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VGC 14 Rules team

Metricus

The Sympathetic Freaker
21
Posts
10
Years
  • So I'm not currently in any 2014 Championships competitions, but I've been playing the rules nonetheless, if for no other reason then to acclimate myself to doubles, since I've also never played that until now. I assume most people here know what the VGC 14 rules are, but if anyone doesn't they're 4v4 and Xerneas, Yveltal, Zygarde, and Mewtwo are banned.

    I built this team when I realized my power house strategies that worked in single weren't cutting it. I especially had to do something about Mega Gengar since he was absolutely wrecking my team. I came to the conclusion that my best choice was Mega Alakazam since neutral nature MA outspeeds positive nature MG. The team evolved from there eventually including Scrafty Fake Out anything that can OHKO Alakazam before he can go mega. Anyways, let me know what you think.


    VGC 14 Rules team


    Alakazam w/Alakazite
    Ability: Magic Guard/Trace
    Evs: HP 4/SpA 252/Spe 252
    Nature: Modest
    - Dazzling Gleam
    - Psyshock
    - Energy Ball
    - Focus Blast


    VGC 14 Rules team


    Scrafty w/Chople Berry
    Ability: Moxie
    Evs: HP 252/Atk 252/ Def
    Nature: Brave
    - High Jump Kick
    - Crunch
    - Fake Out
    - Detect


    VGC 14 Rules team


    Rotom-W w/Sitrus Berry
    Ability: Levitate
    Evs: HP 248/SpA 28/SpD 232
    Nature: Modest
    - Light Screen
    - Thunder Bolt
    - Will-O-Wisp
    - Hydro Pump


    VGC 14 Rules team


    Haxorus w/Lum Berry
    Ability: Mold Breaker
    Evs: HP 120/Atk 252/Spe 136
    Nautre: Adamant
    - Dragon Dance
    - Outrage
    - Poison Jab
    - Earthquake

    VGC 14 Rules team


    Nidoking w/Life Orb
    Ability: Sheer Force
    Evs: HP 4/Atk 252/Spe 252
    Nature: Adamant
    - Earthquake
    - Rockslide
    - Megahorn
    - Poison Jab

    VGC 14 Rules team


    Noivern w/Wide Lens
    Ability: Infiltrator
    Evs: Def 4/SpA 252/Spe 252
    Nature: Serious
    - Dragon Pulse
    - Focus Blast
    - Hurricane
    - U-turn/Roost


    First I wanna address Noivern and Scrafty's natures. Noivern was bred a a time when I was feeling particularly lazy and corner-cutty, and I got the EVs I wanted and was like "nailed it." Scrafty has Brave simply to take advantage of trick room.

    Ok, let me quickly go over how I play this. I start with Scrafty and one other Poke. Scrafty fakes out their attacker to give whoever else the chance to set up. I typically go with Alakazam, Rotom-W, or Haxorus. I know some people are skeptical of Haxorus, but once he set up one or two DDs he's unstoppable and has the highest attack in the OU.

    Noivern and Nidoking are there simply to round out the team with good special and physical type coverage.
     
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