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Dungeons with only 2 autotiles?

1,405
Posts
11
Years
  • I'm making PMD style Dungeons, which are walls and floor only, no blackness. The problem is, i have no idea how to actually edit the RandomDungeons script, mainly because i have no idea what most if it does.

    I tried using blackness as walls and floor and walls as floor, but that sometimes creates big pathways between rooms.
     
    1,405
    Posts
    11
    Years
  • bumpy bump of bumpness.

    this is the second of 3 things i need for my game(along with double battles which i got help for, and another thing i'm gonna ask when my game actually goes into development status)
     

    PinkCatDragon

    The 17 year old programer. Now byte off
    388
    Posts
    14
    Years
  • bumpy bump of bumpness.

    this is the second of 3 things i need for my game(along with double battles which i got help for, and another thing i'm gonna ask when my game actually goes into development status)
    ill take a look it to the script and see if i can make heads or tails out of it. by way nice to see a PMD game in the works
     
    1,405
    Posts
    11
    Years
  • ill take a look it to the script and see if i can make heads or tails out of it. by way nice to see a PMD game in the works


    thanks.

    and it's not really a PMD game as in battle system, rescue missions. but it's heavily based on it (using random dungeons, pokemon only world, PMD sprites, and few other features). you can see Ruby Destiny 2: Rescue Rangers hack by destinedjagold for an example of what my game will look like
     
    1,405
    Posts
    11
    Years
  • bring up my post (well question in this case)

    all i really need to know is where autotile 3 is used and how do i replace that autotile with autotile 1
     
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