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Game Dev Resources

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WHALESDUDE

I am me.
333
Posts
18
Years
  • Holy crap! Thats awesome! LOL!! ^_^

    Heres the charset for the main charater in Pokemon Aqua, if you all want it. All I did was edit a few things and recolr avatars "Hiro" charset
     

    The Dash

    Hurr.
    1,859
    Posts
    18
    Years
  • These were on RMXP.Org, created by Cypher (Give credit if you use them)
    Game Dev Resources

    Game Dev Resources

    Game Dev Resources
     

    LegosJedi

    Amateur Video Game Maker
    229
    Posts
    17
    Years
  • Here's a Pokemon Experience Bar I put together. More Pokemon stuff (CMS, CBS) to come!

    EDIT: The CMS stuff is here!

    EDIT 2: I found some Hero sprites, some of the maps from the video games, and backgrounds. Link
     
    Last edited:
    26
    Posts
    17
    Years
    • Seen Jul 29, 2006
    hey everyone. not sure if this has been posted but here is all the R/S pokemon back sprites. got em from this pokemon site but here they are in a zip file.
     

    Demonic Budha

    semi-good RMXPer (not script)
    192
    Posts
    18
    Years
  • I have a script for Water reflections.
    I am posting it in here as people have requested it, and i think its a useful resource to share.
    Credit dosent go to me, as i got it from RMXP.com

    In order to make it work, all you have to do is go into the RMXP tileset tab in Database and change all refelction tiles to Terrain #7. (its also Catapillar system compatiable:D )

    Code:
    #==============================================================================
    # ■ Sprite_Reflection
    # Based on Sprite_Mirror, Modified By: JmsPlDnl, rewritten entirely by Rataime
    #==============================================================================
    CATERPILLAR_COMPATIBLE = true
    
    class Game_Party
     attr_reader :characters
    end
    
    class Sprite_Reflection < RPG::Sprite
    
    attr_accessor :character
    
    def initialize(viewport=nil, character=nil,self_angle = 180)
      super(viewport)
      @character = character
      @self_angle=self_angle
      self.opacity=0
      @reflected=false
      @former=false
      @moving=false
      if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)==7
        @reflected=true
        @former=true
      end
      update
    end
    
    def update
      super
      if @tile_id != @character.tile_id or
         @character_name != @character.character_name or
         @character_hue != @character.character_hue
        @tile_id = @character.tile_id
        @character_name = @character.character_name
        @character_hue = @character.character_hue
        if @tile_id >= 384
          self.bitmap = RPG::Cache.tile($game_map.tileset_name,
            @tile_id, @character.character_hue)
          self.src_rect.set(0, 0, 32, 32)
          self.ox = 16
          self.oy = 32
        else
          self.bitmap = RPG::Cache.character(@character.character_name,
            @character.character_hue)
          @cw = bitmap.width / 4
          @ch = bitmap.height / 4
          self.ox = @cw / 2
          self.oy = @ch
        end
      end
      
      self.visible = (not @character.transparent)
      if @tile_id == 0
        sx = (@character.pattern) * @cw
        sy = (@character.direction - 2) / 2 * @ch
        if @character.direction== 6
              sy = ( 4- 2) / 2 * @ch
        end
        if @character.direction== 4
              sy = ( 6- 2) / 2 * @ch
       end
       if @character.direction != 4 and @character.direction != 6
             sy = (@character.direction - 2) / 2 * @ch
       end
      end
      
      self.x = @character.screen_x
      self.y = @character.screen_y-5
      @moving=!(@character.real_x%128==0 and @character.real_y%128==0)
      @[email protected]
      @rect=[sx, sy, @cw, @ch]
      if !(@moving)
        if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)==7 
          @reflected=true
          @former=true
        else
          @reflected=false  
          @former=false
        end
        
      else
          case @d
          
          when 2
          if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+2)==7
            @reflected=true
            if @former==false
              @offset = (@character.screen_y%32)*@ch/32
              @rect=[sx, sy, @cw, @offset]
              [email protected]_y-5
            end
          else
            @reflected=false  
          end
          
          when 4
          if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)!=7
            @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
            @rect=[sx, sy, @offset, @ch]
            [email protected]_x
          else
            @reflected=true
            if @former==false
              @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
              @rect=[sx+@offset, sy, @cw-@offset, @ch]
              [email protected]_x-@offset
            end
          end
          
          when 6
          if $game_map.terrain_tag(@character.real_x/128+1,@character.real_y/128+1)!=7
            @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
            @rect=[sx+@offset, sy, @cw-@offset, @ch]
            [email protected]_x-@offset
          else
            @reflected=true
            if @former==false
              @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
              @rect=[sx, sy, @offset, @ch]
              [email protected]_x
            end
          end
          
          when 8
          if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+2)==7
            @reflected=true
            if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)!=7
              @offset = (@character.screen_y%32)*@ch/32
              @rect=[sx, sy, @cw, @offset]
              [email protected]_y-5
            end
          else
            @reflected=false  
          end
          
          end
    
      end
      if @reflected
        self.opacity=128
      else
       @rect=[sx, sy, @cw, @ch]
       self.opacity=0
      end
      
      if $game_map.terrain_tag((@character.real_x+64)/128,@character.real_y/128+2)!=7
        if $game_map.terrain_tag((@character.real_x+64)/128,@character.real_y/128+2)!=7
          @rect[1]= @rect[1]+@ch/2
          @rect[3]= @rect[3]/2
          self.y = self.y - @ch/2
        else
          @reflected=false
        end
      end
      
      self.src_rect.set(@rect[0],@rect[1],@rect[2],@rect[3])
      
      @character.is_a?(Game_Player) ? self.z = 9 : self.z = 5
      self.blend_type = @character.blend_type
      self.bush_depth = @character.bush_depth
      if @character.animation_id != 0
        animation = $data_animations[@character.animation_id]
        animation(animation, true)
        @character.animation_id = 0
      end
    
      self.angle = @self_angle
    end
    end
    
    #===================================================
    # ▼ CLASS Sprite_Character edit
    #===================================================
    
    class Sprite_Character < RPG::Sprite
     alias reflect_initialize initialize
     
     def initialize(viewport, character = nil)
       @character = character
       @reflection = []
       super(viewport)
       if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["r"])
        @reflection.push(Sprite_Reflection.new(viewport,@character))
       end
       if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["hero_r"])
        @reflection.push(Sprite_Reflection.new(viewport,$game_player))
    #===================================================
    # ● Compatibility with fukuyama's caterpillar script
    #===================================================
    if CATERPILLAR_COMPATIBLE and $game_party.characters!=nil
    
     for member in $game_party.characters
       @reflection.push(Sprite_Reflection.new(viewport,member))
     end
    
    end
    #===================================================
    # ● End of the compatibility
    #===================================================
       end
       reflect_initialize(viewport, @character)
     end
     
     alias reflect_update update
     
     def update
      reflect_update
      if @reflection!=nil
        for reflect in @reflection
          reflect.update
        end
      end
     end
     
    end
     

    LegosJedi

    Amateur Video Game Maker
    229
    Posts
    17
    Years
  • Savagewhiteguy said:
    Can someone post sprites for rpg maker 2003
    of that fat guy on pokemon from leafgreen/firered
    and some guys fishing please

    That would go in the Help and Request thread, but, since I'm a kind and Compassionate person (and I know where to get them), here's the place:

    https://www.gamingw.net/file/resource/makers/rm2k/character//meowth346_PKMNRS_014.png

    And for a bunch of POKEMON sprites, click on these:

    https://www.gamingw.net/resource/5/?pagenum=2&per_page=20&orderby=id&l=36

    https://www.gamingw.net/resource/5/?l=62
     

    LegosJedi

    Amateur Video Game Maker
    229
    Posts
    17
    Years
  • Okay, found some more stuff.

    Here is a general place for POKEMON stuff, featuring many games, sprites, maps, etc.
    This is the R/S/E section, with sprites, maps, map objects for making tilesets, and more.
    And here is the FR/LG section, with the same stuff as above.

    Good stuff for Charsets, Tilesets, etc.
     

    Fangking Omega

    Acanthite founder
    573
    Posts
    19
    Years
  • An amazing amazing tileset these days. Recently some swamp based tiles were added, along with some sweet new snow tiles. A lot is here for use on Acanthite, but some of it was used for Topaz or GSC Platinum. It's ridiculously huge, but no matter.

    https://img458.imageshack.us/img458/1210/completejohto4yhklc3.png

    Credits to Fangking Omega, Mateo, Gridiron, GSC Platinum, Neon Screen, Remy, Mattgcn, Cuddles, Kyledove.
     
    Last edited:

    Tigt the Bandit

    WWII... ON ICE!
    13
    Posts
    18
    Years
  • Game Dev Resources


    Sure, it's .bmp, but .png still distorts the colors a tiny bit.I'm enough of a nut to think that matters.
    And if anyone's wondering why I bothered to put up Gold's colors, I was making them for my own use, but I figured why not share them?
     
    Last edited by a moderator:
    12
    Posts
    17
    Years
    • Seen Jul 10, 2009
    Here are the Pokemon Diamond and Pearl Sprites:

    Male 001-100:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_macho1.shtml

    Male 101-200:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_macho2.shtml

    Male 201-300:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_macho3.shtml

    Male 301-400:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_macho4.shtml

    Male 401-493:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_macho5.shtml

    Male Back 001-100:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho1.shtml

    Male Back 101-200:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho2.shtml

    Male Back 201-300:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho3.shtml

    Male Back 301-400:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho4.shtml

    Male Back 401-493:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho5.shtml

    Female 001-100:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra1.shtml

    Female 101-200:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra2.shtml

    Female 201-300:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra3.shtml

    Female 301-400:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra4.shtml

    Female 401-493:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra5.shtml

    Female Back 001-100:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra1.shtml

    Female Back 101-200:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra2.shtml

    Female Back 201-300:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra3.shtml

    Female Back 301-400:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra4.shtml

    Female Back 401-493:
    https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra5.shtml

    Just substitute the x by a p on the "http". :)
     
    Last edited by a moderator:

    Space Guard

    Part-Time Avenger
    492
    Posts
    18
    Years
  • This is my first post in a very long while. But I do have some rescources to share
    1st of all I have manage to rip the D/P Professor Intro...for both versions of the game. You can find the Diamond Version HERE and the Pearl Version HERE
    I have also managed to rip the lower battle screen. You can find that HERE
    I hope these are useful to you guys
    SG
     

    [_DarkDragon_]

    FireDance Trainer
    836
    Posts
    19
    Years
  • BIG EDIT

    I edited this post cause I finished the Pokémon Diamond & pearl Sprite Pack by DarkDragon v3.0

    This package has ALL Pokémon sprites from Diamond & Pearl, that includes all Unown, Castform, Deoxys, 412, 413, 421, 422, 423 and Aruseus forms (All combinations of Normal, Shiny, Front & Back) as well as substitute (front and back), normal egg and manaphy egg, trainers (backs too), icons, animated icons and objects. It also has the windowskin and Professor sprites posted here by Burned Soul and Space Guard 06. All I can say is, it gave me a lot of work putting all of these together and hope you guys give them the use they deserve. Have fun ;)

    Download Link: https://rapidshare.de/files/36376344/Diamond___Pearl_Sprite_Pack_by_DD_v3.0.rar.html
    https://rapidshare.de/files/36340658/Diamond___Pearl_Sprite_Pack_by_DD.rar.html
    P.S.: If anyone can't use rapidshare just add me to msn and I'll send the stuff to you :)
     
    Last edited:

    Budgie_boy

    A bold new journey awaits
    586
    Posts
    19
    Years
  • I'm Back

    Hello, did you all miss me? I'm so glad to be back and here's a gift for you all....
    Also I started on a new script I don't know if I can finish them but I will try.

    Here They are at the moment:
    class Pokemon
    #Stats Page Attributes
    Code:
    [FONT=Arial][COLOR=lime]class Pokemon[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]#Stats Page Attributes[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]#All Pages[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :name[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :full_name[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :number[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :level[/COLOR][/FONT]
     
     
    [FONT=Arial][COLOR=lime]#page1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :hp_max[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :hp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :hp_dif[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :status[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :type1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :type2[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :exp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :nxt_lvl_exp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :lvl_exp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :exp_nxt_lvl[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :nxt_lvl[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :show_bar[/COLOR][/FONT]
     
     
    [FONT=Arial][COLOR=lime]#Page2[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :item[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :id[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :trainer[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :attack[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :defence[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :spcl_atk[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :spcl_def[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :speed[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :intel[/COLOR][/FONT]
     
     
    [FONT=Arial][COLOR=lime]#Page3 - Attacks[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]#Attack1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk1_name[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk1_type[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk1_pp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk1_power[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk1_accuracy[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Attack2[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk2_name[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk2_type[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk2_pp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk2_power[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk2_accuracy[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Attack3[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk3_name[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :atk3_type[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk3_pp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk3_power[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk3_accuracy[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Attack4[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk4_name[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :atk4_type[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk4_pp[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk4_power[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor   :atk4_accuracy[/COLOR][/FONT]
     
     
     
    [FONT=Arial][COLOR=lime]########################Pokedex Attributes###########################[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]#Main Pokedex information[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :pkmn_height[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :pkmn_weight[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :pkmn_type1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :pkmn_type2[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :pkmn_dex1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]attr_accessor    :pkmn_dex2[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]def initialize[/COLOR][/FONT]
     
     
    [FONT=Arial][COLOR=lime]#Pokemon stats all pages setup[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]@name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@number = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@level = 0[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Page1 setup[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@hp_max = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@hp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@hp_dif = ($hp_max - $hp)[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@status = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@type1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@type2 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@exp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@nxt_lvl_exp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@lvl_exp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@exp_nxt_lvl= ($nxt_lvl_exp - $lvl_exp)[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@nxt_lvl = ($level + 1)[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@show_bar = false[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#page2 setup[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@item = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@id = $trainer_id[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@trainer = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@attack = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@defence = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@spcl_atk = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@spcl_def = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@speed = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@intel = 0[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Page3 - Attacks[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]#Attack1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk1_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk1_type = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk1_pp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk1_power = 0 [/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk1_accuracy = 0[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Attack2[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk2_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk2_type = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk2_pp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk2_power = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk2_accuracy = 0[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Attack3[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk3_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk3_type = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk3_pp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk3_power = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk3_accuracy = 0[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]#Attack4[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk4_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk4_type = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk4_pp = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk4_power = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@atk4_accuracy = 0[/COLOR][/FONT]
     
     
     
    [FONT=Arial][COLOR=lime]#pokedex[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]@pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]end[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]end[/COLOR][/FONT]

    POKEMON STARTER ABILTY ETC ACCORDING TO IT'S NUMBER
    Code:
    [FONT=Arial][COLOR=lime]#This determines most things of a pokemon, according to it's number[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]class pkmn_no[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]case number[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]when 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = "Glitch"[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = "This is a glitch pokemon, very little"[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = "is known about this pokemon"[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = "Bulbasaur[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 28[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 15[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 1[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 20[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
     
    [FONT=Arial][COLOR=lime]when 2[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 3[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 4[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 5[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 6[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 7[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 8[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 9[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 10[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 11[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 12[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 13[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 14[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 15[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 16[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 17[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 18[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 19[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 20[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 21[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 22[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 23[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 24[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 25[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 26[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 27[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 28[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 29[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 30[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 31[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 32[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 33[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 34[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 35[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 36[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 37[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 38[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 39[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 40[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 41[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 42[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 43[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 44[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 45[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 46[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 47[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 48[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 49[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
    [FONT=Arial][COLOR=lime]when 50[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
    [FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
     
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