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Transition animations for initiating battles not showing

296
Posts
9
Years
  • I don't know, man. If you can upload your game (a demo version) into a hosting web site, we can help you more precisely.
     
    115
    Posts
    9
    Years
    • Seen Nov 17, 2023
    I don't know, man. If you can upload your game (a demo version) into a hosting web site, we can help you more precisely.



    I'll see what I can do, it could take a while though.

    I don't know, man. If you can upload your game (a demo version) into a hosting web site, we can help you more precisely.



    Edit: I finally uploaded my game so you can take a look at it. Can I PM you the link? It isn't really close to finished and I'm not ready for the public to freely download it yet.
     
    Last edited by a moderator:
    296
    Posts
    9
    Years
  • I downloaded your game and the first thing I noticed is that your game is using a old version of Pokémon Essentials. Before I/we can help you, your game must to be updated.
     
    115
    Posts
    9
    Years
    • Seen Nov 17, 2023
    I downloaded your game and the first thing I noticed is that your game is using a old version of Pokémon Essentials. Before I/we can help you, your game must to be updated.



    That's going to take a while, and the issue may fix itself in the process of updating. I will have to get back to you on this, but it may not be for another week or so.
     
    296
    Posts
    9
    Years
  • Sorry for the late answer, but I was too busy.
    Anyways, I think that your problem was caused by a conflict between two or more script; however I solved your problem with a simple solution.
    Into PField_Field script section, after between these lines and Graphics.freeze:
    Code:
    transitions=[
             "021-Normal01","022-Normal02",
             "Battle","battle1","battle2","battle3","battle4",
             "computertr","computertrclose",
             "hexatr","hexatrc","hexatzr",
             "Image1","Image2","Image3","Image4"
             #"Splash","Random_stripe_v","Random_stripe_h",
             #"BreakingGlass","Mosaic","zoomin",
             #"RotatingPieces","ShrinkingPieces"
          ]
          rnd=rand(transitions.length)

    You have to add this code:

    Code:
    alpha=0
          while(alpha<260)
            viewport.color=Color.new(0,0,0,alpha.floor)
            Graphics.update
            Input.update
            pbUpdateSceneMap
            alpha+=25.5
          end
     
    Last edited:
    115
    Posts
    9
    Years
    • Seen Nov 17, 2023
    I've opted to just upgrade to version 16, and the problem didn't show up after I ported everything over. However I did test the changes you made in the older version of my game and it fixed the transition issue. Thank you for your help!
     
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