidash overworld sprite?
Im have interest,sounds like a good Idea HOF..Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?