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FireRed hack: Pokémon Stardrop Version [Alpha 1 released]

Pokepal17

More cowbell~
1,519
Posts
15
Years
  • I like the OW, now I'm curious as to what the in-game sprite looks like. Also do you have an OW/concept for the heroine?

    I'm wondering what the in-game sprite looks like too. :3
    Too bad I won't find out until a later beta. lol

    Heroine

    pokemonstardropversion2.png
    pokemonstardropversion3.png


    This wasn't what I had planned, but I like the way it came out. She's smaller than most teenage/adult npcs, but that's because she's a little younger than the hero. While the hero is on his journey because he wants to be, she's on battling gyms and stuff to prove she's not just a little kid. :3

    Oh, btw, I'm delaying the beta because I have one last feature to implement. How long it takes though, I don't know. :3
     
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    Barker

    I'm drifting in deep waters..
    388
    Posts
    17
    Years
  • I really hope this isn't too general of a comment under the "rules of commenting", but everything looks amazing, and I'm really impressed at how professionally it's presented.
     

    marcc5m

    what
    1,116
    Posts
    13
    Years
  • Delayed? Delayed?
    My life has no meaning anymore.
    Seriously though, this hack just gets better and better every time I see it. All of the little side-quests and stuff seem really amazing and inventive.
    Looks like I might have to play this. And I rarely play many hacks.
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Delayed? Delayed?
    My life has no meaning anymore.
    Seriously though, this hack just gets better and better every time I see it. All of the little side-quests and stuff seem really amazing and inventive.
    Looks like I might have to play this. And I rarely play many hacks.

    Yush, delayed. This new thingy's main script is almost complete (over 400 lines too), but I still need to map it and put in all the other necessary scripts.

    I have to study for two tests today, but I have Friday off so if all goes well, the beta should be released on the weekend. :3
     
    22
    Posts
    13
    Years
    • PA
    • Seen Jun 23, 2014
    I really hope that should I chose to make another hack, after my "remake" of blue, it could be on a team with you! This looks amazing can't wait for the Beta.
     

    Chiar

    327
    Posts
    13
    Years
    • Seen May 5, 2014
    Congrats on HOTM! You really deserved it! ^_^[/delay]
    Well, I don't have to say anything more. This hack is just perfect.
    Everytime I see more updates, I get a happiness and impatience attack. ^^ Seriously can't wait to play the beta!
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Congrats on HOTM! You really deserved it! ^_^[/delay]
    Well, I don't have to say anything more. This hack is just perfect.
    Everytime I see more updates, I get a happiness and impatience attack. ^^ Seriously can't wait to play the beta!

    Thanks.
    Oh, and for those who want to know, this special, upcoming feature just needs to have a few scripts put in place, have a map done, be tested, and then the beta will be released. :3
    This feature will not disappoint. <:
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • The Thingy in the Spoiler

    Spoiler:


    Just because I spent a day week working on this, I'm going to make this sound like an epic thing, even though it's not. I've had to remake this three times for the beta so I'm very surprised that I haven't gone bald from stress.

    Now on to the actual thing. This time, there are two factors that limit how long you can play for. One is the strength of the tool you use. The other is the time limit. If you move about and not hit anything after hitting a load of stuff, there should be a recovery in the tool's strength. However, moving about only means that you're running out of even more time. :badsmile:

    Every prize has an item graphic. :3
    The stuff you can find it split into three categories: common, rare, and OMG FOSSIL!!!!!!!11111????????111111
    All fossils can be revived by the guy in Spring Town. Obviously, the fossils are going to be a lot harder to find, but because I'm statistically challenged, that may not prove to be. >:

    If this post sound dumb in anyway, it's because it's almost 1am, and I need some serious sleep. >:

    Oh, and yeah, you get to control the tile you want to hit instead of the player. I really didn't want to make custom overworlds for this.
     

    Crimson Stardust

    Anime Addiction
    1,319
    Posts
    15
    Years
  • The Thingy in the Spoiler

    Spoiler:


    Just because I spent a day week working on this, I'm going to make this sound like an epic thing, even though it's not. I've had to remake this three times for the beta so I'm very surprised that I haven't gone bald from stress.

    Now on to the actual thing. This time, there are two factors that limit how long you can play for. One is the strength of the tool you use. The other is the time limit. If you move about and not hit anything after hitting a load of stuff, there should be a recovery in the tool's strength. However, moving about only means that you're running out of even more time. :badsmile:

    Every prize has an item graphic. :3
    The stuff you can find it split into three categories: common, rare, and OMG FOSSIL!!!!!!!11111????????111111
    All fossils can be revived by the guy in Spring Town. Obviously, the fossils are going to be a lot harder to find, but because I'm statistically challenged, that may not prove to be. >:

    If this post sound dumb in anyway, it's because it's almost 1am, and I need some serious sleep. >:

    Oh, and yeah, you get to control the tile you want to hit instead of the player. I really didn't want to make custom overworlds for this.
    This looks cool..even though you posted at 1 am, i does not sound dumb..xD
    This is the first time i view this hack thread..lol
    The mining thing is a good one for side games when nothing to do..haha
    anyway congrats on the HotM,
    i will view the other info on this hack and give a more detail comment later on.
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Ah... How much time is that?

    The same amount of time things take in Shiny Gold, Liquid Crystal, and Fire Red. :3

    This looks pretty good. The story is definitely one of the best i've seen. I'll download it and tell you what I think.

    Thanks. :3

    Azure Foothill... Again

    pokemonstardropversion.png
    pokemonstardropversion2.png

    pokemonstardropversion3.png
    pokemonstardropversion4.png


    Well, I'm never content with my mapping so I'm going to be remapping stuff before the beta comes out. :>
    Here's the new Azure Foothill. :3
     

    Tropical Sunlight

    The Faltine
    3,476
    Posts
    16
    Years
  • Okay, I'll stop playing games now and talk. I don't know how much time that is; it all depends on what the player does while they wait. If they do certain things, it could take longer than needed. :3
    Thank you.

    Just one more question because I'm curious: Do all the berry trees look the same?
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Thank you.

    Just one more question because I'm curious: Do all the berry trees look the same?

    Yes, they do. The trees are overworlds, and since FR has a limited number, all berry trees will look the same.

    And because of my laziness the way the timing works, all berry trees use the same flags, so if you're waiting for one berry to grow, you're waiting for all of them to grow. D:

    Rainbow Path

    pokemonstardropversion.png
    pokemonstardropversion2.png


    And here are some screens of the updated Rainbow Path.

    Evergreen Pass

    pokemonstardropversion.png
    pokemonstardropversion2.png


    And here's Evergreen Pass updated. I only have two more maps left that I'll probably remap. After that, I'll continue testing, finish off the sprites, and then beta time. :3
     
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    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Azure Village

    pokemonstardropversion.png

    pokemonstardropversion2.png


    The original map was too big, imo. So I decided to try and make it more of a village size, and here we are. I originally was having a rustic-coloured, paved path, but I think the grass path suits the map a lot better.

    As for the beta, I'm beta testing slowly and trying to work out trainer levels (the one thing that I really do find a challenge). So far I'm getting close to the first gym (so not really that far :<), and I hope that I won't have anything to stop me finish testing. Then I'll finally post the beta.

    So all in all, the next post in this thread will either be a message saying something's gone wrong, or hopefully, the beta. :3
     

    Jokuc

    ']['he Master of Horror Movies
    15
    Posts
    13
    Years
  • Awesome hack dude! I love all the mini quests or what I should call them.
    By the way, what tiles did you replace for the snow-trees?
     
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