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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • How do I change Professor Birch of Pokemon Ruby to a different image and palette? He doesn't have a UNLZ number and tile molester doesn't seem to be working

    Try NSE classic. I think the bookmarks have both. Just REPOINT TO FREE SPACE AFTERWARDS SO YOU DON'T OVERWRITE.

    EDIT: ^ ^ He beat me
     

    karatekid552

    What happens if I push it?....
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  • It might not be fixable by unlz or other tools since it's stuck in gamefreak's code. I've seen this happen before, but that's after using offsets that don't unclude FF's

    SPOILER THOSE IMAGES. BOTH OF YOU. PLEASE.

    Now, I know how to fix those sprites, you aren't the first to have that issue. However, it is quite complex. So, I will write a tut soon on how.
     

    kearnseyboy6

    Aussie's Toughest Mudder
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    • Seen Jun 22, 2019
    The behavior scripts? Like the ones that display messages? Either way, just search for those bytes that are usually there in a normal rom and find them in your rom.

    Not exactly, The ones like 6D Arrow down => warp under block. I would like to edit what they do.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Not exactly, The ones like 6D Arrow down => warp under block. I would like to edit what they do.

    Well like I said, in a normal rom copy the bytes that are there, and in your rom search for those bytes. if you have a match, then you have the table. Just share where they're at ;)
     

    Le pug

    Creator of Pokémon: Discovery / Fat Kid
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  • Try NSE classic. I think the bookmarks have both. Just REPOINT TO FREE SPACE AFTERWARDS SO YOU DON'T OVERWRITE.

    EDIT: ^ ^ He beat me

    well im having this issue.

    Spoiler:


    could this be that i accidentally overwrite the old offsets?

    edit: just tried again without overwriting the old offsets... it just puts the sprite at the new offsets and carries on with birch offset.. only way to get this is if i overwrite the sprite offset but when i do, i get that blue picture.
     
    Last edited:

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • well im having this issue.

    Spoiler:


    could this be that i accidentally overwrite the old offsets?

    The first color in the palette (and this goes for all sprites) is the transparent color. So that green color must be first so it will be transparent. The rest is because the palette in-game must be pointing FROM the original palette, TO the new one.
     

    Le pug

    Creator of Pokémon: Discovery / Fat Kid
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  • The first color in the palette (and this goes for all sprites) is the transparent color. So that green color must be first so it will be transparent. The rest is because the palette in-game must be pointing FROM the original palette, TO the new one.

    I must be doing something wrong because I'm not doing this repointing gig. Could you explain it?
     

    daniilS

    busy trying to do stuff not done yet
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    I want to add the Jessie/James encounter music from Pokémon Yellow to my FireRed hack. How can I export it, or is there a site where I can legally download it?
     

    Rezordaxx

    Asks many questions!
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  • I want to add the Jessie/James encounter music from Pokémon Yellow to my FireRed hack. How can I export it, or is there a site where I can legally download it?

    For the music use Google.
    and i think you mean import instead of export? :s

    To import you can use Sappy
    Tutorial here : http://www.pokecommunity.com/showthread.php?t=259264

    Greets,

    So now i need some help,

    I have inserted 2 fakemon in my hack
    and i want them to evolve into each other I think you know what i mean,

    So i edited in YAPE that it evolves into the other fakemon on LVL 16
    but when it goes in evolution it is about to do the quick change sprite thingy and then it doesnt change and it says : ...?

    can someone help me?
     
    Last edited:

    daniilS

    busy trying to do stuff not done yet
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    For the music use Google.
    and i think you mean import instead of export? :s

    To import you can use Sappy
    Tutorial here : (I can't quote this part because it contains a link)

    No, I did mean export, because I need it in a format from which I can insert it into my hack (I know how), but I can't find it anywhere, so I was thinking that maybe it's possible to export it from a yellow rom like you do with sappy from gba roms.
     

    Rezordaxx

    Asks many questions!
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  • No, I did mean export, because I need it in a format from which I can insert it into my hack (I know how), but I can't find it anywhere, so I was thinking that maybe it's possible to export it from a yellow rom like you do with sappy from gba roms.

    you need a .MIDI format,
    you can make it a .MIDI file with audacity,

    this video explains how : http://www.youtube.com/watch?v=DDUQ7ZTZ1ro&feature=c4-overview&list=UU1LVws8VyLkcizlFDOR8ixg

    If you watch from 2:44 he explains how to format to .MIDI
     

    Le pug

    Creator of Pokémon: Discovery / Fat Kid
    870
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  • I can't seem to get this to work! The heroine backsprite and frontsprite are fine but when it comes to the hero frontsprite and backsprite, if one is working, the other one has a effed up palette. When I replace it, using unlz, it'll work in the game properly.. but then reset the other to have a effed up palette.

    olso.png


    I don't see how the palette offsets would affect it since the heroine front and back sprite are working properly and have same palette offsets as the hero? I never change the palette offset, only the image offset and i use 90XXXX offsets.

    I click write to rom > Export palette and auto abort if data is bigger checked > put in offset into image offset > ok
    > write to rom > uncheck export palette and check auto fix pointers and export image > put in offset into image offset > ok


    If someone could help in detail, thanks
     

    karatekid552

    What happens if I push it?....
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  • I can't seem to get this to work! The heroine backsprite and frontsprite are fine but when it comes to the hero frontsprite and backsprite, if one is working, the other one has a effed up palette. When I replace it, using unlz, it'll work in the game properly.. but then reset the other to have a effed up palette.

    olso.png


    I don't see how the palette offsets would affect it since the heroine front and back sprite are working properly and have same palette offsets as the hero? I never change the palette offset, only the image offset and i use 90XXXX offsets.

    I click write to rom > Export palette and auto abort if data is bigger checked > put in offset into image offset > ok
    > write to rom > uncheck export palette and check auto fix pointers and export image > put in offset into image offset > ok


    If someone could help in detail, thanks

    On Ruby, I think they share the same palette. Just make both exactly the same and it should work. FR is a completely different story, ugggh.

    Edit: Make sure in GIMP or Photoshop or whatever, that both sprites are not only the same color, but use the exact same color order. After rereading your post, that is where I think you went wrong. The colors aren't in the same order in the indexed images.
     

    daniilS

    busy trying to do stuff not done yet
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    you need a .MIDI format,
    you can make it a .MIDI file with audacity,

    this video explains how : still not allowed to quote links

    If you watch from 2:44 he explains how to format to .MIDI

    Well, the problem is that because this track is yellow-exclusive, the only thing I can find online are youtube videos with remixes or extended versions. But somebody should have been the first one to export the music, so it must be possible. I also have a .gbs file, is there a way I can convert that to some midis?
     

    Rezordaxx

    Asks many questions!
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  • Well, the problem is that because this track is yellow-exclusive, the only thing I can find online are youtube videos with remixes or extended versions. But somebody should have been the first one to export the music, so it must be possible. I also have a .gbs file, is there a way I can convert that to some midis?

    Then i think you should get a pkmn yellow rom and rip the music yourself by playing the game
    Till the music starts and open a gamerecorder or sound recorder, then record the music.
    And save it as a mp3 then convert the mp3 to MIDI an put it in your rom,
    Dont know about the gbs file try it with audacity.

    Hope it helps.
     
    Last edited:

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • I want to add the Jessie/James encounter music from Pokémon Yellow to my FireRed hack. How can I export it, or is there a site where I can legally download it?

    Actually, my mega huge sappy tut explains how to do it un dreadfully. It's a simple process, and easy to follow
     
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  • Is there any way to edit the palette for the world map in Fire Red? My world map won't work without it. Any help is appreciated!
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Really? I looked through it, but couldn't find anything about gb music.

    Well if you had GB music in MIDI form...

    Is there any way to edit the palette for the world map in Fire Red? My world map won't work without it. Any help is appreciated!

    I changed it. It's located at offset 0x3EF3DC
     
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