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Screenshot/Music Showcase

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lilbluedemon

Crunching the numbers!
208
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9
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    • Seen May 4, 2019
    livin__in_the_city_by_lilbluedemon-dae9jaa.png


    Red is a placeholder.

    Credits:
    morlockhater - tiles
    AtomicReactor - tiles
    Alucus - tiles
    thegreatblaid - tiles

    Deo - Custom D&N Tones
     

    Blake7

    To Ignite all people within our nation
    49
    Posts
    7
    Years
    • Seen Nov 30, 2018
    Trying out the new Pokemon Center I edited, orignally made by batiJFG.
    2il0zeu.jpg

    Added outlines changed the structure a little bit and some less palletes.​
     

    BadSamaritan

    Gone Fishin'
    148
    Posts
    14
    Years
    • Seen Jun 8, 2023
    Trying out the new Pokemon Center I edited, orignally made by batiJFG.
    2il0zeu.jpg

    Added outlines changed the structure a little bit and some less palletes.​

    Stylistically it fits right in with the other tiles. That said, it's a bit odd having a round pokecenter in a tile based game, I would imagine they made the Pokecenter round only thanks to 3d movement in SuMo.

    Also assuming that's not just a testing map, it doesn't make much sense for someone to build a building with the entrance facing the edge of a cliff.
     
    824
    Posts
    8
    Years
  • Been using Luka's new EBS for a while now, when I realized that the way it indicates that Pokemon are shiny - changing the color of the nickname - isn't very conducive to something else I wanted to do.

    In my game, there is a difference between a Delta Mega and a Mega Delta (though the difference is only important for one Pokemon). I wanted there to be some indication within the game as to which is which, so players didn't have to turn to "unofficial" sources to figure it out.

    So I played with the Mega icon in the HUD, and duplicated it to make a "minority" icon. The Mega and Minority icons will position themselves accordingly. If the Mega icon is on top, it's a Mega Delta. If the Minority icon is on top, it's a Delta Mega. You read them from top to bottom.

    untitled_by_rot8erconex-dafuknw.png


    However, I did like the fact that the nickname could change color in certain scenarios. So I'm adding a few Easter Eggs where naming certain Pokemon certain things will change the color of the name. The only such so far is seen in this screenshot. Altered Megallades named Matt-Boy have their nickname written in orange. Will probably add a similar one for Glaceons named Lulitha.

    Any other suggestions are welcome.
     

    Blake7

    To Ignite all people within our nation
    49
    Posts
    7
    Years
    • Seen Nov 30, 2018
    Stylistically it fits right in with the other tiles. That said, it's a bit odd having a round pokecenter in a tile based game, I would imagine they made the Pokecenter round only thanks to 3d movement in SuMo.

    Also assuming that's not just a testing map, it doesn't make much sense for someone to build a building with the entrance facing the edge of a cliff.

    Whats wrong with a round building in 2d games, nothing weird about it at all
    Spoiler:
    , and the map is just for test to see how it blends with the tiles, since there was no front stairs big enough for the mountain tile in the tileset i used
     
    Last edited:

    BadSamaritan

    Gone Fishin'
    148
    Posts
    14
    Years
    • Seen Jun 8, 2023
    Whats wrong with a round building in 2d games, nothing weird about it at all
    Spoiler:

    Precisely for the reason those in those images. Note how in the first two, they are mapped to be blocked off in a square/rectangular fashion. And in the third, it only works because of the inordinately sized open area which will certainly not be the case with a pokecenter. It also looks and plays hideously imo.
     

    Blake7

    To Ignite all people within our nation
    49
    Posts
    7
    Years
    • Seen Nov 30, 2018
    Precisely for the reason those in those images. Note how in the first two, they are mapped to be blocked off in a square/rectangular fashion. And in the third, it only works because of the inordinately sized open area which will certainly not be the case with a pokecenter. It also looks and plays hideously imo.
    Well I made my point but thats your opinion moreover the front of the PC is bit flat.
    I don't think many will agree that a circle shape building in 2d will look hideous. It just has to be done in the proper shape to fit in with the tiles.
     

    lilbluedemon

    Crunching the numbers!
    208
    Posts
    9
    Years
    • Seen May 4, 2019
    Friend of mine had my old menu archived.
    menu___by_lilbluedemon-dagmqc5.png

    I was using this for an old project back in 2013.
    Might re-use it <3
     
    14
    Posts
    11
    Years
  • Please crtique the menu i made and offer suggestions....
    If you can advise me of a better layout or what would be a better background, that would be really great. This menu is intended to be touch based only(though you can use the arrowkeys).
    s1_zpsl9uuow0g.png
     
    Last edited:

    Inky

    :pleading_face:
    789
    Posts
    11
    Years
    • he / him
    • Seen yesterday
    A new journey begins...

    HomeyTown_zpsrfktewwd.png


    First town finally finished; celebrating with a quick screenshot.
     

    Impo

    Playhouse Pokemon
    2,458
    Posts
    14
    Years
  • Spoiler:


    something I've been toying with in intelliJ for the past day or two - apart from the placeholder images it's starting to take form
     
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