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Pokemon Substanz

179
Posts
20
Years
  • Pokemon Substance

    I'm making a rpg maker game called pokemon substanz.

    I dont have a story yet bicous im not good at story making.

    I nied help with coding of door's,gras,battel,water puddelsyou now what i meen. If you want to help post than.

    Screenshots will come soon.
     
    Last edited:

    DarkMage31

    RM2K(3) Master
    1,981
    Posts
    20
    Years
  • Hey Ashly! I've been seeing you floating around these forums! Glad to see you're finally making a game!

    When you say you need help with doors, do you want them opening and closing visually?

    How you do your grass depends on how you're doing your battle system. DBS? CBS?

    You can do your battles in so many different ways. What do you have in mind?

    Puddles... Do you know the catepillar code? Or what that means?
     
    421
    Posts
    19
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    • Seen Apr 9, 2011
    This question has been asked before.

    DBS= Default Battle System
    The battle system that is already useable in RM2K
     
    179
    Posts
    20
    Years
  • Yea but i want a battel system like pokemon r/s and all the othere animation to. It must look real.

    Here the first screenshot:
    neo%20town%20(beta%20screen).PNG
     
    Last edited:
    421
    Posts
    19
    Years
    • Seen Apr 9, 2011
    The town looks nice. I would fix that second ledge though. It's not leveled with the other part of the ledge next to it. What's with the 4 events all around that sign? Is it for a message because you could just put a transparent event over the sign and make it the same layer as the hero. Then you put in a message for it. And when the hero goes to it and click on it, like in the game, it would come up saying whatever it's suppose to say.
     
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