Snorlax
Adamant (+ Atk / - SpA)
Leftovers
Body Slam
Rest
Sleep talk
Yawn
Ev in hp and attack
Eh looks fine I guess, just use Adamant since Snorlax isn't using its SpA anyway so why hinder its Speed?
Dragonite
Sassy
Draco Plate
Flamethrower
ice Beam
Thunderbolt
Outrage
Ev in attack and special attack
This is really slow without Speed EVs, making you vunerable to Suicune, Tyranitar, Scizor (though it will most likely be using Bullet Punch when vs Nite), no Speed Celebi, no Speed Jirachi, no Zapdos, Agility Metagross, etc. Either way, this is outclassed completely by Salamence:
Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Speed
Nature: Naive (+ Speed / - SpD)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage / Brick Break
I'm pretty sure that is the standard EV spread...but you can take away SpA EVs and add more to Atk if you want to. Draco Meteor for STAB and basically hits like a truck, Fire Blast for Steels like Skarm, Scizor, etc, Earthquake hits Steels that Fire Blast can't hurt like Heatran, Outrage acts as a late game move when everything has weakened, where as Brick Break is good for Blissey and TTar.
Zapdos
Bold (+ Def / - Atk)
Leftovers
Thunderbolt
Heat Wave
Roost
Thunderwave
Ev in 248 HP / 228 Def / 32 Speed
Zapdos is doing too much on this set to be effective, either use a defensive set or offensive. First off, use Heat Wave instead of Drill Peck, since you want to utilize Zapdos' higher offensive stat, and it hits everything that Drill Peck does damage except it deals more to Steels like Lucario as well as hitting standard Celebi's weaker defense stat (and to a lesser extent it gets Weavile, Mamoswine, etc on the switch). By doing this, you can now run Bold nature since you're no longer using any physical attacks, and this doesn't hinder you Special Defense which you need sometimes. Thunderbolt > Thunder since it is more reliable (Thunder misses all the time), while Protect should be used instead of Detect because they do the same thing except Protect has more PP (which is useful for stalling) buuuut Zapdos needs a recovery move if it's going to be defensive, so use Roost instead of Protect. Leftovers helps heal Stealth Rock damage as well as lowers the risk of being KOed by stuff. You should always put EVs in HP before adding to Defense unless you're using something like Vaporeon or Blissey which has a higher HP stat. Basically, EV in the Pokemon's weaker stat. Also, use 248 HP EVs so you take less from SR, and you might want to use 32 Speed EVs to outrun Tyranitar so you can KO it (at low health of course) before it does anything to you.
You can also use an offensive Zapdos:
Zapdos @ Life Orb / Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Speed
Nature: Timid (+ Speed / - Atk)
- Thunderbolt
- Heat Wave
- Hidden Power Ice / Hidden Power Grass
- Roost
Thunderbolt for obvious STAB, Heat Wave deals damage to Steels, Grass-types, etc, HP Ice is for Dragons such as Mence, Latias, Flygon, etc and Ground-types like Gliscor, where as HP Grass is good for Swampert, and finally Roost is for recovering yourself after switching too much into SR and the like, in short a filler since you have good coverage already. Maxed out Speed and used Timid because it helps speed tie with +nature base 100s like Naive Mence. Life Orb is to power up moves, but Leftovers is another option to stay bulky.
Leafeon
Impish (+ Def / - SpA)
Leftovers
Wish / Synthesis
Leaf Blade
Protect / Yawn
Quick attack / Roar
Ev in HP and Speed
Like what you're doing with Zapdos...too much going on since it is trying to be a sweeper with defensive moves? And from what I said about Zapdos, ALWAYS EV in the lower stat first. Don't use Giga Drain with a hindering nature since you're trying to heal yourself and when you do low damage you won't get much in return. Even then, Leafeon has much better healing options to choose from such as Wish (preferable if you use Protect with it) or Synthesis. Downside of Synthesis is that TTar is currently the top #2 used Pokemon currently, so you'll be healing yourself by 25% instead of 50% which is pretty poor. GrassWhistle doesn't work well because 1, you have Yawn on Snorlax which the purpose of that is to make the opponent switch in fear of being sleep induced, but when you already put something to sleep with Leafeon, Sleep Clause activates and you can no longer force switches with Snorlax because of Sleep Clause. 2, GrassWhistle's accuracy is very poor, so it's a mediocre choice. Protect should be used over it if you have plans on using Wish, Yawn is another option (but like I said the opponent could get smart and sacrifice a Pokemon to put to sleep, so Snorlax can't function his strategy). Last slot...well I don't know what to put here since Leafeon has a poor movepool, though you could use Roar > Quick Attack, but priority is nice. Imo Impish would work best since Lucario doesn't run Jolly commonly anyway. Lastly, use Leftovers as this is a wall, it helps lower the chances of being KOed by stuff, and helps you wall more in general.
You can also use an offensive Leafeon (though it gets mediocre coverage in OU):
Leafeon @ Life Orb / Leftovers
Ability: Leaf Guard
EVs: 4 HP / 252 Atk / 252 Speed
Nature: Jolly (+ Speed / - SpA)
- Swords Dance
- Leaf Blade
- Return
- Quick Attack / Synthesis
Set up an SD and sweep hopefully, Leaf Blade for STAB, Return since its Leafeon's best move to use for coverage against Fire-types and the like, Quick Attack for the priority, while Synthesis is another option to stay bulky, but like I said earlier this doesn't work well with TTar everywhere...
Scizor
Adamant (+ Atk / - SpA)
Choice Band
U-turn
Superpower
Bullet Punch
Pursuit / Double Hit / Quick Attack
Ev attack and 248 HP / 8 Speed
Adamant should be used instead of Docile, since you're not using your SpA so there's no reason in using Docile. Choice Band should be used so you can act as a revenge killer, a powerful scouter, etc. U-turn > X-Scissor because U-turn helps scout for switches. Superpower has superior coverage compared to Slash as it hits Heatran and Magnezone, which is very important. Bullet Punch > Steel Wing for priority (which helps a huge amount) and you only lose 15 base power. Pursuit or Double Hit > Aerial Ace, as Pursuit helps with switching Gengar and the like, while Double Hit helps 2HKO Gyara after SR and Intimidate factored (it also helps with Zapdos). Quick Attack is yet another option for dealing more to Infernape, Jolteon, Gyarados, Starmie, etc. And like I said earlier invest in HP before Defense since his Defense is lower and it helps with specially based attacks. 248 EVs is used to help lower SR damage, while 8 Speed EVs are leftover and help outrun 4 Speed Vaporeon.
I will be trading for a kingdra later today. Adamant (+ Atk / - SpA)
Item: Leftovers / Lum Berry
Potential moveset
Rain dance
Waterfall
Outrage
Dragon Dance
Plan to ev 180 HP / 252 Atk / 76 Speed
I don't understand why you're using special moves with Dragon Dance...use Waterfall and Outrage as your moves to take advantage of the + Atk boost. Leftovers to stay bulky and let you set up, where as Lum helps with status and Toxic Spikes. Adamant is obvious, and the EVs allow you to outrun bulky Gyara, Adamant TTar, base 100s after a DD, and neutral natured Scarf base 100s. The rest is put into HP for survivability.
After my ingame team I decided on this one. It's still rough thats why I came here.