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Script Help Thread (DO NOT REQUEST SCRIPTS)

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пзо

zzirRusty
223
Posts
15
Years
    • Seen Jun 2, 2010
    Script

    Spoiler:

    [Solved]
     
    Last edited:

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • This script was fixed but it stiil doesn't work th way I want it to.

    ROM: Pokemon Fire Red
    Version: 1.0
    Script Editor: XSE
    Script type: Person

    Spoiler:


    A-map settings

    Spoiler:


    This is a wildbattle with a Suicune. Firstly, the fadescreen command happens before the battle ends, it happesn when I talk to the Suicune. Secondly, the Suicune temporarily disappears after the battle and then returns when I move. If I put in a random ID code, it disappears permanently. Please help me. Thanks in advance!

    Pictures

    Spoiler:
     
    Last edited:

    Likewise

    Bye.
    724
    Posts
    16
    Years
  • lol sorry,
    Game: Pokemon Fire red
    Type: Person
    Editor: XSE
    Script:
    Spoiler:


    A kinda noobish question....
    When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • lol sorry,
    Game: Pokemon Fire red
    Type: Person
    Editor: XSE
    Script:
    Content hidden:
    Click here to view.
    #dynamic 0x71A29C

    #org @start
    lock
    faceplayer
    checkflag 0x1005
    if 0x1 goto @milk
    msgbox @get
    boxset 0x6
    msgbox @milky
    boxset 0x6
    release
    end

    #org @get
    = Mom:Hurry and get the milk honey!

    #org @done
    release
    end

    #org @milk
    = Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

    #org @done2
    release
    end






    A kinda noobish question....
    When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)

    Erm this script will not work because you have pointers that don't lead to anything and you've got pieces of script which have no pointers leading to them.

    Judging by what your script says, this should be the solution:

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    checkflag 0x1005
    if 0x1 goto @ milk
    msgbox @get
    release
    end

    #org @get
    = Mom:Hurry and get the milk honey!


    #org @milk
    = Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

    This may be right but non of us will know until you give us all the script info.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Spoiler:


    A kinda noobish question....
    When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)[/QUOTE]

    The script is kinda screwed up pretty bad.
    Spoiler:


    Oh, N3O, try running on a different map. :\
     

    wolverfrog

    Working on a Hack
    121
    Posts
    16
    Years
  • Slight issue with a give pokemon script

    The actual give pokemon script works fine. Don't giet me wrong, it gives you a lv 5 Growlithe if you talk to the right guy. The problem is, i want it to be my starter pokemon. So, how do I get the Pokemon menu to appear when i talk to the guy? Because the pokemon shows up in battle, but not in the start menu. Here is the script, can someone edit it so it also makes the pokemon menu show up and highlight the changes?

    Thanks

    #ORG $begin
    lock
    faceplayer
    checkflag 0x202
    if B_true goto $done
    message $here
    boxset 6
    givepokemon 58 5 0xD
    setflag 0x202
    release
    end
    #ORG $done
    message $nomore
    boxset 6
    release
    end
    #ORG $here
    $here 1 = (Text Here)
    $ORG $nomore
    $nomore 1 = (Text Here)
     

    пзо

    zzirRusty
    223
    Posts
    15
    Years
    • Seen Jun 2, 2010
    The actual give pokemon script works fine. Don't giet me wrong, it gives you a lv 5 Growlithe if you talk to the right guy. The problem is, i want it to be my starter pokemon. So, how do I get the Pokemon menu to appear when i talk to the guy? Because the pokemon shows up in battle, but not in the start menu. Here is the script, can someone edit it so it also makes the pokemon menu show up and highlight the changes?

    Thanks

    #ORG $begin
    lock
    faceplayer
    checkflag 0x828
    if B_true goto $done
    message $here
    boxset 6
    givepokemon 58 5 0xD
    setflag 0x828
    release
    end
    #ORG $done
    message $nomore
    boxset 6
    release
    end
    #ORG $here
    $here 1 = (Text Here)

    $ORG $nomore
    $nomore 1 = (Text Here)

    Try the Pokemon Menu flag.. Which is Setflag 828 or Chechflag 828.
    I changed them both for you in the quote above, I just wanted to tell you your mistakes..
    And nextime.. remember to add a spoiler. If you need Any scripting assistance , come to me when im online.
    Ill help you.(Ill help you Fast as i can)
     

    Quickster

    Dream or Drop?
    351
    Posts
    16
    Years
    • Seen Apr 4, 2016
    Game:Fire Red
    Editor:XSE
    Type:person event

    When i talk to the person,the game freezes with not message box appearing.
    Spoiler:
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Having trouble with a rather troublesome script.

    Script type: Person Script
    ROM:FR
    Script Editor:XSE
    Spoiler:

    When I talk to it, the message appears and I move, but the Spearow doesn't, :\ Then the boy talks but doesn't move. He then just disappears.
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    Game:Fire Red
    Editor:XSE
    Type:person event

    When i talk to the person,the game freezes with not message box appearing.
    Spoiler:

    :\ There's nothing wrong with it. Try using a different offset.

    Example:

    Example:
    #dynamic 0x800000

    #org @start
    msgbox @talk
    boxset 0x2
    end


    Don't use lock, faceplayer, and release. Boxset 0x2 can replace them. :]
     

    wolverfrog

    Working on a Hack
    121
    Posts
    16
    Years
  • Hi, i'm not sure if this is scripting, but how on earth do you make a trainer battle you, from a sprite you have made from the ground up.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Having trouble with a rather troublesome script.

    Script type: Person Script
    ROM:FR
    Script Editor:XSE
    Spoiler:

    When I talk to it, the message appears and I move, but the Spearow doesn't, :\ Then the boy talks but doesn't move. He then just disappears.
    Help meh!

    And another one:
    Script type: Trigger script
    ROM: FR
    Script Editor: XSE

    Spoiler:

    I move and the camera moves, but nothing else.

    I need help on these BADLY! My beta is due tomorrow and these are the final scripts I need!

    [/SOLVED!]
     
    Last edited:

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    Hi, i'm not sure if this is scripting, but how on earth do you make a trainer battle you, from a sprite you have made from the ground up.

    You should use trainerbattle. trainerbattle 0x0 is for normal battles. trainerbattle 0x1 is for like gym leader, or rival battles. Look around some tutorials.

    Help meh!

    And another one:
    Script type: Trigger script
    ROM: FR
    Script Editor: XSE

    Spoiler:

    I move and the camera moves, but nothing else.

    I need help on these BADLY! My beta is due tomorrow and these are the final scripts I need!

    All that I can think of that the person event numbers are not used properly :\ You changed them to HEX? Like, 10 to A?

    Edit: I have a question, suppose I want the player to surf, but not use surf. Just the animation. How do I do it? I remember there's a special for it. Thanks.
     
    Last edited:

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    could someone help me, I need a script that switchs the OW sprite when a certain event happens.
    Example: Changing clothes for Pokemon contest

    As HackMew said, this is not a script request thread. Please attempt to make the script first.

    And Hiche, it's special 0x161.
     

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    Thanks Vrai. Do I need a waitstate under it?

    I don't think you should. It only activates the surfing animation, as far as I know. I've never used it.. >.<
     
    20
    Posts
    15
    Years
  • National Dex

    In my hack, of Fire Red I have changed one of the starter Pokemon to a Larvitar, which means the player needs the National Dex to have seen it. I can't seem to get Oak to give the player a national dex. I looked around and saw some one said to put in "special 0x1F3" in the script I have tried adding it in, replacing all the other specials with it and putting it after all the specials, but it just makes the game freeze. Can someone please tell me what I'm doing wrong? I'm using XSE

    Thanks and Merry Christmas

    Spoiler:

    (Sorry if I put in too much of the script!)
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • In my hack, of Fire Red I have changed one of the starter Pokemon to a Larvitar, which means the player needs the National Dex to have seen it. I can't seem to get Oak to give the player a national dex. I looked around and saw some one said to put in "special 0x1F3" in the script I have tried adding it in, replacing all the other specials with it and putting it after all the specials, but it just makes the game freeze. Can someone please tell me what I'm doing wrong? I'm using XSE

    Thanks and Merry Christmas
    (Sorry if I put in too much of the script!)

    You sort of don't need the script. Because that "some one" is wrong. It's special 0x16F
     
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