Outlawed
Think you can beat me?
- 237
- Posts
- 16
- Years
- Doha, Qatar
- Seen Aug 31, 2015
Its been a while since I posted something here.
Anyway, after playing gen v for a while, I started to get the hang of it. I ran some weather, some Whimsicott/Gengar abuse, hell I even tried things like specbliss.
Anyway, here's the team. I used skarmbliss because I need a healer and because Skarmory can wall tons of physical attackers, par those who carry Fire Blast/Flamethrower.
The team isn't fantastic, but its been winning a good amount and I think it can do more.
The team:
Starmie @ Leftovers
Trait: Natural Cure
EVs: 104 HP / 252 SAtk / 152 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Rapid Spin
- Substitute
I'm not sure if this is the spread for a bulky Starmie, I might be missing some speed points, but I think this is what allows me to outrun JollyChomp. Not like I need to really, but bulk is generally OKAY on Starmie in this metagame I feel. It can't live much without recover support but it deals really well with any sort of Poke that tries to setup weather (par Abo). Sub is also nice and allows me a free turn to Spin away hazards or hit anything with a STAB HP.
Mamoswine (M) @ Choice Band
Trait: Thick Fat
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Superpower
It is a powerhouse. With SR+Spikes support Mamoswine makes an excellent late gamer sweeper, and an even better Revenge killer. STAB EQ will hit anything super hard, and with the CB Ice Fang will OHKO non defensive Gliscor after Rocks. Superpower is carried because with this set I can outrun several things that cause a threat to my team, including Ferro and T-tar. It's also a nice support move to have after I paralyze things with Bliss/Tangrowth.
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 40 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Slack Off
- Surf
- Flamethrower
Slowbro is here as a pure sp.def sponge. It hits rather hard and with Regenerator allows me to switch in and out with little to no cost. It counters most fighting types (par Scrafty, which can be a real problem for this team). It can 2hko Ferro with Flamethrower, and does a good amount of damage with Psychic while being able to sit there and Slack Off all day. It doesn't like status obviously, but thats why I have bliss.
Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Leaf Storm
- Leech Seed
- Protect
- Stun Spore
The main defensive tank of the team. Leaf Storm is no joke either and allows me to OHKO Excadrill after SR and some spikes. Stun Spore over Sleep Powder because it allows Mamoswine to really become the dominant attacking Pokemon. Generally, I'll take a couple of hits with this, set up Leech Seed, Stun Spore and then switch out to get my health back.
Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Stealth Rock
- Spikes
- Brave Bird
Shed Shell to avoid getting locked in by annoying Magnet Pullers. I'd rather have that than lefties really. The lack of Roost means that this set is purely for support. I usually get my stuff blown away, but set up again with it, since it works. Works quite well with Slowbro/Mamoswine/Tangrowth.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Seismic Toss
There is no bs here. This is a sp.def blissey. I don't need a bold nature. This thing can take Draco Meteor from Latios and effectively wall it. Thunder Wave because when I do come in on Latios (that runs away), I'll usually get a scarfer, or a banded Pokemon that will NOT like the paralysis. Then I can switch over to one of my defensive Pokes.
Comments:
This team doesn't like Scrafty, and generally will get rolled by things like Mixed-ape (once Starmie is gone)
Mamoswine is the key powerhouse of the team, and with SR/Spike support allows me to do a lot of damage to pretty much anything. Without my SR/Spikes though, I find that it doesn't do as much damage as it needs to be doing. Perhaps I need another priority user to clean up after Mamoswine gets taken down.
Anyway, CC is welcome.
Thanks for stopping by.
Anyway, after playing gen v for a while, I started to get the hang of it. I ran some weather, some Whimsicott/Gengar abuse, hell I even tried things like specbliss.
Anyway, here's the team. I used skarmbliss because I need a healer and because Skarmory can wall tons of physical attackers, par those who carry Fire Blast/Flamethrower.
The team isn't fantastic, but its been winning a good amount and I think it can do more.
The team:
![121.png](http://floatzel.net/pokemon/black-white/sprites/images/121.png)
![473.png](http://floatzel.net/pokemon/black-white/sprites/images/473.png)
![80.png](http://floatzel.net/pokemon/black-white/sprites/images/80.png)
![465.png](http://floatzel.net/pokemon/black-white/sprites/images/465.png)
![227.png](http://floatzel.net/pokemon/black-white/sprites/images/227.png)
![242.png](http://floatzel.net/pokemon/black-white/sprites/images/242.png)
Starmie @ Leftovers
Trait: Natural Cure
EVs: 104 HP / 252 SAtk / 152 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Rapid Spin
- Substitute
I'm not sure if this is the spread for a bulky Starmie, I might be missing some speed points, but I think this is what allows me to outrun JollyChomp. Not like I need to really, but bulk is generally OKAY on Starmie in this metagame I feel. It can't live much without recover support but it deals really well with any sort of Poke that tries to setup weather (par Abo). Sub is also nice and allows me a free turn to Spin away hazards or hit anything with a STAB HP.
Mamoswine (M) @ Choice Band
Trait: Thick Fat
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Superpower
It is a powerhouse. With SR+Spikes support Mamoswine makes an excellent late gamer sweeper, and an even better Revenge killer. STAB EQ will hit anything super hard, and with the CB Ice Fang will OHKO non defensive Gliscor after Rocks. Superpower is carried because with this set I can outrun several things that cause a threat to my team, including Ferro and T-tar. It's also a nice support move to have after I paralyze things with Bliss/Tangrowth.
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 40 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Slack Off
- Surf
- Flamethrower
Slowbro is here as a pure sp.def sponge. It hits rather hard and with Regenerator allows me to switch in and out with little to no cost. It counters most fighting types (par Scrafty, which can be a real problem for this team). It can 2hko Ferro with Flamethrower, and does a good amount of damage with Psychic while being able to sit there and Slack Off all day. It doesn't like status obviously, but thats why I have bliss.
Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Leaf Storm
- Leech Seed
- Protect
- Stun Spore
The main defensive tank of the team. Leaf Storm is no joke either and allows me to OHKO Excadrill after SR and some spikes. Stun Spore over Sleep Powder because it allows Mamoswine to really become the dominant attacking Pokemon. Generally, I'll take a couple of hits with this, set up Leech Seed, Stun Spore and then switch out to get my health back.
Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Stealth Rock
- Spikes
- Brave Bird
Shed Shell to avoid getting locked in by annoying Magnet Pullers. I'd rather have that than lefties really. The lack of Roost means that this set is purely for support. I usually get my stuff blown away, but set up again with it, since it works. Works quite well with Slowbro/Mamoswine/Tangrowth.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Seismic Toss
There is no bs here. This is a sp.def blissey. I don't need a bold nature. This thing can take Draco Meteor from Latios and effectively wall it. Thunder Wave because when I do come in on Latios (that runs away), I'll usually get a scarfer, or a banded Pokemon that will NOT like the paralysis. Then I can switch over to one of my defensive Pokes.
Comments:
This team doesn't like Scrafty, and generally will get rolled by things like Mixed-ape (once Starmie is gone)
Mamoswine is the key powerhouse of the team, and with SR/Spike support allows me to do a lot of damage to pretty much anything. Without my SR/Spikes though, I find that it doesn't do as much damage as it needs to be doing. Perhaps I need another priority user to clean up after Mamoswine gets taken down.
Anyway, CC is welcome.
Thanks for stopping by.