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Script Help Thread (DO NOT REQUEST SCRIPTS)

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5
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14
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    • Seen Feb 24, 2011
    When i try to do the give pokemon script and compile it it says that there isnt enough bytes. I tried to use an offset with a higher byte ( it was 256 before and i changed it to 512) and it still didnt work.
     

    Quickster

    Dream or Drop?
    351
    Posts
    16
    Years
    • Seen Apr 4, 2016
    When i try to do the give pokemon script and compile it it says that there isnt enough bytes. I tried to use an offset with a higher byte ( it was 256 before and i changed it to 512) and it still didnt work.

    Can you post the script,its probably in the script where you messed up.
     
    5
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    14
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    • Seen Feb 24, 2011
    Can you post the script,its probably in the script where you messed up.

    Spoiler:
     
    Last edited by a moderator:

    Quickster

    Dream or Drop?
    351
    Posts
    16
    Years
    • Seen Apr 4, 2016
    Spoiler:

    Spoiler:


    This should work,yours worked fine for me but i fixed up the text a bit.
     
    Last edited by a moderator:
    5
    Posts
    14
    Years
    • Seen Feb 24, 2011
    Spoiler:


    This should work,yours worked fine for me but i fixed up the text a bit.
    just to point out that im doing this on emerald s i might have used a wrong hexnumber/code thing (sorry im new to scripting).

    thanks for the help btw.
     
    9
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    15
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    • Seen Feb 8, 2016
    I am trying to make an person event to give a pokemon, but when ever i try to talk to the person it just locks, cause i hear the music but cant move, i never does the face player or any messages, i am new to scripting so its probably something simple but i have compared it to working scripts and it looks right.
     
    219
    Posts
    16
    Years
  • I am trying to make an person event to give a pokemon, but when ever i try to talk to the person it just locks, cause i hear the music but cant move, i never does the face player or any messages, i am new to scripting so its probably something simple but i have compared it to working scripts and it looks right.

    I'm not sure but is there a flag 0x950?? Looks too large.If you are hacking FR/LG/R/S,try flag 0x10;if you're hacking E,try flag 0x933.
    I didn't use PKSV recently,that's what I can point out.
     
    248
    Posts
    15
    Years
    • Seen Nov 22, 2014
    I am trying to make an person event to give a pokemon, but when ever i try to talk to the person it just locks, cause i hear the music but cant move, i never does the face player or any messages, i am new to scripting so its probably something simple but i have compared it to working scripts and it looks right.

    Have you changed the bug catcher's script in amap? That's the only possible problem I can see for now. :\
     
    9
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    15
    Years
    • Seen Feb 8, 2016
    adiktus --im not sure what you mean but i put a pic up of my event in amap so hopefully you can help me understand

    liuyanghejerry -i have tried various flags from 0x950 to 0x300 to 0xzzzz to now 0x10 but none worked(its firered)
    here is a picture in amap maybe i am screw something up here
    and thanks for your suggestions so far:classic:
     
    248
    Posts
    15
    Years
    • Seen Nov 22, 2014
    adiktus --im not sure what you mean but i put a pic up of my event in amap so hopefully you can help me understand

    liuyanghejerry -i have tried various flags from 0x950 to 0x300 to 0xzzzz to now 0x10 but none worked(its firered)
    here is a picture in amap maybe i am screw something up here
    and thanks for your suggestions so far:classic:

    Hmmm... instead of $8801000 put $801000.

    The first 8 is.. kinda like a prefix, which states that the offset is only 6 digits long (in hex), and isn't truly part of the offset.
     
    9
    Posts
    15
    Years
    • Seen Feb 8, 2016
    thanks adiktus it is working now, in amap it was correct yesterday(801000) but right before the pic i changed it, i changed it back this morning and it works for some reason oh well im just happy it works.
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
    15
    Years
  • You can't ask for a script here. This is where you post your scripts and people fix your problems :\
     

    Teh_PingasYTP

    PINGAS!
    3
    Posts
    14
    Years
  • The script below should work.You set the flag for the pokedex after you get the pokemon.Thats the flag it checks for inorder to give the pokemon.Just a small mistake.

    Spoiler:

    THANK YOU!!!!!!!! =P
    also, i'm getting better at scripting! i've only learned 2 days ago!
     
    1
    Posts
    14
    Years
    • Seen May 11, 2010
    looking at old scirpts

    hey i was wondering if theres anyway to open up scripts using advance map? like i want to look at scripts used in-game to learn more about how to script.. can anyone tell me if this is possible or if it's possible to look at scripts used in-game at all?
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
    15
    Years
  • This should probably be in the Simple questions thread :\

    Anyways, highlight the script you want to open in the events tab, then simply click Open Script.
     

    Khan6195

    Michael Jackson Died. Parté!
    24
    Posts
    15
    Years
  • Hey, I need some help >.<
    1. When I batch compile, it says "Too less parameters on line 6 (sometimes 7). The correct number is 2.

    Help? :)
     
    Last edited:

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Hey, I need some help >.<
    1. When I batch compile, it says "Too less parameters on line 6 (sometimes 7). The correct number is 2.

    Help? :)

    XSE tells you what the problem is and where is it. Before posting, have you bothered pressing F1 to see the parameters needed? Have you read the guide yet? I bet both answers are "no".
     
    185
    Posts
    16
    Years
  • Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? For instance, something like this:

    Spoiler:
     

    Laidjon*

    An eternal equilibrium~
    74
    Posts
    16
    Years
  • What is wrong with these scripts?
    Code:
    #dynamic 0x800000
    #org @start
    lock
    checkflag 0x3e8
    if 0x1 goto @done
    message @introp 0x6
    release
    end
    
    #org @done
    release
    end
    
    #org @introp
    = Where's that package?
    Code:
    #dynamic 0x800000
    #org @start
    Lock
    checkflag 0x1022
    if 0x1 goto @done
    message @holdit 0x6
    applymovement 0xFF @volg1
    waitmovement 0x0
    release
    end
    
    #org @done
    release
    end
    
    #org @holdit 0x6
    = I can't leave yet. I have to get\nthe package for Dad.
    
    org @volg1
    #raw 0x12
    #raw 0xFE
    Code:
    #dynamic 0x800000
    
    #org @start
    lock
    faceplayer
    checkflag 0x1022
    if 0x1 goto @done
    message @package 0x6
    setflag 0x1022
    release
    end
    
    #org @done
    release
    end
    
    #org @package
    = This is the package that I have to\nbring Dad.\l[player] received the package!

    They are doing what is told, but the text isn't showing. Btw, the first and the second scripts are level scripts.
    Please help. Thanks in advance =)
     
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