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Rate My Team

Matzzz

Danger!
64
Posts
16
Years
  • Okay so after much testing I've decided on my current team and i want to know what you all think
    Parts of it are fairly traditional methods as you will see..

    Ninjask@nothing
    Speed Boost
    Bold (nature could be better but it'll do)
    252atk/252spd
    Sub
    Baton Pass
    Sword Dance
    X-Scissor

    Basic set up using substitute every turn and then using sword dance/baton pass when a chance shows itself - usually setting up marowak

    Marowak@Thick Club
    Lighteningrod
    Adamant
    252atk/252spd
    T-Punch
    F-Punch
    E-Quake
    Stone Edge

    Standard Marowak Setup

    Starmie@Leftovers
    Natural Cure
    Docile
    252 Sp.Atk / 252 Spd / 4 Sp.Def
    Recover
    T-Bolt
    Ice Beam
    Surf

    Standard Starmie Special Sweeper

    Latias@nothing
    Levitate
    Gentle
    252 Sp.Def / 252 HP
    Dragon Pulse
    Calm Mind
    Psychic
    Recover

    I'm using Latias as a pure special wall, takes hits such as Gengars shadow ball with ease needing a good 3/4 hits before KO plus the use of calm mind turns it into a decent powerhouse

    Dusknoir@nothing
    Pressure
    Lax
    252 HP / 252 Def / 6 Sp Def
    Will-O-Wisp
    Pain Split
    Fire Punch
    Ice Punch

    Physical Wall

    Breloom@Toxic Orb
    Poision Heal
    Adamant
    252Atk/252Spd
    Seed Bomb
    Spore
    Sub
    Focus Punch

    Standard Breloom Build - used as a last resort

    Still need to decide on items etc

    Let me know what you think! :D
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Smeargle is a better Baton Passer than Ninjask is because it has access to Spore to make the pass easier. Ninjask also has a nasty Stealth Rock weakness and bad defenses:
    -Spore
    -Shell Smash
    -Baton Pass
    -Taunt/Magic Coat
    Nature: Jolly/Timid
    EVs/ 80 HP/96 Def/80 SDef/252 Spe
    Item: Focus Sash
    Ability: Own Tempo

    Marowak is too slow to sweep effectively. Dugtrio makes a nice revenge killer for you to use:
    -Earthquake
    -Stone Edge
    -Sucker Punch
    -Shadow Claw/Substitute
    Nature: Jolly
    EVs: 252 Atk/32 Def/224 Spe
    Item: Choice Band/Life Orb
    Ability: Arena Trap

    Latias is better off with this spread to make it faster and bulkier: 252 HP/4 SAtk/252 Spe with a Timid nature. Hidden Power Fire, Substitute and Roar are also the better options over Psychic because Dragon Pulse has good coverage on its own already.

    Gliscor or Skarmory are better physical walls over Dusknoir because of their good defensive typings:
    Gliscor:
    -Earthquake
    -Taunt/Toxic
    -Toxic/Ice Fang/Stealth Rock
    -Roost/Protect
    Nature: Impish
    EVs: 248 HP/188 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    Skarmory:
    -Spikes/Stealth Rock
    -Whirlwind
    -Roost
    -Brave Bird/Taunt
    Nature: Impish/Careful
    EVs: 252 HP/232 Def or SDef/24 Spe
    Item: Leftovers/Shed Shell

    SubPunching Breloom is no longer the standard Breloom as of B2/W2 due to the release of Technician, but it's still viable. Use the spread of 12 HP/252 Atk/244 Spe to give Breloom optimal Poison Heal recovery.
    Ability: Sturdy
     
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