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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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    • Seen Nov 30, 2007
    Ok I need help about Advance Map.

    Whenever you change something, you need bytes right? So I just saw my Pokemon Ruby ROM (Game I'm hacking) reaches 277 MB. I figured that this is because whenever I change something in Advance Map, bytes were added to the size.

    How do you retain the original size of the game even when I use Advance Map? Thx.
     
    1,372
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    • Seen Jan 18, 2021
    icicleboy said:
    Ok I need help about Advance Map.

    Whenever you change something, you need bytes right? So I just saw my Pokemon Ruby ROM (Game I'm hacking) reaches 277 MB. I figured that this is because whenever I change something in Advance Map, bytes were added to the size.

    How do you retain the original size of the game even when I use Advance Map? Thx.

    Well, the answer is you can't unless you make it into a patch. I have also never seen a rom become 277MB, unless the rom doesn't work. Most R/S/E roms are around 16-32MBs.
     

    bazzaroony

    Pokemon Topaz Creator
    20
    Posts
    17
    Years
    • Seen May 13, 2009
    Thanks!

    Thanks very much blazichu for the prof birch offsets.
    But the other offsets you gave me are for the actual hero/ heroine sprite, i mean to change the image of the hero/heroine's head that appears on the hoenn map in the pokenav, because changing the actual sprite still leaves these here!
    Thanks for any help in advance
    Bazza
     

    /Circa

    a face in the clouds.
    881
    Posts
    16
    Years
  • I don't think you'll be able to find these easily, you'll have to use TLP or Tile Molester, it should be around the sprite section.

    It should be somewhere near the items or sprites. It has to be..
     

    Binary

    え?
    3,977
    Posts
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    • Seen Apr 7, 2014
    And same question of sceptile hero,
    How do i edit the pals of the OW's in FR?

    ~Celebi
     
    1,372
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    • Seen Jan 18, 2021
    Celebi_XD said:
    And same question of sceptile hero,
    How do i edit the pals of the OW's in FR?

    ~Celebi

    FR Male Trainer = 0x35B968

    Just use APE or go to that offset in hex and edit.
     

    cooley

    ///Keepin' it simple
    1,148
    Posts
    17
    Years
  • Ok, Since everyone needs offsets, I'll tell you how to obtain them.
    2 ways. 1: is the export the palettes from VBA's palette viewer, then import it in ape, then click search. It will give you the offset.

    2: is to get the row of palettes which has the palette you want to edit, and search in hex. The last offset you get will be the offset in APE.

    THIS DOES NOT MEAN I'M BACK TO HACKING FR!!!!
     
    3,518
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    • Age 31
    • Seen Nov 9, 2021
    When I try and add a new tileset

    Helpzel.jpg


    That happens...can anyone explain the reason?
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
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    • Seen Dec 23, 2023
    What happens..?

    Anyways, the slide doors of both the pkmn centres and the gym building are animated when you enter/exit in ruby, right..?

    is it possible to change their color or animation using any hacking tools (or maybe Tile Molester can do the job, but Idk...)..?

    Thanks.
     
    1,372
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    • Seen Jan 18, 2021
    Dragongod165 said:
    is there a way to edit the palette of an overworld in gold?

    Does a palette code search, by looking at them in VBA then do a byte reversal then search for the bytes (changing this palette will edit the other red palettes).

    SceptileHero said:
    I also need the FR Female Pallete Offset for APE. And what is the pallete offset for Pallete #19 in Overworld Sprite Editor For Fire Red?

    The FR Female Trainer's palette is located at 0x35B968. I don't get by what Palette #19 is in Overworld Editor, try to be more specific.

    Virtual Chatot said:
    When I try and add a new tileset

    Helpzel.jpg


    That happens...can anyone explain the reason?

    It appears that your palettes don't match the ones there, so you just probably need to fix that.
     
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