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Request a Moveset / Simple Q&A / Breeding Questions

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HashBrownJM

Decade-Old League Champion
25
Posts
14
Years


  • What is this "DPSer" term ?​


    Sorry, that's a term from my WoW days. DPS is damage per second. It doesn't translate quite as well in the Pokemon game, but what I mean is something who will hit extremely hard.

    Thus far, though, I don't know if I should be using an Ursaring hard-hitter, a Snorlax (or) Blissey wall, or what.

    Therefore, I'm asking for advice/suggestions.​
     

    Aurafire

    provider of cake
    5,736
    Posts
    15
    Years
  • Thus far, though, I don't know if I should be using an Ursaring hard-hitter, a Snorlax (or) Blissey wall, or what.

    Therefore, I'm asking for advice/suggestions.

    The question is then what does your team need more? Are you vulnerable to special attacks, or do you need more physical attacking power? If you want a combination of the two, then Snorlax is probably your best bet, but I don't know what your team is like so yeah =(
     

    HashBrownJM

    Decade-Old League Champion
    25
    Posts
    14
    Years
  • The question is then what does your team need more? Are you vulnerable to special attacks, or do you need more physical attacking power? If you want a combination of the two, then Snorlax is probably your best bet, but I don't know what your team is like so yeah =(

    My team is pretty solid with just five. That's why I have options in what I want my sixth, normal-type Pokemon to be. Do I want to annoy my opponent with a wall they can't take down or elicit fear because my Poke is one-hitting everything? Guess that's why my question was so broad.
     

    jvn753

    Pikachumon
    28
    Posts
    15
    Years
    • Seen May 8, 2011
    How is my dragonite so far?

    Level 67
    Likes to thrash about.
    Adamant Nature
    HP: 208
    Atk:271
    Sp. Atk: 135
    Sp. Def: 157
    Speed: 155

    [Fire punch] [Earthquake]
    [Outrage] [Dragon Dance]


    Holding a Yache Berry.

    Already has the Effort Ribbon.
     

    .Aero

    Tell Me I'm A Screwed Up Mess
    1,767
    Posts
    16
    Years
  • Just wondering, but how do you exactly find the stat number of a pokemon from its base stat? I've been kind of wondering for a while how this actually works and I've never been able to find anything specific about how to calculate it. :/

    I would use shoddy to find this kind of stuff out (as it's automatic), but seeing as I have no access due to there being no PC server, I'm stuck with the good ol' calculator. xD

    Also, +1 to a stat stage is equal to multiplying it by 1.5...right? Or is it less? (I know that +2 to a stat stage is doubling it...so I'm unsure of what a single one does)
     

    Aurafire

    provider of cake
    5,736
    Posts
    15
    Years
  • Just wondering, but how do you exactly find the stat number of a pokemon from its base stat? I've been kind of wondering for a while how this actually works and I've never been able to find anything specific about how to calculate it. :/

    From Smogon:
    Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature

    Nature is 1.1 if the nature is beneficial or .9 if it's reducing, 1 for everything else.


    I would use shoddy to find this kind of stuff out (as it's automatic), but seeing as I have no access due to there being no PC server, I'm stuck with the good ol' calculator. xD

    Also, +1 to a stat stage is equal to multiplying it by 1.5...right? Or is it less? (I know that +2 to a stat stage is doubling it...so I'm unsure of what a single one does)

    Yup, +1 to a stat multiplies it by 1.5x

    Answers are bolded. You know, you can still make teams and stuff even if the server isn't up ;D
     

    .Aero

    Tell Me I'm A Screwed Up Mess
    1,767
    Posts
    16
    Years
  • Do decimals above 0.5 round up?

    (For Crawdaunt I got 372.9 for the Attack stat using: 252 Atk, Adamant Nature, 31 IVs)

    The reason I want to know this is because I'm trying to theorymon for a usable set for the soon to come DDDaunt. I'm hard at work. xD


    EDIT: Smogon says the max stat is 372...so I guess that's it. D: That's dumb.

    Thanks for the help Aura. ;D
     

    TwilightBlade

    All dreams are but another reality.
    7,243
    Posts
    16
    Years
  • Yo yo yo. How important is Explosion on Naive Heatran (Scarf set)? Here are the IVs: 22 / 10 / 30 / 31 / 31 / 31

    Is 10 in Attack fine or bad?
     
    8,279
    Posts
    15
    Years
    • he/him
    • Seen yesterday
    Yo yo yo. How important is Explosion on Naive Heatran (Scarf set)? Here are the IVs: 22 / 10 / 30 / 31 / 31 / 31

    Is 10 in Attack fine or bad?
    It's fine, it isn't like you're going to lose any KOs iirc. Though, you lose a OHKO on max HP / Def Bold Blissey (7% chance of OHKOing with SR opposed to 66% with 31 IVs).
     

    Atamagaokashii

    Feel like drowning a dinosaur?
    15
    Posts
    14
    Years
  • I was planning on using a Baton Passer Ninjask. I can't really think of a good use for EVs, nature, etc. So far this is all I've come up with.

    Ninjask @ Focus Sash

    Ability: Speed Boost

    Moves:
    Protect
    Swords Dance
    Baton Pass
    ??????

    Nature: ??????

    Stats and EVs: ??????

    MAJOR help needed in this category :S

    Edit: Should I also be on the lookout for certain IVs? Also, I was wondering what a good build for rotom would be? I know it it very broad, but I was looking into a support rotom of some sort?
     
    Last edited:

    Aurafire

    provider of cake
    5,736
    Posts
    15
    Years
  • I was planning on using a Baton Passer Ninjask. I can't really think of a good use for EVs, nature, etc. So far this is all I've come up with.

    Ninjask @ Focus Sash

    Ability: Speed Boost

    Moves:
    Protect
    Swords Dance
    Baton Pass
    ??????

    Nature: ??????

    Stats and EVs: ??????

    MAJOR help needed in this category :S

    Edit: Should I also be on the lookout for certain IVs? Also, I was wondering what a good build for rotom would be? I know it it very broad, but I was looking into a support rotom of some sort?

    Ninjask @ Leftovers
    Jolly
    176 HP / 252 Attack / 80 Speed
    - Substitute
    - Swords Dance
    - Baton Pass
    - X-Scissor / Aerial Ace

    Substitute is a better option than protect because it can be used in succession. Also, make sure you lead with this, otherwise Ninjask dies to Stealth Rock. But beware, a lot of common leads can beat this set very easily =(

    What would be a good moveset for a hasty infernape the current one isn't working to well for me?

    Your options aren't limited much with a hasty nature, you can still run any of his mixed sets fine. Look here for some ideas for movesets: http://www.smogon.com/dp/pokemon/infernape
     
    8,279
    Posts
    15
    Years
    • he/him
    • Seen yesterday
    I was planning on using a Baton Passer Ninjask. I can't really think of a good use for EVs, nature, etc. So far this is all I've come up with.

    Ninjask @ Focus Sash

    Ability: Speed Boost

    Moves:
    Protect
    Swords Dance
    Baton Pass
    ??????

    Nature: ??????

    Stats and EVs: ??????

    MAJOR help needed in this category :S
    Look here, it has the most standard movesets for Ninjask. ;3
    Edit: Should I also be on the lookout for certain IVs?
    Usually, it is best to have a 31 Speed IV, the rest doesn't really matter. If you get a lower IV, such as 30, then just add 4 more Speed EVs to Ninjask's EV spread, because the EVs are designed to outrun some Pokemon that would be threatening. And, you don't want to be outsped by them do you? X3
    Also, I was wondering what a good build for rotom would be? I know it it very broad, but I was looking into a support rotom of some sort?
    I recommend this:
    Spr_4p_479W.png
    @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 168 Def / 88 Speed
    Bold Nature (+ Def / - Atk)
    - Will-O-Wisp
    - Thunderbolt
    - Rest
    - Sleep Talk

    Just burn stuff like Flygon, Scizor, Tyranitar, etc (it is really fun). Thunderbolt for a STAB, and usually hits more stuff for neutral than Shadow Ball does. Rest and Sleep Talk for recovery and stalling. When HG/SS patches come out you can use Pain Split. \o/ Wash is better than most forms for this because it keeps Heatran and Infernape from coming in on a WOW, and absorbing it (Heatran), or just being immune to it (Infernape). Some other Appliance analysis's can be found here, just scroll down till you see the Rotom forms (alphabetically).

    If you want a Rotom set, just look here.
    What would be a good moveset for a hasty infernape the current one isn't working to well for me?
    Yeah, just go here, there so many options depending on what your team needs. :P I never really used Infernape much so I can't recommend anything, but I do know Naive is better than Hasty because you take less from Scizor's Bullet Punch. :3

    Edit: Gah, beaten.
     

    Atamagaokashii

    Feel like drowning a dinosaur?
    15
    Posts
    14
    Years
  • Thank you so so soooo much Aurafire and Wolf. And Aurafire, you said that most leads can easily beat Ninjask. I was wondering what baton passer you and Wolf would recommend? Thanks in advance!
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen yesterday
    Thank you so so soooo much Aurafire and Wolf. And Aurafire, you said that most leads can easily beat Ninjask. I was wondering what baton passer you and Wolf would recommend? Thanks in advance!

    Zapdos is a better speed passer, simply because it isnt metagame weak lol.
     

    Kittyipawd

    Waiting to see red again
    457
    Posts
    16
    Years
    • Seen Oct 27, 2013
    Is there a lead OU pokemon that has a resistance to fire and ground
     
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