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Adding new evolution methods [FR]

anonyboy

Pokemon Aerial Emerald Creator&Pokemon Hybrid Co-C
286
Posts
10
Years
  • Anonyboy - Can you share with me Ruby Limiter pointer?

    0x3F574, goto the previous page one of my posts have the table, pointer, limiter. To make methods you need to change offsets in the FR routines.. Try to search for them or ask ruby hackers.
     

    Lance32497

    LanceKoijer of Pokemon_Addicts
    792
    Posts
    9
    Years
  • hello, can anyone here make an evolution method where when pokemon's holding an specific item(like trade holding item) maxed out its happiness, it will evolve..
    I think it will just combine Via Happiness and Trade holding item
    well if it sounds personal request and shouldn't be posted here, PM me if you've done or someone's interested, cuz I need it, thanks ^_^
     
    2
    Posts
    14
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    • Seen Jul 31, 2016
    hi! Sorry for my bad english XS........ I used MrDollSteak's Decap and Attack Rombase 1.4a and all evolution methods presented here worked to perfection, but when i change at MrDollSteak's Decap and Attack Rombase 1.5a the evolution whit a fairy move stopped working. if someone could help me I would appreciate.
     
    794
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    10
    Years
  • Hey, these routines are awesome. There's one thing though. They don't seem to work on roms with expanded pokemon. Does anyone know what's the reason for that and if there's a way to make them work?
     

    daniilS

    busy trying to do stuff not done yet
    409
    Posts
    10
    Years
    • Seen Jan 29, 2024
    Hey, these routines are awesome. There's one thing though. They don't seem to work on roms with expanded pokemon. Does anyone know what's the reason for that and if there's a way to make them work?

    Any time it says (please don't forget to update your pokemon base stats table...) you need to change pokemondata: .word 0x08254784 to wherever you repointed it to in your ROM.
     

    LCCoolJ95

    Limited Capacity
    638
    Posts
    14
    Years
  • Okay, so checking this with expanded mons, even changing offsets to the new offsets (base stats and move data), I can confirm that the new evolution methods will NOT work.
     

    kearnseyboy6

    Aussie's Toughest Mudder
    300
    Posts
    15
    Years
    • Seen Jun 22, 2019
    Okay, so checking this with expanded mons, even changing offsets to the new offsets (base stats and move data), I can confirm that the new evolution methods will NOT work.

    Actually I can confirm they DO work. They are in my hack and are working 100%.

    Make sure you do this step as a lot of people forget it:

    NOTE: If you have used the "Changed Number of Evolutions per MON'" button on G3HS, these routines ain't going to work.

    Assemble them anyway and change the .bin file accordingly.

    8 evolutions per mon: Change F0 19 to 70 00
    16 evolutions per mon: Change F0 19 to B0 00
    32 evolutions per mon: Change F0 19 to F0 00
     

    kearnseyboy6

    Aussie's Toughest Mudder
    300
    Posts
    15
    Years
    • Seen Jun 22, 2019
    Did that, and, although the original methods still work, none of newer ones work.

    Well then, there could be some issues with the limiter? Are you sure you allowed more?

    Otherwise is it all the routines? I haven't tested KDS' routines so I can't be sure. But the move, mon in party, male, female, hold item evolutions are mine and I have tested them.
     

    PurpleOrange

    still don't know what I'm doing
    367
    Posts
    10
    Years
  • Specific Map Evolution (Not available in G3HS yet, hex edit only)
    Spoiler:

    how do you go about hex editing for the specific map?
     
    Last edited:
    3,044
    Posts
    9
    Years
  • Oh, yeah, I have a question with that specific map evolution thingy. How can you make it work? What things to change etc.
     

    kearnseyboy6

    Aussie's Toughest Mudder
    300
    Posts
    15
    Years
    • Seen Jun 22, 2019
    Oh, yeah, I have a question with that specific map evolution thingy. How can you make it work? What things to change etc.

    Can you be more specific please?

    In the ini. change the evoution method to Location, then select your map bank and number. When they level up in that map, they will evolve.
     
    3,044
    Posts
    9
    Years
  • Can you be more specific please?

    In the ini. change the evoution method to Location, then select your map bank and number. When they level up in that map, they will evolve.

    No, in the ASM routine. If I have to change something in there.
     

    anonyboy

    Pokemon Aerial Emerald Creator&Pokemon Hybrid Co-C
    286
    Posts
    10
    Years
  • how do you select the map bank and number? i only seem to be able to select the map name

    Oh wait, that was reffering to map name, Bank and number needs Hex, thought you could use map name for the same purposes or make a duplicate name.....
     
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