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You see, some items important to the plotline, such as the rainbow wing, the blue orb, mega stones, and Oak's parcel, are undroppable. How do you program this in essentials?
I wish it was that easy, but when receiving the item, I have the option to simply toss it. I want to prevent the tossing option. Same goes not just for this item, but for all key items.
I wish it was that easy, but when receiving the item, I have the option to simply toss it. I want to prevent the tossing option. Same goes not just for this item, but for all key items.
# Important items can't be sold, given to hold, or tossed.
def pbIsImportantItem?(item)
return $ItemData[item] && (pbIsKeyItem?(item) ||
pbIsHiddenMachine?(item) ||
(INFINITETMS && pbIsTechnicalMachine?(item)))
end