hello, how can I change the grass anim? because when I change the tilset, it doesn't change when I walk into it. Thanks by advance
This was the original:
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x200
if 0x1 goto @done
msgbox @want
callstd 0x5
compare LASTRESULT 0x1
if 0x1 goto @dowant
msgbox @donotwant
callstd 0x2
release
end
#org @done
msgbox @takecare
callstd 0x2
release
end
#org @dowant
givepokemon 0xF 0x8 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @gotit
callstd 0x4
waitfanfare
closeonkeypress
setflag 0x200
release
end
#org @want
= Want a free BEEDRILL?
#org @donotwant
= Fine. You suck.
#org @takecare
= Are you taking care of it?
#org @gotit
= You got a BEEDRILL!
This was what happened after decompiling:
Spoiler:'-----------------------
#org 0x8000C4
checkflag 0x200
if 0x1 goto 0x8800201
msgbox 0x8800259 '"Want a free BEEDRILL?"
callstd 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x88001E1
msgbox 0x8800270 '"Fine. You suck."
callstd 0x2
release
end
'-----------------------
#org 0x800201
end
'-----------------------
#org 0x8001E1
givepokemon 0xF 0x8 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox 0x880023A '"You got a BEEDRILL!"
callstd 0x4
waitfanfare
closeonkeypress
setflag 0x200
release
end
'---------
' Strings
'---------
#org 0x800259
= Want a free BEEDRILL?
#org 0x800270
= Fine. You suck.
#org 0x80023A
= You got a BEEDRILL!
Basically the part where the person says "Are you taking care of the pokemon" is gone.
not sure if this was asked but is there a tool which would change your sprite after doing an event? Example: Your normal sprite is red, then you talk to a person like professor oak, then the screen turns black(like walking out a door) then u are a different sprite and at a different place.
Is this possible?
This was the original:
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x200
if 0x1 goto @done
msgbox @want
callstd 0x5
compare LASTRESULT 0x1
if 0x1 goto @dowant
msgbox @donotwant
callstd 0x2
release
end
#org @done
msgbox @takecare
callstd 0x2
release
end
#org @dowant
givepokemon 0xF 0x8 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @gotit
callstd 0x4
waitfanfare
closeonkeypress
setflag 0x200
release
end
#org @want
= Want a free BEEDRILL?
#org @donotwant
= Fine. You suck.
#org @takecare
= Are you taking care of it?
#org @gotit
= You got a BEEDRILL!
This was what happened after decompiling:
Spoiler:'-----------------------
#org 0x8000C4
checkflag 0x200
if 0x1 goto 0x8800201
msgbox 0x8800259 '"Want a free BEEDRILL?"
callstd 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x88001E1
msgbox 0x8800270 '"Fine. You suck."
callstd 0x2
release
end
'-----------------------
#org 0x800201
end
'-----------------------
#org 0x8001E1
givepokemon 0xF 0x8 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox 0x880023A '"You got a BEEDRILL!"
callstd 0x4
waitfanfare
closeonkeypress
setflag 0x200
release
end
'---------
' Strings
'---------
#org 0x800259
= Want a free BEEDRILL?
#org 0x800270
= Fine. You suck.
#org 0x80023A
= You got a BEEDRILL!
Basically the part where the person says "Are you taking care of the pokemon" is gone.
Can anyone help me? When I change the title of an indoor map like let's say... The Pokemon Lab, it changes all maps under Pallet Town the name I changed it to. Is there a way to prevent that?
can anyone tell me where to look at kind of pictures that are used in titlescreens. like the forest or ocean style ones. where would one find those?
I'm not sure if this is actually possible, but I'm wondering how (if it actually is possible) I would be able to edit the experience system so that you get 1.1x exp for defeating a pokemon that you have a type disadvantage against, and 0.9x exp when defeating a pokemon that you have a type advantage against.
Where can I find item numbers for Pokemon Ruby?
There should be a list in XSE's "stditems.rbh" header file.