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Simple Dual Screen System

664
Posts
16
Years
  • Crazyninjaguy said:
    Try using the Show Picture event command, setting the Y value to 340.

    There ^
    Or is the spacer graphic causing you problems?

    If it is then just wait till the next version, because it's got a lot of scripts that i'm just gonna release the Scripts.rxdata

    Just a small hint on what is included in the next version.
    I'm going to implementing 4 different menus that you'll be able to choose from.
    In the next release, because i want it out pretty quickly to show that progress is coming along, only one menu will be available to be used.
     

    Peeky Chew

    Master of Palettes
    829
    Posts
    14
    Years
  • There ^
    Or is the spacer graphic causing you problems?

    If it is then just wait till the next version, because it's got a lot of scripts that i'm just gonna release the Scripts.rxdata

    Just a small hint on what is included in the next version.
    I'm going to implementing 4 different menus that you'll be able to choose from.
    In the next release, because i want it out pretty quickly to show that progress is coming along, only one menu will be available to be used.
    That didn't work. In my other copy of essentials (the one that actually has main) I did exactly the same things and it worked.
     
    664
    Posts
    16
    Years
  • Your other copy of essentials must be a newer one right?
    That'd be why, i'm using the newest version :)

    As for V2 of the script, it's coming along, but i'm pushing the release of it over to tommorow unless i get this menu script finished tonight.
     

    Birdybot

    -insert witty phrase here-
    139
    Posts
    14
    Years
  • Well hopefully in the next release i'll make a script version of what you want, but for now, i'll just tell you how.

    First of all, create the background with Show.picture("filename")
    Then, do a show picture event command with a picture, and set the X and Y coordinates.
    Remember, the Y coordinate MUST be more than 340 for it to appear on the bottom screen.
    And just set the picture number to 2.

    Any pictures with a higher number than that will appear on top of it, so it's ideal for buttons etc.

    No, still doesn't work. I am definately doing all of these...
     
    Last edited:
    664
    Posts
    16
    Years
  • Ok, well i'll suggest that you just wait for the next version then.
    It has full instructions with it, and an improved imaging system :)
    Hopefully tommorow. Just the menu to script now :D
     

    Peeky Chew

    Master of Palettes
    829
    Posts
    14
    Years
  • Your other copy of essentials must be a newer one right?
    That'd be why, i'm using the newest version :)

    As for V2 of the script, it's coming along, but i'm pushing the release of it over to tommorow unless i get this menu script finished tonight.
    Nope, the one it works on is the older one...
     

    Vorpalis

    Creator of Pokemon Chromite
    26
    Posts
    15
    Years
  • Hi CrazyNinjaGuy,
    I hope the script is going well. :)
    I just wanted to know if the script would support a menu like this:
    25r1aa8.jpg

    So instead of seeing the words you see the icons.
    1.Pokedex
    2.Pokemon
    3.Bag
    4.Poke'nav/pod/gear
    5.Trainer Card
    6.Options
    7.Save
    8.Exit
    And once you press exit is disappears from view (Like a dropdown menu)
     

    Vorpalis

    Creator of Pokemon Chromite
    26
    Posts
    15
    Years
  • Well I was thinking the dual screen, so when the mouse goes onto it is appears.
     

    Vorpalis

    Creator of Pokemon Chromite
    26
    Posts
    15
    Years
  • Tried the picture code thingy

    I managed to put the multiple pictures on which overlap and stuff. :)
    It works perfectly so far. :)
    35376gj.jpg

    I would like to say thank you to cause you've done this on such short notice :)
    Can't wait for next release :)
     
    664
    Posts
    16
    Years
  • Ok peoples, quick fix time!

    Spoiler:

    Basically, this'll fix the errors that some of you were getting.
    Also i've done away with the Show.Picture thingy as it wasnt really needed.
    Just replace your old script with this one.

    To display pictures, just use the show picture event command.

    As this was only meant to be a simple release of my script as i lost the main one, there won't be any major updates for a while.
    So for the moment, you'll have to use this.

    If anyone wants a mouse input module i've edited, just PM me :)

    Please note, the mouse input module is only for scripters who want to add mouse functionality to the Dual Screen system.
    Please do not request it if you can't script RGSS :)
     
    Last edited:

    lx_theo

    Game Developer
    958
    Posts
    14
    Years
    • Seen Nov 2, 2013
    Ok peoples, quick fix time!

    Spoiler:

    Basically, this'll fix the errors that some of you were getting.
    Also i've done away with the Show.Picture thingy as it wasnt really needed.
    Just replace your old script with this one.

    To display pictures, just use the show picture event command.

    As this was only meant to be a simple release of my script as i lost the main one, there won't be any major updates for a while.
    So for the moment, you'll have to use this.

    If anyone wants a mouse input module i've edited, just PM me :)


    Looks good, except...
    Spoiler:
     

    agent destroyer

    pokemon prof. for team rocket
    141
    Posts
    16
    Years
  • help with putting a pic on it.

    Code:
    #----------------------------------------------
    @spacer=IconSprite.new(0, 320)
    @spacer.setBitmap("Graphics/Pictures/spacer")
    @spacer.z = 99999999
    #-----------------------------------------------
    
    module Show
      def self.picture(filename)
        @sprite=IconSprite.new(0, 325)
        @sprite.setBitmap("Graphics/Pictures/Oak")
      end
    end
    (oak is just to test it)

    whats wrong? i tried changing (0, 325) and (filename)
     
    489
    Posts
    16
    Years
  • Great script CNG, this is what I have so far. Took forever getting X and Y coordinates...then I finally thought "Hey, Paint tracks XY coordinates...why not make the mock up then record the XY of the top left pixel of each icon". That's when I went "...OMG" xD.
    dualscreenscreenie.png


    Just need to make menus pop-up and everything when I click on each icon with the mouse...when I PM you of course, helps if I get the script beforehand >.>

    Btw, how do I fix the resolution issue? I mean when I switch resolutions in the Options the Dual Screen disappears even if I change back to 480x320.
     
    38
    Posts
    14
    Years
    • Seen Dec 8, 2010
    I managed to combine this script with the mouse script of Cybersam, but as Soul.//Silver i can´t do pop-up menus or interactive icons and functional.

    Please anyone can share their knowledge about this.

    thanks in advance
     
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