it appears as seel, with the sprite and menu icon, but when I withdrew it in my party it was psyduck (sprite and I dont like it so I havent tested it out, but it probably has his stats, though iunno what he is supposed to have so its a moot point
Whatcha mean cash in? you mean selling it? thats sort of cool I suppose - But I'd prefer it is james looked cool
and congratulation, now you know how I feel that it was a moral victory instead of an actual one
it was really weird, it kept doing that no matter what I did, I tried er installing it and stuff, and even did it to the previous version I forgot I had un-extracted as well, but the same thing happened there too
what ended up happening was I turned off my comp before I went to bed and started the game this morning, which appearently fixed it - so I suppose restarting the comp is the fix for it
NOOOO- DO NOT SELL THE SHINY FRAGMENT!
Basically, heres how shinyfying will work:
See shiny Pokemon -> pokedex -> shiny fragment generated.
in future versions....
Go to prof [oak, elm or cid] -> use shinyfying machine to turn one of your (fully evolved) pokemon into a shiny version.
Your PM did make me want to implement your idea of having more badass pokemon forms.
Thought it would take too much work having both shiny forms and corrupted forms.... so... in SPEE shiny pokemon will not look exactly like official shiny pokemon. they'll look a little bit more like the corrupted versions.
Wait... version exclusives? :O
I thought the "ROM patcher" was a joke referring to everyone who asked which game to patch this over. Anyway, is it really necessary? I mean, we can't trade Pokemon so it kinda seems like a cheap way to include more obtainable Pokemon without creating events for them. Just my two cents.
Nice to see that replies are flowing back again ^-^
thanks- nice to see this thread active again :)
yeah, you are right, I did it as a way to cheapily add more pokemon, but cheapily in the fact that it doesn't add more "heroes". RPGmaker2003 is a POS in that adding too much heroes kills performance. (because every hero is kept in ram for some god forsaken reason)
Thats why the whole concept of corrupted pokemon even exists in the first place - because i couldn't add all pokemon to be catchable, so pokeballs had to go.
I basically took similar pokemon and grouped them together for version exclusiveness. Plus it makes it more.... variety. like, so, for example, if you do NG+, you'll encounter wild pokemon of the other version.
In the next version, i'll be implementing NPC trading, so you'll be able to get the alternate version pokemon. (it doesn't effect the pokedex, trading pokemon doesn't mean your "obtained pokemon" count increases. it means you don't need to trade. ever.
originally the rom patcher was just a joke. But I wanted to give players a way of choosing which version to get, and since the version determining needed to happen before the game started, the rom hacking sequence seemed like the perfect place to implement it.sooo-- before the rom patching fully begins, you can press shift and choose from a list of "roms" to patch. If you select pokemon gold, you get alpha version. If pokemon silver, you get omega versions. worked out quite well :D
Funnily enough, making version exclusives is actually more work than normal corrupted pokemon, because I still have to make the corrupted pokemon sprites, all the events and everything that goes into making a normal pokemon- But in addition to that have to implement trading.
Also on a side-note you may want to update the first page with all the exclusive pokemon that belong to each version since I am having a hard time locating the original. (Not that it matters that much)
Also on a side-note rereading the first page tells me there is a New Game+ can you please tell me if it is still available and if so how can I activate it?
here ye go, I'll add it to the first page when I do a revamp on the first page.
in 0.72 - you only have oppotinuity to get
(ALPHA) - weedle, bellsprout, nidoranF, grimer, psyduck and phanpy
(OMEGA) - caterpie, oddish, nidoranM, electrike and sandshrew.
you can check the version of your game via the trainer id
Also, speaking of corrupted pokemon, Crystal is a LOT more helpful now if you call her. She will tell you the locations of corrupted pokemon that you havent caught, and also filters her response depending on which chapter you are in, so she won't tell you about corrupted pokemon you can't reach yet.
Very handy for hunting corrupted pokemon.
And about NG+, I forgot that I didn't put it back in. I'll be back in the next version.
And a little bit more expanded. which i'll go into more detail when its completed.
Might just be my game but the Saw Dust Quest is glitched. It says I have 98/99 pieces but in my inventory it shows 99. (And if the counter went above 100 I'd probably have ~150). The Belt Refining Items (Novice and Professional) are both glitched unusable. (Black Belt is spelled B;ack as well)
cool, fixed all 3 problems. I apperently had 2 different sawdust items programmed in, and you get one kind from cutting trees, but the quest is counting the different one.
I know I kinda have a whole gdocs now, but...
When interacting with objects, responses switch between first and third person. A small annoyance, but I feel the third person bits take away from the RPG experience, pulling away from the character's perspective. I really enjoy the humor you put into the first person reactions, though. (Numbers from Lost? What has Oak been doing on his computer?
)
Fair point. I'll commit more to first person person and phase out third person responses. :)
the map IMO shoudl cover the hole region not a portion of the center
I do agree, I left a lot of open space so I could fill in with postgame content if need be. So hopefully by the time im fully done with the game, it should have stuff there.
drowzee didnt look corrupted, he looked normal, as did hypno - luckily there was no complications with him ^ ^
Oh, you are indeed right. I forgot to make a corrupted sprite for them. :O will fix asap.
I'm pretty sure DarkDoom isn't quite done with the map.
Keep in mind that this is not a finished game.
Indeed, the current map is based off story progression, so nearly every place in the (current) region map is traversed through the story. there'll be optional/bonus areas of the game coming later that you can get to via train/boat- which will fill up the northen and southern parts of the region.
if I remember correctly it exists in mors village (/town/city o.O)
you get it later in the game because it resets the game, while keeping your pokemon and stuff - whether or not it exists in the new version is beyond me, I'm currently working on breaking his game >:D so I'll let ya know my finds
as for breaking your game, Doom, I found that (after you initiate night) you end up in the area near that broken gave or w/e, the problem existing is when you enter the cave you're in the cave like you should be - but when you leave the map is different - any reason why? it especially pissed me off because I encountered a shiny!! its like your game doesnt want me to have shiny pokemon >:l so it must be broken!!
I also would like to comment on the improvement to the day/night sytem and how you went about giving it to the player - it was a very great time and a terrific way of implementing it!
OH NOES. Was kinda dumb of me to not check both exists of that goddamm cave. fixed now.
On the plus side, you can still go through sola forest-route8 and reach ferreus town- then so not completely gamebreaking. probably just wholly confusing and adds annoying backtracking.
Thanks, i totally agree about the night mode. it's much more streamlined.
I love coming up with trophy names. That one is definetly one of my favourites :D
it just happened randomly. now when ever i withdraw nidorina i get nidorino
Odd... Can you go into the menu and select stats, and check what species the nidorino/a is?