Only if it's very overleveled, which is hard to do in Kanto. Otherwise, Haunter's dead.
Well, if you give Sabrina a L50 Alakazam like she has in Yellow, she'll kill anything you throw at her. L43 as in FRLG is more manageable. Still, Sabrina was supposed to be That One Boss but the changes in stats after RBY made Alakazam much easier to take down. Anything fast with strong physical moves would kill it fast. Ok, maybe Haunter wouldn't be the ideal way to take her down, but the fact Kanto lacks Dark types isn't much of a deterrent.
... Which doesn't exist in FRLG.
Weren't we both talking about a hypothetical 1st gen modern game? It would have online trading.
Yes, the bad/annoying parts of Gen 3 mechanics--EVs and Natures. And, still no P/S Split or pretty graphics to make up for it. Yeah, I'll just stick with Yellow.
I'd much rather use Charizard in FRLG than Yellow. In FRLG it has its great Sp.Atk. :P Early Flamethrower compared to RBY also makes the game a cakewalk.
Charmander never had that much difficulty getting past Brock in RB. Geodude and Onix didn't know any Rock attacks, and their Specials were horrifically low, so even a resisted Ember did a lot.
(Now, Pikachu, on the other hand, had major problems, which is why Yellow gave you Mankey, made the Nidos learn Double Kick earlier, and made Butterfree learn Confusion earlier.)
You're right. Misty was the real problem.
A crappy clock is better than no clock. These are remakes, so they were supposed to be modern, and modern Pokémon games have clocks. Otherwise, I'd just go play Yellow again.
Again, if I wanted to be strictly limited to just the first 151, I'd just play Yellow.
Otherwise, they'd just continue to play the originals.
The problem is that the Pokémon series has a bit of planned obsolescence going on. The old games are left behind because they can't trade with the new ones, which isn't even a case with only RBY but also most of the later games. B2W2 for example had the servers shut down only a year after release because Nintendo wouldn't support the DS anymore. Today, since both RBY and FRLG are obsolete, you can choose which one you prefer, but back then it was a great thing to have a remake of the classic which was compatible with the latest games.
Personally GSC could've benefitted from being "incompatible" with RBY but the time machine was a great idea and only way to complete the Pokédex in GSC.
That's called realism. Owls usually don't appear during the day, and pigeons usually don't come out at night, so Hoothoot only being available at night, and Pidgey only being available during the day makes perfect sense. I love seeing a different mix of Pokémon on the same route on different times of the day, as well as having certain little things play out differently depending on the time of the day. It makes the game less boring, less predictable, and more realistic.
I know that, but from a gameplay perspective it wasn't so hot. Future games with day/night system had few Pokémon exclusive to a time of the day. BW introduced the seasonal system but it doesn't prevent you from getting all Pokémon. Stuff like Cubchoo and Cryogonal is more common during the winter but doesn't disappear during other seasons.
Also, me and my friends with Silver version had problems catching Ledyba because Ledyba was only available during the morning in Silver version. Of course, it wasn't such a big deal because Ledyba is one of the worst Pokémon in existence, even among the early bugs! But morning didn't last long and it was only available in the morning, which is a waste considering how forgettable it was. When I was a preteen, I studied during the morning and rarely played Pokémon in the weekends during the morning, so I didn't get many morning-exclusive things.
Because, people would've liked that option? Lots of things outclass the original trio, too, so why only cut Espeon and Umbreon? They evolved from a Gen 1 Pokémon and they very much existed at the time, so why suddenly pretend like they didn't exist? (And, act like GSC, in general, never happened?) Again, if I wanted to be strictly limited to just the first 151, I'd just play Yellow.
Well, Flareon was outclassed
even in RBY, IMO. :P Vaporeon and Jolteon were very effective, though. I used a Jolteon in my last FireRed run and it was great. It's one of the best 1st gen Electric Pokémon.
The problem with Espeon/Umbreon, like I said, is that in the Kanto games you get Eevee at L25 already. These forms evolve by friendship, so they take leveling and endless walking around. You'd be stuck with an Eevee for quite a bit of the game and Eevee would skip certain moves. Not to mention Eevee itself is quite weak. That's what I meant with there being better options. If you choose the stone evos you instantly get a strong Pokémon.
Eevee had a problem in FRLG because it came at L25 so it skipped the first elemental moves. Flareon suffered the most, because there was no weak Fire TM to teach it and, without Ember, you'd be stuck with Fire Spin until high levels. They should've lowered the level you obtain Eevee in the game to 15.
Which was a flaw of those games. ORAS finally got it right by including all of the later pre/evolutions of Hoenn Dex Pokémon, as well as retconning certain NPCs to have these later evos (like Wally, Phoebe, and Glacia).
I pointed that out because you told me you liked HGSS.
Kanto badly needs some sort of extra side activity like all the other regions have. I can see why certain fans find Kanto "boring."
Well, it needs something useful, like the Pokéathlon, where you could get great prizes. Contests suck.
True, but FRLG didn't even give you that much. Instead you had to either carry an unevolved Meowth around at all times or go to some stupid forest on those worthless postgame islands.
Again, people would like the option. Modern Pokémon games should have modern features, such as Berries. Otherwise, they'd just continue to play the originals.
But they had Berries, there were a few hidden ones throughout the region. However, Berries are consumable so people usually save them for competitive. I'd have liked the Berry Pots to appear in FRLG.
Espeon is better than both, but oh, wait... :rolleyes2:
Espeon wouldn't be there, doesn't fit the muh-nostalgia-everything-must-be-the-same mindset of GF when doing remakes. :P
Just because you like to fight the E4 underleveled doesn't mean that everybody else should do the same. I absolutely hate being underleveled, myself, and the grinding is far worse in Red/Blue than it is in Yellow (which isn't exactly known for great grinding, itself).
At which level do you reach the E4? Slowflake, who has a policy of killing everything that moves and doesn't run from any fights, reached the E4 with a L57 Venusaur in his LP. But he had only three Pokémon for most of the game (Venusaur, Alakazam and Gengar) and the others were the bird trio which he used some Rare Candies on. I always reach Lorelei with a team of six in the low 50s, which is more than enough. Ideally you'd want to grind to 60 for Blue but there isn't any need, the RBY E4 is really not that difficult even with a team in the low 50s.
But, Rhydon gives more EXP and is far less of an insult to your skill level. FRLG completely dumbed down the original games' difficulty level, as if they were made for preschoolers.
I disagree, because all the trainers except Giovanni in Viridian use the exact same Pokémon. It had a bunch of endless tutorials but was probably easier because of improved movepools, stat spreads and type matchups, despite the movesets being far improved over the original RB.
That also broke the continuity of the Gen 3-5 timeline, as Red's team made zero sense in the context of FRLG (which didn't include any of the Yellow gifts).
Pokémon games have that rule that you won't be able to get the other starters in the same file (broken somewhat in XY). Allowing you to get all three starters in FRLG would break that rule.