Detox
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Most of you know I was never a "great" battler. I have always struggled with team building and synergy and this has made most of my teams ass. So I tried to fix that with this team.
Anyway, About the team. I tried to base this team around an under rated (or bad as you might call it) threat in gen V: Infernape. The team is basically about setting Up entry hazards, and eliminating threats with revenge killers.
So here's the team.
A closer look tells us...
Iwaparesu (M) @ Custap Berry
Trait: Sturdy
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Spikes
- X-Scissor
- Stone Edge
---
This thing is great. Pretty much sets up SR, then as many layers of spikes as I can. X-Scissor is for leads such as Espeon and Deoxys. Stone Edge hit Xatu if it tries to reflect my hazards back.
Shandera (M) @ Life Orb
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Shadow Ball
- Substitute
- Pain Split
---
Shandera is my spin blocker, and one of the best at that. I can usually switch in on something like Roobushin or Luke, and if they don't switch I either set up sub on them or go for the kill. Pain Split lets me heal off Life Orb and Substitute damage, if it wasn't self explanatory.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hydro Pump
- Trick
---
Rotom is one of my revenge killers. He has no problems screwing up rain dance by OHKOing Politoed, or revenging DD Gyarados and the sorts. He also checks Doryzuu and Landlos, considering Levitate gives him the ability to remove the threat of Earthquake. The only way they can try to beat this guy is if they get major hax with rock slide or something. Or unless they run IDK Mold Breaker Doryzuu but then they auto lose because I out speed and OHKO with Hydro Pump.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, SAtk-)
- Bullet Punch
- Quick Attack
- Superpower
- U-turn
---
Revenge Killer 2. I originally had Sazandora here but he did little to nothing so I removed him. Scizor is a Dragon resist and another security check against Rank, if only a small one.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Boil Over | Hydro Pump
- Psycho Shock | Thunderbolt
- Rapid Spin
- Recover
---
Rapid Spinner, not much else to say. I have tried both the old D/P/PT standard Starmie and the Boil Over | Psycho Shock set, and I have found that the latter has worked for me the best.
Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Mach Punch
- Close Combat
- Fire Punch
---
The MVP and Main sweeper of the team. So many people don't prepare for a threat like this it isn't funny. I usually switch it in on something like Nattorei and watch as it does nothing, I set up SD, and proceed to sweep. I have to make sure such things as Landlos and Latios are gone so they don't crap all over him though.
There you have it, try not to kill it too much :x
Anyway, About the team. I tried to base this team around an under rated (or bad as you might call it) threat in gen V: Infernape. The team is basically about setting Up entry hazards, and eliminating threats with revenge killers.
So here's the team.
Team: At a glance
A closer look tells us...
Iwaparesu (M) @ Custap Berry
Trait: Sturdy
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Spikes
- X-Scissor
- Stone Edge
---
This thing is great. Pretty much sets up SR, then as many layers of spikes as I can. X-Scissor is for leads such as Espeon and Deoxys. Stone Edge hit Xatu if it tries to reflect my hazards back.
Shandera (M) @ Life Orb
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Shadow Ball
- Substitute
- Pain Split
---
Shandera is my spin blocker, and one of the best at that. I can usually switch in on something like Roobushin or Luke, and if they don't switch I either set up sub on them or go for the kill. Pain Split lets me heal off Life Orb and Substitute damage, if it wasn't self explanatory.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hydro Pump
- Trick
---
Rotom is one of my revenge killers. He has no problems screwing up rain dance by OHKOing Politoed, or revenging DD Gyarados and the sorts. He also checks Doryzuu and Landlos, considering Levitate gives him the ability to remove the threat of Earthquake. The only way they can try to beat this guy is if they get major hax with rock slide or something. Or unless they run IDK Mold Breaker Doryzuu but then they auto lose because I out speed and OHKO with Hydro Pump.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, SAtk-)
- Bullet Punch
- Quick Attack
- Superpower
- U-turn
---
Revenge Killer 2. I originally had Sazandora here but he did little to nothing so I removed him. Scizor is a Dragon resist and another security check against Rank, if only a small one.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Boil Over | Hydro Pump
- Psycho Shock | Thunderbolt
- Rapid Spin
- Recover
---
Rapid Spinner, not much else to say. I have tried both the old D/P/PT standard Starmie and the Boil Over | Psycho Shock set, and I have found that the latter has worked for me the best.
Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Mach Punch
- Close Combat
- Fire Punch
---
The MVP and Main sweeper of the team. So many people don't prepare for a threat like this it isn't funny. I usually switch it in on something like Nattorei and watch as it does nothing, I set up SD, and proceed to sweep. I have to make sure such things as Landlos and Latios are gone so they don't crap all over him though.
There you have it, try not to kill it too much :x
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