• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Pokemon Zenith: The Fall Into Destiny

kaiwolfx

shadowed one
5
Posts
16
Years
  • Pokemon Zenith: The Fall Into Destiny


    This game is a collabiration of:
    kaiwolfx
    Shinobitrainer
    CaseyJones


    We are creating a game in the region of kensai

    You start of on the island of Treeblossom an island with connections to the kensai league and the Pokemon academy.


    When you first start off you have a few friends on the island who can become friends and rivals all at once as the games goes on and they go to the academy with you while you also meet a few people at the academy that you befriend or not, the ones from the island will play a huge part in the game and while the ones at the academy start off in lowere positions of importance their importance will increase as the game goes on.


    When you make it into the academy the main proffesor Prof. Alder gives you a borrowed pokemon lets you into the forest gives you 5 pokeballs and tells you to catch your starter pokemon and waits until you come out.


    With your strarter you start the academy wich is what lets into alot of the plots and troubles throughout the game. Each person from your classes have spots of importance in the game.


    After the academy you get to choose your region and then go to that region and start your true journey as well as recieve your starter for that region wich will be your starter after the academy and from then on although you also get to keep your from the academy.


    There are quite a few new pokemon all the old pokemon

    3 New regions the old regions and the orange islands


    As the plot unfolds there three evil teams you will come in contact with and deal with throughout the game.


    We have a fully developed script if you want to pm me or my friends on the collaboration list to get a copy of it and get a full feel of the game.

    For a funny anecdote we had our main proffesser named Prof. Willow up until we found the Pokecommunity.com forums and saw
    the Pokemon acanthite game and we changed it to alder for that reason.
     
    Last edited:

    Shinobitrainer

    Super Ninja Trainer
    26
    Posts
    16
    Years
  • Don't forget a whole truckload of new Pokemon, courtesy of us. One more thing--I'm the writer, kai's the computer genius. We're still not sure what Casey does.
     
    136
    Posts
    16
    Years
  • So you're a beginner too, eh? Since I'm working on my first game I kinda need some practice at this stuff. If you want help designing the fakemon I can whip up sketches. I can help with any of the ideas portion of the project, actually. No good at actually creating anything yet but I can sketch and i'm decent at coming up with cool storylines.
     

    kaiwolfx

    shadowed one
    5
    Posts
    16
    Years
  • Well we've got a sketch artist already, but we would love to see what you could offer us because he gets a little tired doing all of the drawing himself. We have about 40 of the new Fakemon designed already including some of the more arcahic and powereful ones for the end of it.
     
    Last edited:
    3,518
    Posts
    19
    Years
    • Age 32
    • Seen Nov 9, 2021
    Google the two of them, and join their respective forums.

    Their forums are full of guides and tutorials for you.

    RMXP costs $60 to buy, and I don't know the cost of Sphere.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    I would recommend buying RMXP, since a Pokémon game would be easier to make. As far as I know, you'd have to script all the systems yourself in Sphere, while there are multiple Pokémon starter kits for RMXP, the most complete of which is Pokémon Essentials by poccil.
     
    136
    Posts
    16
    Years
  • Well someone in one of the other threads thought that was too few 'cause they were using all the regions. Kaiwolfx is using all the regions plus 3 more. Just sayin'. Plus Sphere is free.

    Working on the following sketches for the game (all will be named like using real words just like the real pokemon are):

    Water/Fire type: Capsizzle (capsize+sizzle) The Hidden Island pokemon (it's a seaturtle with a volcano poised on top of its shell. Idea from the mythical disappearing island that's actually a sea turtle)
    Volcaluge (volcano+deluge): evolved form of Capsizzle

    Water: need a name. little shark pokemon to evolve into Shawk
    Water/steel: Shawk (shark+saw. thinking of a better name): Sawfish pokemon

    Water: Don't know what to name them yet. Dolphin-like pokemon followed by an orca-like pokemon
    Water:

    I'll work on more than just water; I just thought those would be cool ones
     
    Last edited:

    Shinobitrainer

    Super Ninja Trainer
    26
    Posts
    16
    Years
  • Those are some pretty good ideas, Lynn, but here are a few we've come up with--I won't give away too much, but a few entries shouldn't hurt. Oh and the following entries are (c) of all the designers of Pokemon Zenith: The Fall Into Destiny.

    Bohann: *name comes from the Japanese words for "final" and "fall", based on a will-o-the-wisp* Ghost/Fire; Lantern Pokemon. Does not evolve. HT: 3'8" WT: 0.1 lbs. This Pokemon has been known to lure unsuspecting travelers into dark forests or swamps in the dead of night, then vanishes when the first daylight arises, leaving its victims lost and confused.

    Magmaphan: *Magma+Elephant, a small elephant with no tusks and a large volcanic crater on its back* Fire/Rock, Elephant Pokemon. Evolves at level 22 into Searoderm. This Pokemon we were thinking of making a starter, but in the end we decided to go with one of the original ones instead. It's been known to literally erupt when upset. HT: 2'4" WT: 25 lbs.

    Searoderm: *Sear+Pachyderm, a larger version of Magmaphan with vents on its sides that let out hot steam* Fire/Rock, Volcano Pokemon. Evolves at Level 45 into Scorchatusk. Careful training of a Magmaphan produces this Pokemon. Its craters have multiplied into two where there was only one before, and its tusks are just beginning to grow in. HT: 4'8" WT: 125 lbs.

    Scorchatusk: *Scorch+Tusk, a huge red elephant with tusks and four craters on its back, plus one additional vent.* Fire/Rock, Volcano Pokemon. HT: 6'8" WT: 200 lbs. This Pokemon is very large, but very docile when not angry. However, its Tusk Charge move is like getting hit by a tank.

    Staby: Pre-evolution of Stantler *Stantler+baby, basically a fawn* Normal, Fawn Pokemon. HT: 1'9" WT: 15 lbs." At level 25, this Pokemon will evolve into either Stantler or Elegantler, depending on whether it's male or female. Males become Elegantler and gain ATK power, females become Stantler and gain speed. Which gender will hatch from the egg depends on which parent is holding the King's Rock.

    More later!
     

    kaiwolfx

    shadowed one
    5
    Posts
    16
    Years
  • Lynn I like capsizzle and the others and with the shark thing and sawfish I love your Idea and hope you can get the name for its first form done we love what yall have explained and are taking it into acount except we can't afford the $60 rpgmakerx at this time.
     

    Shinobitrainer

    Super Ninja Trainer
    26
    Posts
    16
    Years
  • What we also need help on is some new moves. I've come up with a few original ones, but we're gonna need a lot more. Here are some of mine.

    Blast Screen: (Flying): PP 10: Essentially a Detect for Flying types--creates a wind that directs the opponent's attack away from the user.

    Incinerate: (Fire): PP ? *don't know what to use so far* A one-hit KO move for Fire types--superheats the environment around the opponent and burns it to a crisp if it hits.

    Limit Push: (Fighting): PP 20: The user concentrates hard to push itself beyond its physical limits. Attack power is greatly increased, but Defense is lowered.

    More later, as I've said.
     

    CaseyJones

    Specialist
    4
    Posts
    16
    Years
  • Hello, it's good to be back. I am Casey Jones, and if there are any who need questions answered about this game, please contact me. I wrote most of the script myself.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    It might be a good idea to use 5 PP for the OHKO move, as the other OHKOs have 5 PP too.
     

    Shinobitrainer

    Super Ninja Trainer
    26
    Posts
    16
    Years
  • Ahhh, I thought that's what it had been! Thanks for the help. Anyway, any more suggestions can be given here as well. I'll create the Pokedex entries for them myself--that's my expertise.
     
    Back
    Top