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Pokémon Following Character script

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423
Posts
13
Years
    • Seen Aug 31, 2023
    can we get it so a pokeball is shown on pokemon if there caught (wild/trainer battles)
     
    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    ok i posted it here as the Pokemon Follow demo seams to use slightly different scripts to other starter kits.
     

    aardbei95

    Creator of Pokemon Darkness
    1
    Posts
    13
    Years
    • Seen Feb 28, 2015
    heey, I realy love your script but I've got 1 problem:

    I have some maps that are connected to another one, that map becomes black if I use this script...

    at this moment that means I can't use the script, can you pleas fix this bug?

    thanx
     
    11
    Posts
    13
    Years
    • Seen May 9, 2013
    Yea..same here...this is the most basic problem i got with pokemon followin v3.1
     
    10
    Posts
    13
    Years
    • Seen Mar 15, 2016
    Conection problem

    I have the same problem with the script ... the connections doesn't work.
     
    67
    Posts
    12
    Years
  • Yo guys, let me get this right, everytime when you use the 'follow' script, you got errors by surfing or any other special attack which can be used outside of battle. But what script has been used for that, and placed where specifically?
     

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • Pokemon Follow character help

    Ok so I found the perfect script thanks from help-14 but I don't want it to add 6 pokemon into the party... this is what I took to use but don't know how to change it so it adds 1 pokemon like Charmander
    Script:
    Kernel.pbCreatePokemon
    Kernel.pnAddDependency2(29,"Dependent",3)
    $PokemonTemp.dependantEvents.refresh_sprite
    I just need to know how to change it to add one Pokemon not 6 anyone able to help?
     

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • Ok so I found the perfect script thanks from help-14 but I don't want it to add 6 pokemon into the party... this is what I took to use but don't know how to change it so it adds 1 pokemon like Charmander
    Script:
    Kernel.pbCreatePokemon
    Kernel.pnAddDependency2(29,"Dependent",3)
    $PokemonTemp.dependantEvents.refresh_sprite
    I just need to know how to change it to add one Pokemon not 6 anyone able to help?
    pbCreatePokemon is not meant to be used in a game. Use this instead:

    Code:
    pbAddToPartySilent(PBSpecies::species,level)
    If you want to give the player a level 10 Pikachu for example, you'll be using:

    Code:
    pbAddToPartySilent(PBSpecies::PIKACHU,10)

    Additionally, if you want the player to be told they were given a Pokémon, just remove "Silent" from pbAddToPartySilent.
     

    ~Angel~

    Lead developer for Pokémon Millennium
    281
    Posts
    14
    Years
  • Wow. I posted this some time ago. I did not notice a reply. Thanks. And what if I wanted all six to come out of the pokeball what would I press?
     
    13
    Posts
    11
    Years
    • Seen Aug 25, 2016
    Sorry to revive this threat, but my question is. Where is the tutorial?
     
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