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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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386
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17
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    • Seen Aug 10, 2015
    A new version of Pokemon Essentials is now available.

    Changes:

    Support for the hidden moves Fly and Headbutt
    Flameguru's Pokegear script included
    Customizable region maps
    Script support for double battles and multi battles
    Debug menu option with integrated terrain tag editor
    Problems fixed with Rare Candy
    Problem fixed on player placement after jumping
    StorageCreator metadata setting added
    MapPosition metadata setting added
    Combined PokeBattle_Move_XX scripts into PokeBattle_MoveEffects

    Modified scripts:

    Deleted: moves/PokeBattle_Move_**
    Added: PokeBattle_MoveEffects
    Added: PokemonTilesetEditor
    Added: PokemonRegionMap
    Changed: PokemonMap
    Changed: PokemonMenu
    Changed: PokeBattle_Move
    Changed: Scene_Map
    Changed: Interpreter 6
    Changed: Pokegear
    Changed: PokemonField
    Changed: PokeBattle_ActualScene
    Changed: PokemonTrainers
    Changed: PokeBattle_Trainer
    Changed: SpriteResizer
    Changed: WindowAndTilemap
    Changed: Game_Character 3*
    Changed: Compiler
    Changed: Game_Player*
    Changed: PokemonMessages
    Changed: Game_Character 1
    Changed: PBDebug
    Changed: - Radio
    Changed: SpriteWindow
    Changed: PokemonUtilities
    Changed: PokeBattle_Battle
    Changed: PokemonEncounters
    Changed: PokemonItems
    Changed: PokemonScreen
    Changed: PokeBattle_Battler
    Changed: PokemonStorage
     
    92
    Posts
    18
    Years
    • Seen Dec 4, 2008
    I love you. xD This is a dream come true for pretty much every person who is planning to make a Poke fangame...
     
    Last edited by a moderator:

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    awsome i love the headbutt trees, but one thing, i dont know if this can be done, but do you think you can make the headbutt trees happen on a terrain tag, because i doin a johto remake and there are quite a few headbutt trees on one map and i dont want the game to lag up because of event overload. if you could look into it that would be great, but dont make it a big thing on your list i was just wondering if it could be done without a lot of code change.
     

    BlueEew

    PokeProject - GO!
    786
    Posts
    18
    Years
  • From what I have read this starter kit the best Pokemon starter kit out there. However I am looking for an full detailed features list, that explains whats in included etc. Is there one avalable.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    From what I have read this starter kit the best Pokemon starter kit out there. However I am looking for an full detailed features list, that explains whats in included etc. Is there one avalable.

    Hmm...let me explain it in as few words as possible...

    This kit kicks ass and it pretty much replicates FR/LG/R/S/E 100% :)


    Thanks for updating it Poccil ;) I just updated MS to this Release and am working on some new maps. I'm also thinking of re-mapping my game with my Kyledove tileset (I Posted it in Game Dev Resources for anyone who wants it)

    Keep it up :cool:
     
    92
    Posts
    18
    Years
    • Seen Dec 4, 2008
    I tested it, works fine most part.

    Two things.
    - In the PokéGear menu, the badges (if you talked to the badges-NPC) appear in the background, under the Hero-render in the menu. That's probably a glitch.
    - I experience a constant lag. I think this has to do with the amount of resources the project needs, and particularly the tileset (damn its huge right? xD), but maybe you know an anti-lag script... O_o

    All the rest, it's perfect. All we need to do is help you out on the animations department.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    I tested it, works fine most part.

    Two things.
    - In the PokéGear menu, the badges (if you talked to the badges-NPC) appear in the background, under the Hero-render in the menu. That's probably a glitch.
    - I experience a constant lag. I think this has to do with the amount of resources the project needs, and particularly the tileset (damn its huge right? xD), but maybe you know an anti-lag script... O_o

    All the rest, it's perfect. All we need to do is help you out on the animations department.

    I experience no lag at all, maybe it's time for a better computer? And yeah, Poccil...just take out those silly badges in the Pokegear.
     

    BlueEew

    PokeProject - GO!
    786
    Posts
    18
    Years
  • Hmm...let me explain it in as few words as possible...

    This kit kicks ass and it pretty much replicates FR/LG/R/S/E 100% :)


    Thanks for updating it Poccil ;) I just updated MS to this Release and am working on some new maps. I'm also thinking of re-mapping my game with my Kyledove tileset (I Posted it in Game Dev Resources for anyone who wants it)

    Keep it up :cool:

    Putting the answer simple gives me the point, lol. Thanks for that I have decided I am using this starter kit. :)
     

    NytewolfAU2k7

    Game Modder & Creator
    175
    Posts
    17
    Years
  • Two questions... I hope someone can help me with. I will be grateful for any help;
    1. How do I tell when the player has a certain item (for an ingame quest)
    2. How do I show how many of a certain item I have collected in this menu;
    pkmn_cb_img11.PNG

    I've got the foundation seen here working, but actually showing the amount is eluding me...

    - Nytewolf
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    The PokemonBag class has a function, pbQuantity, that does exactly what you want. You can use it to check for the existence or amount of an item in the Bag. Here's how to use it:

    Conditional branch for checking for the existence of an item:
    Code:
    $PokemonBag.pbQuantity(PBItems::POTION)>0

    Script example: Printing the number of items
    Code:
    itemname=PBItems.getName(PBItems::POTION)
    itemqty=$PokemonBag.pbQuantity(PBItems::POTION)
    print("#{itemqty}x #{itemname}")
     

    BlueEew

    PokeProject - GO!
    786
    Posts
    18
    Years
  • What version of RPG Maker do you have to have for this to work, I cannot get this working. Is there a free version.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    Poccil, there is a glitch appearing. For some reason if you compile your game and encrypt it for releases, some people get a missing character message. Whats up with that?

    Please fix :) And Remember, it only happens if you compile it and Encrypt it, it will work fine if you compile it and leave it unencrypted....odd :\

    error-2.png
     
    Last edited:
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    That was a trick I made in order to access files from the Characters folder as pictures. Unfortunately that didn't work; however I can edit RPG::Cache to make the trick work properly.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    That was a trick I made in order to access files from the Characters folder as pictures. Unfortunately that didn't work; however I can edit RPG::Cache to make the trick work properly.

    O, once you do that send me the fix via PM. I made a temp fix atm but it costs is 400kb of extra download :(
     
    6
    Posts
    16
    Years
    • Seen Apr 7, 2009
    Why can i a New Pokemon paste???

    i will Turtwig a pokemon of diamond paste^^

    in the pokestarter

    hope can me Help
     
    Last edited:

    BlueEew

    PokeProject - GO!
    786
    Posts
    18
    Years
  • What version of RPG Maker do you have to have for this to work, I cannot get this working. Is there a free version.

    Can anyone help me please. I need to get a working version of RPG Maker to be able to use the starter kit. Blizzys kit is working using the Postility Kights version. My trial version as now given up.

    I need to know what exactly I need to download to get the starter kit working. I want to start making the first demo for a project I am doing at my community.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 1, 2024
    Can anyone help me please. I need to get a working version of RPG Maker to be able to use the starter kit. Blizzys kit is working using the Postility Kights version. My trial version as now given up.

    How about you actually buy RPG Maker XP?

    Why can i a New Pokemon paste???

    i will Turtwig a pokemon of diamond paste^^

    in the pokestarter

    hope can me Help

    Nobody can understand you at all and this is covered in the Notes.txt file.
     
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