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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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trafalgar

FireBlast
15
Posts
13
Years
    • Seen Apr 14, 2015
    That is just really weird. I thought you just wanted the whole text box transparent which would be pretty easy. How did you do that again?
    In ruby is simple, just use the first dialogue:
    Code:
    \c\h02\h0X[code]
    Set background color to X.[spoiler]
    [B][I]Ruby/Sapphire[/I][/B] 
        [transp_rs] 0 
     [darkgrey_rs] 1 
     [red_rs] 2 
     [lightgreen_rs] 3 
     [blue_rs] 4 
     [yellow_rs] 5 
     [cyan_rs] 6 
     [magenta_rs] 7 
     [grey_rs] 8 
     [black_rs] 9 
     [black2_rs] A 
     [lightgrey_rs] B 
     [white_rs] C 
     [skyblue_rs] D 
     [darkskyblue_rs] E 
     [white2_rs] F 
    
    [I][B]Fire Red/LeafGreen[/B][/I]
        [white_fr] 0 
     [white2_fr] 1 
     [black_fr] 2 
     [grey_fr] 3 
     [red_fr] 4 
     [orange_fr] 5 
     [green_fr] 6 
     [lightgreen_fr] 7 
     [blue_fr] 8 
     [lightblue_fr] 9 
     [white3_fr] A 
     [lightblue2_fr] B 
     [cyan_fr] C 
     [lightblue3_fr] D 
     [navyblue_fr] E 
     [darknavyblue_fr] F 
    [/spoiler]In red fire but there is no transparency for the background of the text: |
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • In ruby is simple, just use the first dialogue:
    Code:
    \c\h02\h0X[code]
    Set background color to X.[spoiler]
    [B][I]Ruby/Sapphire[/I][/B] 
        [transp_rs] 0 
     [darkgrey_rs] 1 
     [red_rs] 2 
     [lightgreen_rs] 3 
     [blue_rs] 4 
     [yellow_rs] 5 
     [cyan_rs] 6 
     [magenta_rs] 7 
     [grey_rs] 8 
     [black_rs] 9 
     [black2_rs] A 
     [lightgrey_rs] B 
     [white_rs] C 
     [skyblue_rs] D 
     [darkskyblue_rs] E 
     [white2_rs] F 
    
    [I][B]Fire Red/LeafGreen[/B][/I]
        [white_fr] 0 
     [white2_fr] 1 
     [black_fr] 2 
     [grey_fr] 3 
     [red_fr] 4 
     [orange_fr] 5 
     [green_fr] 6 
     [lightgreen_fr] 7 
     [blue_fr] 8 
     [lightblue_fr] 9 
     [white3_fr] A 
     [lightblue2_fr] B 
     [cyan_fr] C 
     [lightblue3_fr] D 
     [navyblue_fr] E 
     [darknavyblue_fr] F 
    [/spoiler]In red fire but there is no transparency for the background of the text: |[/QUOTE]
    
    Ohhh, those colors.:p I always wondered what those did. Your best bet is to find how the game reads the transparent one in RS and mimic it on one of the colors you don't need in FR.
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018
    Spoiler:

    Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.

    Route 4 and 10 have 2 map names for the flight spots they have.

    Underground Path 2 is used for location data on the world map.

    Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.

    Tanoby Ruins is used by a map in the game.

    Celadon Dept. is used by Celadon City's Department store.

    So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.

    Route 4 and 10 have 2 map names for the flight spots they have.

    Underground Path 2 is used for location data on the world map.

    Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.

    Tanoby Ruins is used by a map in the game.

    Celadon Dept. is used by Celadon City's Department store.

    So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).

    WHAT?!? You found it? Y U NO TELL ME?:p i've given that answer so many times it isn't funny. Would you mind sharing it?

    *karatekid552 begins to search all of Jambo's posts.....

    Edit: That didn't take long.... http://174.133.255.180/showpost.php?p=6361966&postcount=15

    I spent hours searching for this over 3 months ago and didn't find a single thing... Lesson learned: ask Jambo:p
     
    Last edited:

    trafalgar

    FireBlast
    15
    Posts
    13
    Years
    • Seen Apr 14, 2015
    Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
    So in fire red is not possible? Someone would not be able to do it with asm?
     

    Pokedude3012

    Slayer of Milotics
    80
    Posts
    11
    Years
  • Hey guys, sorry to come back to help so often. Somethings been bugging me: how can I get someone to check how many pokemon you've seen/caught? I've looked at Oaks script but I cant make sense of it ;p
     

    hinkage

    Everyone currently in an argument with this member
    384
    Posts
    13
    Years
    • Seen Apr 27, 2024
    So in fire red is not possible? Someone would not be able to do it with asm?


    You can without asm, using \c\h10\h02 which has basically the same effect: transparent textbox except for the border, only this makes the textbox transparent from the start, rather than the text itself having a transparent background. I have no idea why anyone would want to do this, it's ugly, but alright.

    It's something like that, anyway. I'm not home so I can't check for sure, but I wanted to answer now so I wouldn't forget lawlz
     

    trafalgar

    FireBlast
    15
    Posts
    13
    Years
    • Seen Apr 14, 2015
    You can without asm, using \c\h10\h02 which has basically the same effect: transparent textbox except for the border, only this makes the textbox transparent from the start, rather than the text itself having a transparent background. I have no idea why anyone would want to do this, it's ugly, but alright.

    It's something like that, anyway. I'm not home so I can't check for sure, but I wanted to answer now so I wouldn't forget lawlz
    Thanks for the reply, but I just tried using the code that you said and it does not work the same.
     
    5
    Posts
    11
    Years
    • Seen Apr 22, 2013
    I was editing Fire Red and when I tried to load it up after making a few changes it wouldn't load, it would give me a white screen. So
    #1 Does this mean the file is corrupted?
    #2 Anyone know a way of fixing it or preventing it in the future?
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • I was editing Fire Red and when I tried to load it up after making a few changes it wouldn't load, it would give me a white screen. So
    #1 Does this mean the file is corrupted?
    #2 Anyone know a way of fixing it or preventing it in the future?

    1. Yes.
    2. Make a back-up.

    I have done this with hundreds of roms, it is all a part of learning, so always back up and make a list of changes so you can figure out where you went wrong.
     
    5
    Posts
    11
    Years
    • Seen Apr 22, 2013
    1. Yes.
    2. Make a back-up.

    I have done this with hundreds of roms, it is all a part of learning, so always back up and make a list of changes so you can figure out where you went wrong.

    NVM got it myself.

    Anyway, how does one change the groups of towns? I did it once by accident so I know it's possible.
     
    Last edited:

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • I have 2 backups and hopefully one of them is good. How do I go from BAK to ROM? Figured out I could load the backup but it's not found by the emulator so hopefully it's good.

    Change the file extension:

    PokemonFireRed.gba -> PokemonFireRed.bak -> PokemonFireRed.gba

    Also, don't trust programs to back up for you. Do it yourself also.
     

    AXELXu7

    Kusari Ninja
    38
    Posts
    11
    Years
  • First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?

    Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?

    Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
    FireRed is a bit better since it has this new moves, new animations hack, BW2 Repel System, Mugshot System, etc.

    For your second question, the search bar, Google and Yahoo are your friends.
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?

    Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.

    There is a specific thread for this in the main Rom Hacking section. We also have a program called DNS which inserts an RTC into any rom, so RSE's clocks are useless.

    There are several ways. The easiest is a program called "Truck Remover". It is slightly buggy on Emerald, but give it a try.
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    I have another question. How do I find the offset of a certain sprite using only VBA?

    Is it safe to replace an Image with FF using a hex editor if I know the exact number of bytes?

    When I use another border block in Palette town specifically the black empty tile, it turns like some glitchy blue wavy tiles. Why is that? How to fix?
     
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